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Everything posted by Pixelboy

  1. One system I will probably never collect for is the NES. Not just because prices are high (at the moment at least) but because NES cartridges are pretty bulky, and even a small collection can take up a lot of space in a game room. Also, cartridge ports on NES consoles have gotten pretty unreliable, so why collect carts for a system on which I may not even be able to get said carts to work properly?
  2. As far as I'm concerned, when he accepted the deposits from all the people who pre-ordered Asteroids Controllers, he automatically inherited a responsibility to keep those people updated, starting with me. I don't care if he lost interest or if he needs to recharge, it doesn't take ten billion calories to write an e-mail and keep us (or at least me) up to date on the situation.
  3. PM received, and replied to. I still have about 10 decks to sell, if anyone else is interested.
  4. Drats... But thanks for checking, I was getting cramps in my crossed fingers.
  5. Another quick update: Thanks to Ivan (again) I'm down to these three Canadian boxes which I'm still looking for: - BurgerTime - Root Beer Tapper - Smurf - Paint 'n Play Workshop
  6. Quick updates: I've had several people point me to a recent obituary for Michael Dullum. First of all, last I heard, doubledown lives in Ohio, not Indiana, and I don't recall him ever mentioning that he had a thing for Hot Wheel toy cars. So I don't think it's doubledown, but I suppose I could be wrong. I recall doing a similar search last year and finding another deceased Michael Dullum, but I don't think it was him either. Secondly, thanks to our good friend Ivan (is he an actual registered member here? I forget...) I now have many less Canadian boxes to track down. I'm down to only these: - BurgerTime - Root Beer Tapper - Smurf - Paint 'n Play Workshop - Super Cobra Thanks Ivan!
  7. I replied to the PM you sent me, but for the general record, one can order a deck of trading cards by sending me an e-mail at pixelboy at teampixelboy dot com.
  8. Hello ColecoVision amigos! I have several different things to talk about today, so let's get started! VAPORWARE OF THE HARDWARE KIND I regret to inform you all that the Asteroids Controller for ColecoVision is now a cancelled project. Doubledown has been absent from the ColecoVision scene since July 2021, and has given me no signs of life since then. I even sent him an old-fashion paper letter by snail mail last December and even that didn't spark a reply from him. Therefore, I have to assume that either something bad happened to doubledown (Covid? I certainly hope not...) or that he has decided to drop out of the project entirely without consulting me (wouldn't be the first time this has happened to me...). So I have begun sending refunds to everyone who sent me a 50$ deposit for their pre-ordered Asteroids Controller. If you're one of those people, check your junk/spam box if you haven't seen my e-mail on the subject. At least I was able to deliver great ColecoVision versions of Asteroids and Star Castle, thanks to the stellar (pun intended) efforts of Mystery Man. And while we're on the subject of Asteroids, I've got a question for you all: The ColecoVision version can be played in color or in plain black-and-white (for a more "arcade" experience) and the YouTube video below shows Asteroids being played in color, but with white sprites! How the heck did that happen? I never saw anything like that while I was beta-testing the game myself. Could it has something to do with the game being played on the CollectorVision Phoenix? Let me know if you have any info on this. KEEPING UP WITH THE TRADING CARD SERIES Progress on the European series of trading cards is going well, as I have only 27 game card templates to complete before I can place my order with the card printing company. However, I've changed my project planning a little bit. You see, I was counting on doubledown to get me pictures of consoles, modules and controllers to be used on the back of the cards for the "Hardware" series. With doubledown going M.I.A., I had to come up with a plan B, which goes into effect starting today. My goal is to have two sets of trading cards printed this year, namely the European series (100 cards) and also an upgrade pack which will contain these cards: - 10 North-American hardware cards - 10 European hardware cards - 17 cards of homebrew boxes (created by Greg Off) of legacy commercial games The 10 North-American hardware cards and the 17 homebrew box cards are meant to be added to the 173 cards of the previously-released North-American series, in order to reach an exact count of 200 cards. If someone bought the North-American series and is not interested in the European series, I can leave out the European hardware cards and just sell the other 27 cards of the upgrade pack, at a reduced price of course. But there's a slight problem with this plan: I have the box pictures I need for the front sides of all the hardware cards, but I still need to get the pictures for the back sides! I have a couple of options: I can try to find images of hardware (like ads in old magazines) that