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atarialoha

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Everything posted by atarialoha

  1. Oh and I recently (a few months ago) finished Infidel. Haha. It was great fun. I even posted here about it.
  2. Infocom's "The Witness" (1983) was the first one that I experienced which wasn't fantasy based, and so it seemed a bit more realistic. The first one I ever played was Scott Adams's Ghost Town. Then I tried the Zork ones. I didn't get to play Deadline before Witness. I actually recall thinking that Witness is richer in detail and possibilities than Deadline. For its time, The Witness was very sophisticated in that I could try different methods at the same time points (restarting/reloading).
  3. Many thanks! This really threw me in for a loop, after having memorized decimal 65 as A for decades.
  4. Hi folks, Going back to basics here. Watching Ed on YouTube: And testing out the code: https://github.com/EdSalisbury/edventure/blob/episode_1/main.asm Question: Why are the uppercase letters not following ASCII with "A" = decimal 65, etc.? (i.e., hex $41 for "A") I noticed the lowercase are correct, lowercase "a" being $61 hex I looked at the Disassembly and the Hex Dump on Altirra, and checking it on the ATASCII table just to be sure.
  5. Can I mount the .ATR disk image and somehow access it via my Mac OS?
  6. Folks, does anyone have, or how can I get, a source code listing for the MAC/65 Toolkit? I am trying to program OUTSIDE of MAC/65, using the fantastic ATASM assembler https://atari.miribilist.com/atasm/ but I also want to paste in and use the Toolkit's macros. In the old/standard way, the Toolkit is included using .INCLUDE when programming with MAC/65 on the Atari. Is there a way to extract the source from the Toolkit files? I am on a Mac (not to be confused with MAC haha). The Toolkit (nowadays) resides in 3 files, named *.M65 on an .ATR disk image. Thanks.
  7. Haha sorry not Atari but I definitely got freaked out by Sinistar (arcade cabinet) and the first time meeting The Butcher in Diablo 1.
  8. For a number of years as a child I lived in Asia and at the time, early to mid 80s, many Asian cities were just starting to popularize "home computers." Due to the demographics, most families could not afford the real thing, and there were quite a few hardware knockoffs (clones) of Apple II (the most popular clone category) and other 8-bits. As for software, the piracy was rampant and ostentatious. There were physical shops that blatantly sold warez. I remember seeing their walls and walls plastered with "screen shots" (you old timers will know what I mean, literal screen photos done with a camera and black cloth over the monitor) and you'd actually have to bring your own floppy to them, and have the particular warez copied onto your own floppy. BYOF. For a fee of course. One of the clearest memories I have is seeing the Apple II "unlocking" program LOCKSMITH being up for sale hahaha perfect digital irony. There were also many Atari warez, some copied onto floppy from cartridge.
  9. Really? I guess I learned something new again.
  10. You mean "assembler" ?? haha sorry I like to nitpick on that one whenever I see people post it LOL
  11. Yep, and those youngsters keep saying, what do you old farts know! It's "totally different this time!" Anyway, NFTs seem to be coming down in valuation (what valuation?!), along with the whole CHOC (Crypto House Of Cards). The whole crazy situation looks even worse than 1999/2000...
  12. Let's not make this only about me! LOL! Just starting the discussion.
  13. I think punishment should be to eat only Chuck E. Cheese pizzas for a year.
  14. Uh... you guys know about NFTs right? Haha! And even going beyond NFTs, apparently an invisible statue was sold for $18k! https://www.foxnews.com/lifestyle/invisible-sculpture-sells-18-thousand
  15. I don't think a complete rewrite is necessary. The hardest part is actually looking through the code and understanding how it was done, and figuring out where to insert new subroutines to add in the new stuff. Plenty of space to muck around, without being limited to 8K haha!
  16. $225 on Amazon. Just FYI for those who might be looking to get one, there is also the binocular types that you look through (the LCD panel gives a flat image, the binocular optics gives you 3D). AmScope SE400-Z About the same price.
  17. Bit about Doug Neubauer and Star Raiders: http://www.sonic.net/~nbs/star-raiders/author.html
  18. Here's a link to Lorenz Wiest's amazing achievement. (He is here by the way. Hi Lorenz!) I think we can start with his code (instead of the original source code) because he documented how it works. Now we don't even need to type in the assembly code from the original listing. https://github.com/lwiest/StarRaiders Original discussion here
  19. Just to add to the ideal Wish List, maybe a Tractor Beam thing might be good. You would have disabled vessels and/or cargo packages that you tractor, and then you need to hyperspace to the starbases with them (these assets can also be damaged by enemies). If successfully rescued you get bonuses from them (rescued vessels might power up the weapons or even give strategic information such as location of enemy bases). Maybe cargo doesn't need to be taken to starbases but tractoring them can give you ammo and energy.
  20. So, after quite a bit Google detective work, I found what looks like a VERY SIMILAR direct China no-name model; probably uses the same electronics/firmware: https://www.aliexpress.com/item/32825792006.html?spm=a2g0o.productlist.0.0.4a267fd2cqCZV0&algo_pvid=null&algo_expid=null&btsid=0b0a555316224921090282987eae0d&ws_ab_test=searchweb0_0,searchweb201602_,searchweb201603_ and it says you can use the SD card for photo/video. Are you plugging it into the computer via USB? It might not transfer video that way, maybe just use the SD card and record on it?
  21. I am just getting into high speed design myself (as a hobbyist). Any suggestions? I have come across a "black magic" book on it, but that's about it.
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