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Posts posted by MiranDaniel129
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Hi everyone,
Anyone can help me with this? I wanna use 3 or more sprites in same screen, using the system of flickering, something like in Adventure, I don't know how to create something like a "corroutine" in this, so if anyone can help me, thank u.
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Im beginner, anyone can say me whats the problem? I cant recompile. Im programmer, but beginner in VB
rem Starts the Main Title Screen
playfield:
................................
................................
....X....X..XXXXX...............
.....X..X...X...XX..............
......XX....X....X..............
......XX....X....X..............
.....X..X...X...XX..............
....X....X..XXXXX...............
................................
................................
................................
end
pfheights:
10
10
10
10
10
10
10
10
9
9
endconst pfres = 12
const noscore = 1
rem Sets the title screen
COLUBK = 214
COLUPF = $0
draw_loop
drawscreen
goto draw_loop
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18 hours ago, Sprybug said:Interesting idea. How would you work out the 3 dimensionality of the game being that it'll be top down? Would you only be able to dig once in a spot since you wouldn't be able to see the depths that you are going into?
I'm thinking about the system of layers, with the system of block movement in the game. Adventure had a system of layers, simulating a dark labirinth.
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9 hours ago, Karl G said:I would think that the amount of ram needed to keep track of all of the changes to the world would make such a project infeasible.
Yes, Im studying the possibility of to use technics used in other famous games from Atari for to see what would be possible to do.
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7 hours ago, Gemintronic said:Best way to answer that is try it yourself using batari BASIC. TI
As mentioned memory is a big issue. You have 26 8-bit variables for the entire game. You could build and destroy playfield blocks BUT there's not enough memory to store those changes when you move to a new screen. Also, the kernels that allow you to turn off and on playfield blocks only allow 2 sprites - one of which is your player. So, how to represent additional enemies, loose ores, etc.. becomes a challenge. Physics is an interesting challenge too. You'd have to think about how falling blocks would work. There is very limited CPU time on the 2600. Your game engine would have to simulate gravity for every block while not slowing down the game or causing the screen to roll.
I have made a list of BASIC or BASIC-like languages for various systems that would be easier to deal with including the 7800, Intellivision, Sega Genesis and Atari Jaguar. Maybe starting with a more compatible platform and working your way "down" to the 2600 would be the way to go.
Hi! Thanks for answering my topic :)). Yes, I'm trying to make it, but it's being a great challenge to me XD The quantity of entities in the same screen is a great problem, but I was thinking about to do the system of the game adventure, which uses the system of flickering for to apparently to have a lot of objects rendering in same time. About back ground, I was thinking about to use the same system, but not flickering, but moving to the "block" in right for example, after that to other block, and when u break the block, he stops appearing on this place. And I'm thinking about to use the animation system for to use diferent enemies. The greatest problem is the quantity of possible variables, untill I know, i just can create variables with just one letter, for example: a = 20. I'm yet studying how to do that, and old games that made miracles in atari, like Pitfall or Adventure. I will need to cut a lot of functions, but I think its possible, the ram memory is a great problem yes, I will need to learn how to handle this. The greatest level is my extremally low level of basic, Im yet learning and I'm having problems to find tutorials with more than an episode XD.
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Hi everyone, is anyone interested in to try recreate Minecraft in Atari as an topdown game?

LIFE SYSTEM ATARI
in batari Basic
Posted
Hi everybody,
Anyone knows if its possible to change the position of live bar? I wanna put it above the score. And if anyone can explain why its so deformed in right side:
And for any reason, I'm trying to take out this black line in screen, but I can't, in other projects I tried, but it always had bugs impossibilating to recompile.