look good enough for my needs, or I can try to find someone who can do the job that doubledown was supposed to do. This job is simply to get hardware pictures on a white background, like the example I attached at the bottom of this post. Whoever volunteers for this second option needs to have good lighting equipment (i.e. strong lamps) and a good camera in order to snap professional-looking pictures. If you can help me with this, please contact me ASAP! I need to get these back-of-card pictures done in all deliberate speed if I'm going to get the European and upgrade pack cards printed together this fall! Some of you may recall that, in a previous news bulletin, I posted a list of Canadian boxes which I was still looking for. Since posting that list, I found and scanned several Canadian boxes on my own, including some that I was not expecting to discover, like the Canadian boxes of Carnival and Gateway To Apshai. Anyway, I'm still looking for the following Canadian (English/French) editions, so if you happen to own copies of them and are willing to scan them for me, please send me a PM: - Gorf - Space Panic - Subroc - Time Pilot - BurgerTime - Ken Uston Blackjack / Poker - Tarzan - Root Beer Tapper - Fortune Builder - Smurf - Paint 'n Play Workshop - Frogger - Super Cobra To close off this portion of the news bulletin, I want to mention that I still have 16 unsold sets of the North-American series of trading cards. Each set is 48.95$, plus shipping fees. Contact me if you're interested in buying a set. AND WHAT ABOUT UPCOMING GAMES? On the ColecoVision homebrew software side of things, everything is going mostly according to plan. Space Shuttle passed the beta-testing phase and is practically ready for release. Mystery Man recently finished Arabian and the game is now being tested, debugged and tweaked. After Arabian is done, all that will be left to do will be to revisit and finish the single-player-versus-CPU mode in Utopia, and I'm hoping to have that done, with the invaluable assistance of Mystery Man, by the end of summer. So unless something wild happens, all three games should be released in December as planned. This concludes this Team Pixelboy News Bulletin. We now return you to your regular forum activities.
  9. Anything that plays with the Roller Controller in "roller" mode applies here, I would think, so... Slither Victory Operation Wolf, by Team Pixelboy.
  10. If you have no experience with pre-NES systems, you should start by trying games from that era under emulation. Emulation for Atari, Intellivision and ColecoVision is pretty mature now, so if "crappier-than-NES" graphics don't bother you too much, it really comes down to the kinds of games you're interested in playing on those systems. If you're looking for games that remind you of the NES games you enjoyed, I can tell you right now that your expectations are already too high from the get-go. The closest you'll find to the NES is the ColecoVision, which is a system with no hardware-based scrolling capabilities (unlike the NES) and cartridges limited to 32K (this limit has been broken with homebrews released over the last decade, but that's probably not a good option for you because ColecoVision homebrews are generally expensive to buy and you said you didn't want to "break the bank"). If you're open to experiencing old-school gaming from the early 80s without always comparing it to gaming on the NES, then you'll find plenty to discover if you're willing to explore all the games available. Every system has its gems.
  11. I second that. I speak from experience when I say you can definitely encounter surprises when you test on the ADAM: Joysticks don't work quite as expected (which is usually easily fixed), etc. even though your game works perfectly on the ColecoVision.
  12. I'm sure other ColecoVision homebrew publishers considered porting those games, like I did at one point, but aside from the obvious possibility of legal troubles, these MSX games just suck. If you're going to make SMB for ColecoVision, it needs to push the hardware in an impressive way, and that means smooth scrolling. 8-pixel tile scrolling is never going to cut it for a game like this. But then, having destructible environments with smooth scrolling on a machine with no built-in scroll registers is going to be tough. Oh, and did I mention the legal troubles? With this said, I'd love to see an SMB clone on the ColecoVision. Like maybe a "Run'n Gun" à la Contra with destructible blocks, or something set in cyberspace like Tron, all with smooth scrolling of course. It's easy to create something new that doesn't directly clash with copyrights and trademarks, the real challenge is making a background tile scrolling engine on the ColecoVision, but it's somewhat easier with a "new" game, because then you can build the game around the scroll engine, instead of building an engine with the goal of reproducing an existing game released on another machine with hardware scroll built-in. Then again, we do have Princess Quest, which offers awesome smooth scrolling, with some nice parallax effects! Maybe CollectorVision offered a platformer with smooth scrolling? They released so many games I lost track.
