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Corridor

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Everything posted by Corridor

  1. The fact that you actually have to explore to figure out what to do is what makes this game great. It sounds like you're too used to open world games like Skyrim/Assassin's Creed that have quest markers on literally every single thing you have to do. I honestly could never get into those games because they're mostly boiled down to mindlessly following a quest marker instead of actually figuring things out for yourself. There are games that are way more cryptic than Ocarina of Time, like the original Legend of Zelda on NES. Now that is a game that I would call "too cryptic". IMO games like A Link to the Past, Ocarina of Time, Majora's Mask, and Wind Waker have the perfect amount of cryptic for an adventure game. And yes, I would rather have a game with puzzles that are "too hard" and resort to a guide a few times over a game being mindlessly boringly easy. And by the way, I'm 17, so there's no nostalgia blindness going on.
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