Jump to content

Brian's Man Cave

Members
  • Posts

    157
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Brian's Man Cave's Achievements

Moonsweeper

Moonsweeper (5/9)

78

Reputation

  1. Minor fix to my MS.PACU PACU game! Just added a clear screen when the game restarts after game over. paku.rom
  2. MS. PAKU PAKU This is based on the Pac-Line and Paku Paku games. You just need to gobble all the dots to get to the next level. The power pellet will let you eat the ghosts, but as the levels increase then the amount of time it lasts will decrease. There are BONUS letters that appear, if you eat all 5 Letters then you get a bonus score and eating the 'S' gives you the power pellet effect to eat ghosts. Some of the ghosts will also eat the BONUS letters before you can get to it. You just need to press any button to change direction. Have Fun! 😃 paku.rom
  3. I like where this is going! Game looks great so far 😃
  4. Hey! I have been searching around trying to figure out how colored squares works. Is it a specific mode you need to be in? anyone have any code examples?
  5. I have my music file under ASM ORG $c040, with the main game.
  6. yes, during the game loop I had some code that checks if music.playing = 0 ... if so then play music
  7. I am working on a game that has music playing when the title screen appears and plays throughout the menu screens. I then intend to have different music play for the game itself… so I stop the music at the end of setup, then start the new music during the main game loop. Problem is that the music becomes choppy and the volume goes down (seems like it’s crashing). If I don’t stop the music from the options phase, the music will play through the whole game. But if I try and play new music, it crashes! The game is quite large, does this sound like a memory or space issue?
  8. I am working on a game that has intro music when the level begins, then leads into a tune that repeats throughout the level after that. I am not sure how to detect when the intro song is done before playing the next one. any suggestions on how to make this work? My attempt so far just ends up playing the repeating level music only and ignoring the intro music.
  9. I am going through some graphic changes, but the game is still in the works
  10. I created an Intellivision version of 1000 Miles and I also made a Stratego game too! https://youtu.be/YuV8uLRUj5s
  11. @cmadruga raises good points, but my thread was not stating we should stop making ports… it’s more for those who want to try making some originals for a change. This could be the thread to share ideas!😁
  12. Not sure if this already exists, but I thought it would be a good idea to have a thread where we throw out some original game ideas! Ports are great, but the Intellivision could use some unique games that are best suited for the hardware. A lot of us might have some great ideas for games but not the time to get to them… here is a place to share them… and/or expand upon someone’s ideas! Here is one I have been thinking of… Return to Utopia ————————- Takes place in today’s time after the islands have been established but are slowly falling apart. You being a billionaire buy the island and need to bring back the tourists by modernizing and innovating.
  13. Maybe I am not using the best method of capturing the score? The array Score is set up to store by millions, thousands, hundreds. So if the score is at 1,500,020, the array would be: #score(0) = 1 #score(1) = 500 #score(2) = 20 When the player scores points, I add everything into the hundreds first. If it goes over a thousand, I subtract 1000 and increment the thousands by 1 and so on... This makes it easy to display the score horizontally!
×
×
  • Create New...