Jump to content

espire8

Members
  • Content Count

    696
  • Joined

  • Last visited

Posts posted by espire8


  1. Hmm.. I like the idea of the animated arrow too. I'll have to see what that looks like....

     

    If you need to see some animation just ask me. Here's two variations: Flashing and shooting.

    The flashing one switches between striped and soild arrows. I can understand how purist would feel about moving arrows but IMHO authenticity should not be a factor if it makes for a cosmetic improvement over the original. The launch dragon in medieval mayhem as compared to the arcade warlords is a perfect example of that. But, then again I did include the flashing version as well if more people disagree with the other.

     

    click on tumbnails to watch animation

    post-7623-1177985904_thumb.jpg

    post-7623-1177985863_thumb.jpg


  2. I refered to some photos to compare how lava colors actually appear.

    Looks like someone got too close to the scene. :skull:

     

    post-7623-1177853769_thumb.jpg

    The exposed surface and extremities, while cooling down, look a darker orangy-red and the hotter parts just glow a bright yellow.

    I even found one with some purple in it (the one with the spaceman gear).


  3. Thanks Darrell, here's the same fire lake in two different colors with the boiling lava for a better compare than the first. If you need the individual frames let me know. I'm wondering which color to keep, I kind'a like the yellow lava better. Any thoughts from anyone?

     

    yellow_lake_v1.gif lava_lake_v2.gif

     

     

    Hopfully, if I understood Nukey correctly, this would be possible to implement once there's some space available.


  4. I actually haven't played too many HB's yet. Some on my list to try: Midevil Mayhem, Ladybug.

    Midevil Mayhem is by far the best.
    Did you mean to say Medieval Mayhem? I'd second on that one too,...and would also recommend Lady bug, Fall Down, and Go Fish! And if you're on a budget these titles are a great deal as well: Astar, Seawolf, Rainbow Invaders, Hunchy II, SWOOPS!, and the 2005 Mini game multi cart. That's just my taste though. You ought to visit the AA store as there's plenty more to find there than what's listed here. :)

  5. ...it would be neat if flames or sparks could jump out of it periodically.
    Here are a couple of boiling lava bubbles I whipped up that may work according to what Nukey suggested earlier. I did two versions both using the in-out flash effect with different colored bubbles.

    post-7623-1177777149.gif

     

    post-7623-1177777164.gif

    I can only use one or the other though , and I know I'm racing ahead of myself a little here but I'd like do a full screen sample version of the whole lake of fire and need to ask everyone which color bubble would you perfer, the dark or light?

    An easy solution to the burning ground idea would be to grab frequently-changing values from ram memory and store them to the playfield gfx as it's drawing the cannon. Playfield is currently being used for the yellow color (but this could just as easily be done by changing the background color instead). With PF0-2 free, some random pixels could be used on every scanline that the yellow color appears on. Setting player priority would keep the cannon visible, so you'd have 2 colors to fill in the ground fire.
    Man! too bad I can't code for squat :sad: .

  6. How'bout a name describing the Wizard called

    Wicked of Wor

    .. or if a follow up with the wizard's decendants,

    Kindred of Wor

     

    .. a different class?

    Warlock of Wor

    Druid of Wor

     

    or describe the players?

    Slayers of Wor

     

    I give up. :|


  7. I got home late before trying out your last posted bin yesterday. It's shaping up very nicely! Glad you fixed the scanline as well. :thumbsup: The lava flash is so much better now though I too did forget to mention about the flash pattern -if the effect could be in and out instead of continual. I'm not sure of how to explain this so I threw together a couple of gif samples below to demonstrate what I mean. Click on them both to compare the animation.

     

    If you can change the patten from this... post-7623-1177719723_thumb.jpg ...to this :arrow: post-7623-1177719781_thumb.jpg

     

    The colors in the gif's are way off of course (darker than it should be), but at least you can see the patten I'm refering to on the gif in the right hand side.Use an orange color for the lava this time with all 8 shades (values $20 thru $2E) just to compare the result.

     

    Also, while you're at it, see if you can change the ground under the cannon where the scores are to a color value of $F0 to make more easy to see a distinction where the lava starts to rise. Once you fix the cannon shot color that should be it. :)

     

    ...although I'm not sure what can be done for the music? :ponder: Oh well. one step at a time I guess :D .


  8. I've got my computer back up and running. Still set stuff up, but think I'll be able to do a couple hacks tonight.

     

    1) For the dragon color change - is it just the red that was brightened 1 level?

     

    2) For the lava - I'll change it to flash like the fireballs. Should I use the orange color that the fireballs are using, or maybe the red would work if it's just the 4 darker reds instead of all 8?

     

    Hey Darrell, glad to hear your computer is tunning up fine.