  13. I agree with the case redesign issue. They should have just gone with the same PC Engine case with "Turbografx-16" printed on it. Doing that, NEC would have come to market earlier than it did, and would have had a better chance against the Genesis and SNES.
  14. I don't have a DS so forgive me if my question sounds silly, but why not just map the screen swap function to the SELECT button?
  15. I love the improved graphics, but if you're going to go that route, may I suggest altering the name as well, like maybe "Dracula's Mansion" or something like that, just to make the game truly your own?
  16. Yeah, any expansion module plugged into the front expansion port of the ColecoVision has the ability to "take over" the machine and do whatever it wants, to the point where the native BIOS and whatever cartridge is inserted into the cartridge port are ignored. That's how the Expansion Module #1 works, it just suspends everything that normally happens at boot on the ColecoVision and takes over. The "original" Super Game Module would have worked in the same way.
  17. Probably. I've played at least one ColecoVision emulator (on PC) in the past that supported the mouse as a trackball input device. Can't remember which emulator it was though... But on a device like the one pictured in the first post of this forum thread, you also need something to "emulate" the four red buttons of the Roller Controller, at the very least.
  18. I'd imagine the alternative mouse-friendly OS I'm suggesting would be a homebrew project made by someone with lots of free time, not necessarily Danny Van Den Heuvel himself or anyone close to him. Just something to give people a reason to plug a mouse into this little system.
  19. Interesting. I see this a Linux-based machine. Will it boot straight into "ADAM mode", hopefully without the usual Linux splash/load screen(s)? Also, the pictures above show a USB port reserved for a USB mouse. T'would be cool to replace the ADAM's original operating system with a BIOS that is a little closer to Windows (or maybe the old Apple MacIntosh?) but still entirely Z80-based.
  20. That new version of Time Pilot looks cool, but it also seems mighty tough. Will there be multiple skill levels available?
  21. Here's the list for the legacy commercial games, and I also added the Team Pixelboy titles with two-player versus or co-op modes. - Activision Decathlon (supports up to four players, qualifies as multiplayer IMHO) - Alphabet Zoo (has a two-player competitive mode for picking up letters in the maze) - Artillery Duel (turned-based, but still qualifies for this list as a versus game, since there's no one-player mode) - Blockade Runner (co-op mode hardly worth mentioning) - Brain Strainers - Cabbage Patch Kids - Picture Show (again, hardly worth mentioning) - Campaign '84 (turned-based, but still counts as a versus game) - Dance Fantasy (two players can each control a dancer simultaneously) - Fortune Builder - Ken Uston Blackjack/Poker (if you think playing together at the same casino table qualifies as multiplayer) - Omega Race (head-to-head mode) - One-on-One - Pitstop (only one player can race at a time, other players have to wait their turn, but still qualifies as multiplayer) - Rocky - Super Action Boxing - Smurf - Paint 'n Play Workshop (if this can be called a game at all...) - Super Action Baseball - Super Action Football - Super Action Football (Soccer) - Super Cross Force - Tournament Tennis - WarGames (co-op mode hardly worth mentioning) - Word Feud Team Pixelboy games will multiplayer modes: - Asteroids - Championship Pro Wrestling - Gauntlet - Heroes Arena - Joust - Konami's Ping-Pong - Kralizec Tetris - QBIQS - Remember The Flag - Track & Field - Utopia (not released yet) - Wizard of Wor That's all the work I'm willing to put into this post, others will have to build the list for other homebrewers.
  22. Technically, the smallest ColecoVision encyclopedia on Earth would exist as a tiny fraction of a standard SD card, but thanks anyway.
  23. I never liked the Super Action Controller. It seems ergonomic visually, but it quickly becomes uncomfortable after using it for a while. This is because when you move the joystick (especially left or right) you have to tighten the handle with more force to keep the joystick straight and steady, and since you want to avoid pressing the colored fire buttons when you don't want to, you have no choice but to apply this extra squeeze with the side of your thumb and the joint point between the index and the palm of your hand. Do this long enough and your hand will get sore. The handle cover (which makes the handle thicker) helps a little, but not enough in my opinion. The design of the controller is simply flawed.
  24. Ah. For a minute there, I thought you were expecting me to somehow take over doubledown's job or something. Not sure who could do this job for you today.
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