Hey - this is good to hear. An 8-bit Moria is something I toyed with a couple times in the past, though I never made a whole lot of progress given the limitations I was working with and my general lack of time for such fun stuff. I'm curious about a couple things:
1. Which specific Moria version/variant did you base it on?
2. Did you do a full port of Curses as part of the project, or did you just re-implement the specific screen functions you need for Moria?
If you end up needing/wanting any help with the port, feel free to drop me a line. I have been in the main code quite a bit, including a brief effort to bring 5.5d up to speed with some of the Mac enhancements and put it in a Curses-SDL presentation layer.
Atari 8-bit Moria Milestone 1!
in Atari 8-bit Moria port
A blog by Shawn Jefferson
Posted
Hey - this is good to hear. An 8-bit Moria is something I toyed with a couple times in the past, though I never made a whole lot of progress given the limitations I was working with and my general lack of time for such fun stuff. I'm curious about a couple things:
1. Which specific Moria version/variant did you base it on?
2. Did you do a full port of Curses as part of the project, or did you just re-implement the specific screen functions you need for Moria?
If you end up needing/wanting any help with the port, feel free to drop me a line. I have been in the main code quite a bit, including a brief effort to bring 5.5d up to speed with some of the Mac enhancements and put it in a Curses-SDL presentation layer.
James