    -The dragon's color originaly was 1 step next to the darkest orange which almost look red, the value being $32 though i'm not sure how that translates to hex code language. The new dragon color is value $44 which is the same red as the current lava color and being the 3rd step from the darkest, I think.

     

    -As for the lava color, hmm... I was thinking about orange so it would match with the color surrounding the score, but I like your suggestion for the red with the 4 darkest hues. Sounds like it could work.

    Let's try red first since it's already there and compare.


  9. nice make over John! If you give this game the kind of attention to detail as you did with LB then despite that it's already released would'nt matter!. Nathan did a great job with the look of the maze and the player sprites, I'm happy to see him with you again on another one of your projects! Although I don't see any of the monsters yet I have an idea how they may look like. ;)

     

    Darrell's starfield idea sound like a cool idea as well.

    Great looking stuff!


  10. I love that Dragon :cool: I think he needs to be a bit brighter though. Maybe the rising lava could be red aswell (see pic).

     

    Is there any chance that the music could use a more subtle sound :)

    Graphic changes are up to Espire8, though one step brighter on the red may not be a bad idea.

    I took a look at MRB's pic and tried to get something as close. The compare below is not very accurate but I implemented the color change in this bin :arrow: Cf_dragon_color02.bin Going too bright would give a neon effect so I just went one step brighter. Let me know what you think of this shade.

    Btw-- if you look closely after torching the dragon, you'll notice he is actually a she. :D

     

    Click on pic to watch it animate.

    post-7623-1177300814_thumb.jpg

     

    I reverted to Nukey's source in post 21, which used up all of the ROM. I've been reimplementing his ROM savings and making sure the dragon flying off screen doesn't screw things up. It does go to 263 lines for a bit, but that's not as bad as before. It might be related to the fix to make the screen 262 lines.

    I have a hunch that's what it is. i can't think of another reason why the original programmer set it to 263 in the first place as I do still notice the screen rising just a step while the dragon flies off.

     

    About the lava, I don't know if it's just me but the upward movement seems to bother my eyes after playing a while. I think it would be better to give it the kind of flasing effect without the upward scroll -sort of like the end screen wall flash in adventure but just in yellowish orange hues instead of the red and pinkish that's there now.


  11. Over 100 free bytes?... Perhaps there's room for adding stuff now and all I can think of is additional music! Of course I can live with what's in there now but being that a couple of people already suggest it perhaps there's a fitting tune sitting around the community not spoken for and waiting for a home.

    I need to wait though because I did ask Darrell if he would assist me to do a scrolling color routine for this hack in the first place and the extra space may come in handy for him.

    Obviously as Omegamatrix said, it can be alot better though I always try to finish on my own when hacking anything and I wish I could do more in this department, but i think i reached the end of what i'm capable so I'm very gratful to those who are making it happen.

    I think this is something alot of people will enjoy.


  12. Hey Nukey, that's excellent fireball animation, it sort'a gives it a KABOOM! flavor with the animated fuses. Did'nt even know that was possible or even that quick to do! Great job! :thumbsup:

    Very nice hack. :) I won't give away what the original program was.
    Well, anyone who opens up the zip files Nukey has posted w/ the fireball anime will see the title of the game in the disassembed file. It's okay though, I'm happy with what he did ;) .
    I do have a few gripes with the original program that have transferred over to the hack though:

     

    - When you miss a fireball the lava starts to fill up. The higher the lava gets the more it blurs the displayed score below while it is flickering. Is there anyway to stop that?

    I'm not sure. It's definately beyond my scope. If Nukey could'nt address that while doing the fireballs I don't think anyone can.
    - You have to hit the dragon in a certain spot, and I sort of found it frustrating picking out the exact spot. A lot of times I thought I made a fair hit only to see it keep moving.
    I noticed that too at first but figured it was done that way so as not to make it too easy. I think the fireball has to connect while the dragon is running into it, that's how it always seem to register when I play tested often for the torched dragon sequence.
    you can only change the size of the cannon in the select stage, which is fine, but the cannon doesn't actually change size until you begin! It's frustrating to begin the game and realize that you are on the wrong setting.
    Well, at least you can visualy see the difference before getting too far in the game.
    I hate the wait period before you can start.
    It's no worse than waiting for games to load on my playstation which takes alot longer. :lol:

     

    As far as colors they were just fine on a real TV.
    That's what I needed to hear. :thumbsup:
    I'm so impressed by the graphics of this game and can only hope someone takes up the challenge to make it even better if they can.
    That call was certainly answered by Nukey!
    I'm don't know how much you can do espire8, but if it gets down to rewriting the code significantly there are good people out there.
    I admit I'm not a programmer and I think it's great that others are able to help realize another persons dream to everyone's benefit.
    This game is really, really, good so far and can get a lot better. I even have visions of new music.
    Thanks, I'm glad I were able to take it as far as I did but alot better must come from without especialy if there's going to be new music.

