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Posts posted by Fort Apocalypse
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Could someone try these? I read one thread where a bB game didn't render well, so curious whether they would work.
Delta Force Sniper: http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=92199Titan Diamonds: http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=93454Insane Painter 0.5: http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=83610Note: 0.5 exploited a flaw that caused the ball to move randomly, which was neat.Insane Painter 0.8: http://atariage.com/forums/index.php?app=core&module=attach§ion=attach&attach_id=83954Those are the main ones. But, if you're on a roll, could also try the others:
http://www.oocities.org/fortapocalypse/games.html
Thanks!
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Oh, and AppEngine keeps going down when I deploy periodically (at least once a day it seems).
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Very slow progress, and not working, but here is the start so far:
Looks like crap and all it does is move what you enter into the top to the bottom, but it is JRuby+Sinatra (so supports Java). Still need to learn how to do the following the Java-Google-AppEngine-way:
* File upload (I found an example though that I can use)
* File download (specifically after output by compiler)
* Persist data via BigTable stuff in its API
If I can just get to the point where I have a basic interface to store a file or more and compile and download bins I'll be happy, but I know that the bB compiler (and everything else) part is going to take a *lot* more work.
Also, the UI sucks and there are no menus, etc. etc. I know. Just starting (after several hours (total at least over last few weeks) of trying various way to do stuff in AppEngine)...

The goal is to have it support some basic compilation using a few different Atari related compilers written in Java (if possible).
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Just blogged with some pics:
http://www.atariage.com/forums/blog/329/entry-6416-the-classic-usb-joystick-controller/
Thanks again to Curt for these great joysticks!
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Got my package from Legacy Engineering Group today!!! So excited! Waiting to open it until this weekend when I have time to set them up.
Thanks, Curt!!!!!
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fyi- searching for members beginning with F and with 1+ stars returned a DB error.
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Albert,
Got any trends in membership, trends in posting, etc. that you could share about AA? Just noticed there are close to 20000 members! Just curious how that number has grown over the years, if the # active (posting and/or visiting) users is going up at a steady pace, etc.
Just curious!
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Really like the Shoutbox and Gallery!
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Also I vote for having some way of downloading images attached to forum topics instead of just viewing them. For example, I wanted to grab some art that I did that I attached to a forum post and add it to the gallery but I can't right-click and download it. Even if there were a download link in the preview that would be cool. I also tried to access the attachment directly by attempting to visit the URL from the page source but it tried to make me login even though I was already logged-in, so I assume that is only admin functionality?
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If you post and then go back and edit the post, my avatar and info on the left does not show up and it pushes my smilies to the next line also.

http://www.atariage.com/forums/uploads/monthly_08_2009/post-7602-125094327618_thumb.png
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At this point, the thing to do is to send an email to him as he asked with the google checkout email you received when you ordered. If you don't do that, you may not get your order. If you keep complaining and sending him messages then it will just delay him. He is going to get to it. He's just got a lot more orders than originally expected.
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Looks great!
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I take back what I said. I received a PM from the man himself! My joysticks are expected to be somewhere in the Aug 12-15 shipments. I'm cool now. All I needed was an acknowledgement. I really shouldn't have doubted him in the first place. He's definitely a class act and has always been a strong supporter of the Atari community.tjb
I can't wait!!! Will let everyone know when I get it.
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That's so awesome! Congrats on the store! Hope it does well!
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Would be cool to see the less homemade looking labels on AA, AtariMania, and to dump the ROMs if they are different than the originals. Those look way awesome!
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Atari FB2 Lunar Lander instructions translated using this translator::
Month LANDER® (1 players) Lander of month thrill and realistic " is offered; feel" Control spatial flight! The player revolution of technology of lunar surface landing which disturbs the pulling, momentum and the friction with the gravitation which is imitated is challenged in order to control in order to push out. This time the arcade 1979 for the first time, hits with home of experience ATARI! It can land safely? Lander of month it is the game of 1 players who imitate the fact that it lands the space ship which the person of month is arranged. Various video display phrases are consumed delegation, with respect to month high-level, score, time elapsed is shown between speed of the unit and side and length of the fuel. In order for the player to be able decide the method of landing technology, book-reading of the fuel consumption charge quantity and both speed is important. It accompanies sound of noise and collision of the realistic engine the play of the game. Your fuel, or you&Not using on the #039 it is careful; The collision of ll! The fuel supply which is almost decreased it warns high dialing tone. By the quality of landing or colliding, various messages are indicated in the screen. Control Respectively, left and right which of the boats push left and right which of the joysticks because it can tilt. Pushing first with the joystick ignites your engine. Your space ship or having the danger, collision from position, if desperately it is, you discontinue your landing it hits against the fire button with. 240,000 miles which, it helps and pass remember. Record As for collision 5 points and " is given; hard" Landing of 15. " good" As for landing unit and 50 points of fuel of 50 of times of game…It gives! -
ProgrammerFish is old news. See :-Holy cow. I'm so out of the loop.
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Did a new twitter search on "atari 7800" here and found a tweeted link to the following page also providing the labels and source (crediting atarimuseum, but it is mispelled in the page):
http://www.programmerfish.com/source-code-...games-released/
just fyi
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What recent releases/homebrews are worth getting?If you are into homebrews you should check out the 2600 programming and batari Basic sections of AtariAge. Lots of great stuff in development and that people have already shared. Rom Hunter was collecting homebrew roms for a while and providing them in a single download. It would be awesome if someone had time to continue doing that. I wish that there was a centralized place other that just the forums where these homebrew roms could be kept and distributed, tagged, etc. I think a lot of people are missing out on a lot of great games. JStella can be used for in-browser emulation (via Java) of a lot of them.
Here are some of mine, but they're not that great:
http://fortapocalypse.synthasite.com/games.php
Midevil Mayhem is great: http://www.spiceware.org/atari_medieval_ma...lay_online.html
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Crap. Now I can't read any of the darn posts in this topic without having to select and scroll, select and scroll to see whether there is hidden text. Has there been other hidden text in posts that I missed? Maybe someone was making fun of me in hidden text and I didn't see it? What if Albert is hiding derogatory comments as <!-- comments --> within the page, and they've been there all along, silently mocking me. I'm going to bed tonight, but I don't think I'll sleep much.

Atari Flashback Portable FAQ and Compatibility List
in AtGames Flashback and Portable Consoles
Posted
Awesome! Thanks!!