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eems

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Everything posted by eems

  1. Well I got the sockets all in, hit all the old solder on the rest of the solder joints with fresh solder and popped old chips in to test that I'd get same results as original issue but things seem to have gone from bad to worse. Now the green led will not light and there is no video/sound output at all or even static. Since I cannot tell if power is on I checked the left side of the power connector for 5V and can see 5V to the L3 regulator and then at the switch but everything after that is out of whack. Tracing from the center point on the switch their is continuity up to the C13 etc. but no voltage. Probing some of the chips I see 1 to 2 volts on some pins so there some power out in the board but none making it to the LED for sure. Not seeing any shorts on the fresh solder joints. Without a Field Service Guide with flows diagrams for troubleshooting I'm not sure where to go next. Any pro tips with how to go about this new issue aside from getting a new board? Thanks.
  2. It is pretty and been nice to work on so far. Socketed the RAM (ordered a few replacement) and Pokey yesterday and awaiting sockets for the OS and MMU slots. I'll be prepped for trying U1MB, and hit the other chips with fresh solder when the sockets come in. Pin 40 on the Pokey was missing piece of leg but looked like it was connected to board enough. Hakko solder pump and hot air station made for "easy" chip removal. Easy for novice anyways!
  3. Busted it open today. Has the goldish board. Solder points look good on controller port 2 with continuity on all pins, wiggling did not help still only fire button working. So with this issue, Missle Command going to black screen, Memory test going solid blue after 2nd ROM bar lights up white, where should I start to socket and swap fun?
  4. If the RAM were bad but the ROM good should Missle Command still load? The seller confirmed Missle Command worked before shipping but the package was a little loosely packed so I think it got knocked around a fair bit in transit with likely friction from all the included pieces. I have an U1MB that was planned for my first Atari 8-bit system 800XL but maybe the XEGS will need it. I'll pop it open to see if port 2 pins are soldered and have continuity. Seller couldn't recall ever playing anything 2 port.
  5. A newly acquired XEGS with issues landed me on this post while searching. Keyboard is working fine, I get BASIC, but when trying cartridge games I found that controller port 2 fails to register directional movements although fire button works (tried swapping controllers and same results). Before checking solder points etc. I tried the self test starting with memory. ROM bar 1 is bluish/green but then right after ROM bar 2 flashes the screen goes blue and then just stays like that. Sound and keyboard are both OK. I tried to get Missile Command by the Select/Power button method as well as without keyboard attached but I just get a blank screen. Guessing the ROM is shot for sure? OEM power supply was working but used new power supply as well with same results. Thanks!
  6. Final update: All chipped up and back in business. Ready for the next mods!
  7. Update: I traced the continuity issue with U17-2 and U15-2 through the VDP (AD4/AD5) which individually trace to all P12 and P6 on each chip. With some help from a gracious community member the best course of action was to see what was going on under the holders so I popped them all off and found the likely short where it looks like U11-12 had some issues and is bridged to the run from U16-6. I'll report back in if that is the fix. If it is the lesson is inspect, inspect, inspect (or have your kids do it if your eyes are aging) and take a picture at each stage of the process.
  8. Added some pictures of how the image is displaying for additional information. Boot screen (Original Bios), Donkey Kong game select screen, and then started Donkey Kong game (sort of looks like abstract Zelda). Sound is fine. Could be a job for Jimmy.
  9. I did this upgrade on an H2 motherboard and everything seemed to go well with desoldering and installing the sockets, connect +5V to L3, and pins 8 & 9 were at ~5V and pin 1 at 0V. Popped the chips in and garbled video. Troubleshooting: 1. Continuity across the 8 chips: All pins besides 2*(see #2) & 14 have continuity. From underside all the traces had continuity. 2. *Strangely pin 2 on U15 and U17 have continuity. After making this connection, Pin 1 jumps to ~2 volts (with power disconnected) and if I put pin 1 to ground the voltage slowly drops back to 0V. 3. The address and controls across all 8 are fine to the VDP but going back to U15 and U17(see#2), I found that there is also continuity from those PIN 2s to AD5 (pin 5) and this causes the same 2 volt charge to pin 1. 4. Since AD5 is connected to all pin 6 there is also continuity between U 15 & U17 pin 2 with all Pin 6s. Any thoughts on where there might be a short or other troubleshooting to be tried based on these observations
  10. Took soldering tools on maiden voyage and new controller chips/holders did the job and system is working properly again. Thanks for tip on ESD boards. They are out of stock at the moment but I'll add those when they are available again. Guess this retrogaming hobby will make me learn soldering as a skill!
  11. Reviewing some online resources it sounds like what I'm experiencing is related to a controller interface chip. I had purchased sets of chips/holders and caps just never thought I'd be soldering them in already. Does that sound like the next step based on the symptoms or are there other things I should check first? Also, could one of the SuperAction controllers have caused the issues?
  12. Just got an inbox gem and it was great for a few days until I decided to try some Super Action controller sets out. Put in Rocky and the beat up set of controller buttons were not to great. Tried the second set of super action controllers and the game would boot right into the demo match mode. Tried baseball and it booted into game with batter constantly swinging. Took those controllers out and put back the regular controllers and with River Raid. Turns on and goes instantly past the selection screen and then sits waiting to start and pressing any button causes it to just keep cycling to that same screen. Put in Donkey Kong and it also goes past selection menu and into the game. Donkey Kong plays normal however without the selection screen it is definitely always putting it in to 2 player game. Unplugged both controllers and start Donkey Kong and same thing direct into 2 player mode. The best I can tell is one of the set of Super Action controllers caused some sort of malfunction where the system thinks buttons are being pressed. Any suggestions on what could be the cause or where to start troubleshooting?
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