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Trewfirex

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  1. Link is not available again Thanks in advance!
  2. Lastly, there is usually no such thing as a perfectly functioning emulator. Hiring the best programmers alive won't change that fact.
  3. With the SGM module detail (very non trivial) I think the most talented programmers alive assuming they are new to SG1000/CV/SMS/MD programming, would probably take between 400 and 2000 hours to do it alone (loads of research involved as well, plus debugging). If you figure with all their talent, they would essentially be settling for $60 an hour, let's say it took them 1000 hours total, that's literally $60,000 USD. That's assuming you can convince the dev to take the job at all, and that's assuming you are determined to hire someone who is actually likely to both finish and actually do a good job. I know enough to begin a project like this but not enough to finish it (yet) myself, and as a full time dev I make about $43 an hour
  4. $100 to develop an emulator would be a lot like $25,000 to build a skyscraper. Both are ridiculously not even close to covering the effort involved, probably not enough to cover 1% of the project It's not that it can't be done (well, I assume it can). It's really that as a commercial venture, even $1000 would be a token, and an insulting amount to offer given the difficulty, time, effort involved I would think even $10,000 would be on the low side, but you might get some interest if you were offering $10,000, probably from people who also don't have a strong grasp of what all is involved to do the job well. Most people who develop emulators do it for fun and for personal reasons, and usually over a great length of time (months or years). Dozens and dozens of hours total though. You're dangerously close to the famous "that's a dollar an hour" quote from Napoleon Dynamite, and any programmer good enough to code a working emulator that runs on a classic console could probably land a job as a programmer making at least $30 an hour (probably more)
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