Jump to content

Pixelboy

Members
  • Content Count

    8,858
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Pixelboy

  1. You have to read between the lines: It's their way of saying "lol 1 second wtf big deal".
  2. Y'know, perhaps a similar controller with a rotary dial would be fun. It could be used with several CV games, such as Carnival, Destructor, Flipper Slipper, Gyruss, Omega Race, Pitstop, River Raid, Skiing, Space Fury, Star Trek, Strike It, Threshold, Turbo, Victory, as well as CollectorVision's Arkanoid, and perhaps even Team Pixelboy's Asteroids. But all those games would have to be hacked to support the rotary dial (even Turbo, for tweaking purposes). Galaxian and Beamrider could be adapted too, but they'd likely play a little weird compared to the originals. Sorry for the slight highjack of this thread, just thinking out loud.
  3. Is someone considering making a custom trackball controller at some point in the future...?
  4. Yeah, Adam Bomb 2 would be nice too.
  5. A friend was telling me earlier tonight how he's recently become addicted to solving Nanogram puzzles like Mario's Picross. He told me this would make a nice ColecoVision game, and I told him that someone (namely Steve Pitman) did such a game on the Adam: Has anyone considered porting this to a MegaCart cartridge? It's true that you'd need some way to save your progress on the cart. A password system wouldn't work very well, I think. Perhaps the 64K Activision PCB with its EEPROM feature?
  6. Alright, so in this case, it would be point-the-laser-and-click.
  7. I think Logan's Run would make a great point-and-click game.
  8. It takes 13:42 minutes to run around your waist? Man, you need to go on a diet, STAT!
  9. Time Pilot 84 in the arcades was the sequel to Time Pilot, and while it was interesting and fun, it looked very little like the original. I doubt Coleco had that arcade game in mind when they planned to do Time Pilot Super Game. I would have expected the same game as the Coleco release, but with the addition of the flying saucer level.
  10. You should ask Opcode to send you a test e-mail, just to see if it's being blocked, or maybe sent to their/your spam folder.
  11. I can jump way higher than that when I play under blueMSX or CoolCV. You better check your input configuration to see what happens when you hold down the jump button.
  12. That's up to CollectorVision at this point.
  13. So this is a recent picture? You still own it?
  14. I didn't know they sold this as a single controller. I guess I'll have to track this box down in order to make a trading card with it.
  15. Now all you need is a mouse.
  16. The original proto with sound and no title screen is still the property of Sean Kelly, as far as I know.
  17. I classify my version as a homebrew because I had it altered to add a proper title screen. The original prototype (with sound but no title screen) is the "unreleased CV proto".
  18. No idea. I never kept up with this kind of stuff.
  19. A board with only the AY-3-8910 should work for most games (not sure if you can map the SGM's sound ports to the pins on an ADAM expansion card though) but the SGM has a feature to run in "full 32K of RAM" mode, meaning that the Coleco BIOS is replaced with 8K of RAM, and you won't get that feature with a sound-chip-only board. I know Gauntlet runs in this mode, not sure if there are any others (probably very few).
×
×
  • Create New...