     

    Guess there's an open house here for any music composers out there want to take a look at Nukey's disassembly? :ponder:

     

     

     

    A couple of suggestions:

     

    Red or orange lake of fire. It looks too yellow right now. Reminds me of egg yolk. Or something worse... :ponder: (Also, it would be neat if flames or sparks could jump out of it periodically.)Can you add any animation to the fireballs? Even just one extra frame so there was a little movement would be cool.

    Anime fireballs are complete. The color change of the lava is possible, I don't know about the sparks and flames though, but 2 out of 3 is pretty good to me!

     

     

     

    The old music needs to go, if at all possible. It's too cutesy.

     

    But that dragon is so durn cute!!!! :D

    post-7623-1177144134.gif You mean the one with the shed scales? :lolblue:


  13. Don't know how I missed this thread before.

     

    I recognize this game based on the gameplay you described. ;)

     

    Very nice graphical work! I recently got Medeival Mayhem from AA. It is nice to see the dragon making an appearance there and in this new game. :)

    Thanks for the complements. I was'nt planning to mention it, but yes, you figured it out! This happens to be Scarlet's first appearance in a game hack before I used her in Darrell's Medieval Mayhem, so in my own mind I like to think of this hack as a sort of prequel to MM though I never finished it to have it posted until just recently. But it's nice to know that you recognized her on your own, so congrats :thumbsup: .
    This is beautiful! And it isn't too hard to figure out what the original game is, if you are at all familiar with it... :ponder:

     

    Clue: It made an appearance in the High Score Club a year or two ago. ;)

     

    EDIT: Extra Clue: I score 4422 in the HSC that week.

    I don't think it's a hard guess either since there are fewer paddle games and I don't know if this is the very first hack of this particular title. It could be. I'll have to see if I can top that score.
    that game looks awesome, espire.

     

    any idea on a cart release?

    That's a good possibility if there's enough interest. The hack may get one more tweaking with the colors before that happens.

     

    Has anyone else out there played this on a normal television to check on those colors :?:


  14. That's awesome. I like the cannon design as well. :thumbsup:

    Thanks. Btw- I forgot to mention the difficulty switch controls the size of the cannon's rim from narrow for experts to wide for beginners. The narrow cannon looks better to me, but the wide makes playing much easier.


  15. That looks very cool! The dragon has character, which is something missing from many 2600 sprites!
    Thanks, I always try my best to create character sprites with that kind of attention to detail -despite the 2600 limitations. It all comes down to design technique really. You can see more characters I created like this for another game, actually a homebrew rpg by s0c7 called Paladin. His programming style simply accommodated my character designs to a T!

     

    Is this a hack of Kaboom! or a new homebrew?

    Well,... :ponder: I wont say yet as I do perfer for everyone to at least play the game first and then figure from there. Certain programmers out there may already know the answer (one certainly does ;) ), but I hope they let the non-programmers guess on there own for the time being. :twisted:


  16. Sorry I haven't replied in a while, I was just a bit busy. Here's a new binary with a few of my favorite maps thus far, the new (slightly modified) explosion sprite and a slightly tweaked score. More to come.

     

     

     

    Very good maze entries. I like the selection! I'm thinking of doing a couple myself later as this is turning out well. I like the different color idea you came up with Dragnerok (glad I was able to help it :D )!

    However, something is wrong with the explosion--

    It looked jerky and I just realized it's because the first explosion pic got distorted when I enlagred it and the distortion showed up in the sprite modification of your last binary. My fault.

    I fixed it here so you can try again in your next bin post. Beforehand I also did some slightly different explosions and reappearing tanks since you have separate sprites for them and thought the varity would be nice but I don't have the pics of them here because I'm not sure if you want to use them? Nobody likes the new tanks I did. .. :? anyway, here's the varity bin.CDX_new_explosion_reappear_.bas.bin

    ...and the corrected explosion pic.

    post-7623-1176510170_thumb.png


  17.  

    Though I don't particularilly care for the look of the tanks, care to post the frames of that explosion so I can make a few changes?

    Sure, here ya' go... and the tank as well.

    post-7623-1176354463_thumb.png

     

     

    I personally think those tank graphics would look better either with the "turrets" centered with the cannon, to make them "realistic", or with both the turret and cannon shifted to the tank's left to give them a "Tron-like" look.

    The explosion looks cool! :)

    Thanks.

     

     

    About the tanks, I tried to give them a little foreshorting effect which is why the turrents look off-centered. I know it don't look so great in the still picture but sure works alot better in action as the tank's top is perfectly centered while rotating. Move the tank forward and backward while turning to see what I mean. It looks really cool -at least to me.

    post-7623-1176354115_thumb.pngI thought I could give it the same tron look as with another hack I made in Armour Ambush but the resolution is different so I went as close as I could get.

×
×
  • Create New...