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Posts posted by Frozone212
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Any year but I'm hoping for recent ones.
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We are doing Tetris. If anyone is interested let me know
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thank you
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10 hours ago, evg2000 said:
without seeing your code it's hard to debug, but I typed in the two lines and add a third to test and it worked fine for me. I think you must have a typo.
alfabuglines.PRGi can't list it all but I can give the d64 image so here
it's for the vic 20
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2 hours ago, potatohead said:
Nice! I want a 128. Enjoy!
as do I, sadly I live in America. Normally that wouldn't be an issue but well, NTSC video and all that. There is no way in hell i'm buying a TS2068. That keyboard is just...no
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25800
with the way the game is made, I have to criss cross my hands to play. My right hand is faster at these types of games but Christ almight, it hurts. Where's the damned A powerup?
I may have to resort to game genie if this continues.
For future games, PLEASE check if they have an autofire option
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funny story actually. The ball wasn't showing up so I changed a value hoping it would come down and...now it's on the left hand side. I also figured out how to run tape images on the 128.
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I keyed in the entirety of Alfabug from Compute gazette issue 01 and managed to squash all but line 34 which is a bit of a headscratcher. I entered the data exactly so I don't know what could be wrong.
anyone have any ideas?
here is the listing:
Compute Gazette Issue 01 : Free Download, Borrow, and Streaming : Internet Archive
page 121
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I don't feel i'm competent.
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I'll do the MD version but not this one, if the MD version is indeed the next round.
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4 hours ago, carlsson said:
Wrong forum, but there were BASIC compilers which speed up the program a bit.
thanks
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The basic of the ZX spectrum seems a bit slow, is there any way to speed up any programs made with it outside of assembly? The C64 had blitz basic. Any equivalent for the Spectrum?
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the stress alone from slap fight is going to give me a heart attack from anger. I quit until the next round. please remove my scores
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Astro what? is that an actual machine?
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thank you
I look forward to getting skullfucked audio wise in the future
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Why didn't they include an autofire option for cloud master? my poor fingers
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keaton that was AWESOME advice. Managed to code breakout with only one (fixed now) error. saved it and will work on it tomorrow. thank you everyone for your kind words.
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i've been meaning to ask, do the scores stack? to rephrase: If I die with 2000 on stage one when I died with 500 before, does that score get added or do I have to wait until the next area?
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I will GLADLY do MD
just tested for the competition and Holy shit it's awesome
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Actually CapitanClassic is correct.
I AM looking for the best of the worst
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this game is testing my patience. Any tips for the first boss?
I really don't like bullet hell
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5 hours ago, Steven Pendleton said:
Today I met the creator of CATS. Yes, CATS, as in
I have therefore finally decided that we will be playing Zero Wing in March! All your high score are belong to us.
If you have never played Zero Wing, the one thing I can tell you is that you are absolutely not ready for this game's stupidly amazing soundtrack. The music in Zero Wing is completely out of control. It's even more insane when you consider that this game was a training exercise and was never even meant to get released, but they did it anyway! I'll show off some secrets in the Mega Drive version that I think few people know about, which is important because those secrets are essential to getting a good score!
Alright, I will check it out... but we have literally almost a year before it's time, so while I will probably not forget, remind me in like December or something lol.
Hell yeah! How's your route through the game looking?
I think that screen cap was in an issue of game informer on the quiz section. 2003-2004 if i'm not mistaken
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Are there any good FPS games that portray the Vietnam War accurately?
in Modern Gaming Discussion
Posted
It's not academic, I'm really looking for modern games that are set in the vietnam war.