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Posts posted by NightSprinter
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The name of that title is "Bug Attack". I LOVED that game when I used to have my Apple //e.
Wasn't much of a "Centipede" clone, per-se. Of course there were a few stages that were a bit "Centipede-like" (as in there was a segmented bug you had to kill), but you had ZERO vertical movement. Was still quite the enjoyable game. -
Ah, so if I was to have a monitor like say the 1084S I could theoretically use the AUX connector for full RGB output?
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I know I can edit my old post, but I did go to the Target in Winter Park (Goldenrod Rd./University Blvd. intersection) and to my utter surprise there were TWO units in stock. I was shocked to see them at Target for the first time, and funnily-enough the title-screen music to "Halo 2" was playing on an Xbox demo unit as I found the FB2 systems in stock (y'know, the whole angelic choir-type song).
Kinda gave me this whole "a miracle just happened" feeling (being that since October I haven't found a single FB2 at a Target). -
I couldn't agree with you more. Gauntlet has always been a great four-player game, and to have more than four players at once with a DS version could do even better. I mean while we're at it, make it have a feature from the Lynx game "Gauntlet III": each player can go to whatever part of the level they want without forcing the others to follow them or vice-versa.
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I think this is a pretty damn novel idea, but there's only ONE thing that I don't like: WEP encryption. I swear WEP is the biggest pain-in-the-ass I've dealt with on my home network. I can't get a single key changed from a previous one without the ENTIRE network breaking. Hopefully they may offer WPA support soon.
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Ok, but what about the B/W feature for the "debut" 2600 release titles (Circus Atari, Combat, etc.)? Since I know games like "Circus Atari" NEED to be played in B/W mode due to how nauseating the colors are.
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Actually, the name of the giant stone that falls on you when you approach it is called "THWOMP!". Kinda of appropriate since in Super Mario World he does go "KaTHWOMP!" when he falls and hits the ground.
"Goomba" is the mushroom-looking enemy that just walks around in hopes it'll touch you and cause some kind of damage. The turtle is a "Koopa Troopa".
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Ok, found out that the "Pause" button (as we all know will pause a 7800 game in-progress) IS in fact the B/W switch for the 2600 games. Thing is does anyone know how to make it so I can switch to one screen and stay there (StarMaster), but to keep 2600 games that utilize a "pause" feature with the B/W switch STAY paused after pressing it (James Bond 007), or for older Atari cartridges to stay in B/W mode (Combat, Circus Atari, etc)?
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I'm going to check at least one Wal-Mart or BestBuy here in Orlando, but I can confirm that not a SINGLE Target/SuperTarget that I've been to has EVER carried the FlashBack2.
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I'm no expert on the system, but it sounds like one of your chips seemed to go bad if the computer is still displaying a picture. If anyone who knows more on the tech. aspect of the system can figure this person's problem out, come post in here.
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So, I found out from Genesis at AllExperts that the Genesis 1 could output both RF as well as RGB through its AUX port. Does anyone know how this is possible for those who own a Commodore 1084S monitor and wish to get stereo out of it? Would love to know since I've two working Genesis 1 systems. Plus I'd like to know what the "EXT" port was supposed to be for.
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So does COMMANDO, which uses POKEY for music and TIA for sound effects. That's why the 7800 sound in the game is more detailed than the XEGS version.
Agreed, DIB (don't ask why, the letters made me think of "Invader Zim" for some reason). In fact, the sounds in Commando that are done through the TIA are actually pretty close to the arcade game believe it or not. They sound more faithful than the NES version's sound effects do. The only thing the 7800 version lacked was slightly higher resolution, the extended pallete, and some graphical effects (such as the trees blowing when the helicopter drops off Super Joe). So yeah, the 7800 could do quite a bit for just a tiny 4K of system RAM.
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Is there any way to add songs to what is used for Namco Museum 50th Anniversary's game selection screen? I noticed it had five songs in WMA format: "Come On Eileen", "Joystick", "She Drives Me Crazy", 'Talking in Your Sleep", and "Working for the Weekend". I want to know if I can add any songs in said format that I purchase from the MSN music stores (or at least can get the CDs of and rip WMA files from) and add them to the pcFE directory and have a wider variety? Since, ya know an 80's style gameroom needs a good selection of 80s music.
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Not to be off-topic, but I've tried to find that hack for a while (being that I have a 7800 now. and a CX-80 Trak-Ball). Where is it?

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No problem. Was amazing how I got that right on the first guess.
I guess sometimes when you're good, you're good. 
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Probably the Atari 2600. I seemed to amass 83 unique games (not including label variants and extra copies). I want to collect for every possible system I have, but it'll have to wait until later on in college when I get a 2-room apartment (takin' care of the "live at home" stuff while in college until I can make it to the point where I can finish up my degree going just part-time and taking a part or full-time job).
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If it's what I'm thinking, it could be the Amiga PowerStick. Thing is, what does the center of the base look like? Is it wide and orange? It could also help if we have a picture.
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Thanks Jeff, that worked. Guess playing this game is going to be a lot more difficult than I wanted.
Ah well, that's how it is when you have more complicated controls. 
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Nope, no luck at all I'm afraid. Moving the joystick and pressing the buttons on controller 2 have done nothing.
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I have to agree with you guys in a LOT of cases:
Gamepads are primarily more designed for action, adventure, and RPG games. You need to be able to switch crom one direction or button to another in a near-instant.
Arcade-style games (primarily fighting games) definitely need a panel-style stick as JB mentioned. Even some shoot-em-up games need the kind of controls a panel-style stick gives.
On the NES, most of my gaming is also done on the Advantage, though sometimes I like to enjoy a nice round of "Kirby's Adventure" or "The Guardian Legend" on the good ol' NES Max.
But when it comes down to it, the preference in controller style all comes down to the USER. It's YOU that chooses what kind of conroller you prefer for a game.
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It does play a good bit similar. Though the action is a bit slow and choppy (I can forgive it, as the game's a prototype). I like how you can configure your starting settings (kinda like "dip switches"). Overall it's not TOO bad, just needs a speedup on the choppiness in speed and some instructions on how to play the damn game.
In reply to Goochman's post: nope, no luck at all. All I can do is move/fire with Joystick 1, and detonate a SmartBomb with the space bar.
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Does anyone know how the controls work for the Stargate prototype outside of the standard "move" "fire lasers" and "drop smartbomb" features? I have a repro cart, and would like to know exactly ow one activates Inviso and Hyperspace. Tried every key out there and STILL can't get Inviso or Hyperspace working.
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Here are my must-haves:
H.E.R.O.
Ms. Pac-Man
Jr. Pac-Man
Centipede
Millipede
Yars' Revenge
Pitfall!!
Solar Fox
Spider-Man (it really IS too much for Spidey to handle, harder than the PS2 games)
Crystal Castles
Indy 500
Asteroids
Space Invaders
Galaxian
Spider Fighter
Wizard of WOR
Seaquest
Missile Command
Warlords
Super Breakout
Adventure
Starmaster (oh this was such a damn good game)
Berzerk (even without diagonal enemy fire it was difficult)
Stargate (you really need a joystick and a Starplex that's plugged in Port 2 for it)
Those are my must-haves.
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If you thought the graphics were ugly, try PLAYING the damn thing. No Jump-kicks or Jump-punches, all still single-button controls.. I mean hell the C64 version outshone this, and it was a ONE-button machine.

Name that Centipede clone!
in Atari 8-Bit Computers
Posted
I'm ABSOLUTELY sure of it, Kevin. This was one of those games I played quite often after getting home from school back when I was in GA. Even the title screen starts with the sound effect of your shooter blowing up.