Jump to content

Pixelboy

Members
  • Content Count

    8,858
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Pixelboy


  1. 4 hours ago, doubledown said:

    This would just give me the kick in the pants I need to move forward with the project, as I have nearly zero love for Slither.

    Y'know, perhaps a similar controller with a rotary dial would be fun. It could be used with several CV games, such as Carnival, Destructor, Flipper Slipper, Gyruss, Omega Race, Pitstop, River Raid, Skiing, Space Fury, Star Trek, Strike It, Threshold, Turbo, Victory, as well as CollectorVision's Arkanoid, and perhaps even Team Pixelboy's Asteroids. But all those games would have to be hacked to support the rotary dial (even Turbo, for tweaking purposes). Galaxian and Beamrider could be adapted too, but they'd likely play a little weird compared to the originals. Sorry for the slight highjack of this thread, just thinking out loud.  :)

     


  2. A friend was telling me earlier tonight how he's recently become addicted to solving Nanogram puzzles like Mario's Picross. He told me this would make a nice ColecoVision game, and I told him that someone (namely Steve Pitman) did such a game on the Adam:

     

     

    Has anyone considered porting this to a MegaCart cartridge?  :)

     

    It's true that you'd need some way to save your progress on the cart. A password system wouldn't work very well, I think. Perhaps the 64K Activision PCB with its EEPROM feature?

     


  3. 14 hours ago, retroillucid said:

    I also have photos from Time Pilot 84 (Time Pilot SuperGame)

    Time Pilot 84 in the arcades was the sequel to Time Pilot, and while it was interesting and fun, it looked very little like the original. I doubt Coleco had that arcade game in mind when they planned to do Time Pilot Super Game. I would have expected the same game as the Coleco release, but with the addition of the flying saucer level.

     


  4. 13 hours ago, Supergun said:

    However, if on the other hand some modern day programmer created or hacked together the sound for the rom file, then it would be classified as a Homebrew game.

    I classify my version as a homebrew because I had it altered to add a proper title screen. The original prototype (with sound but no title screen) is the "unreleased CV proto".

     


  5. A board with only the AY-3-8910 should work for most games (not sure if you can map the SGM's sound ports to the pins on an ADAM expansion card though) but the SGM has a feature to run in "full 32K of RAM" mode, meaning that the Coleco BIOS is replaced with 8K of RAM, and you won't get that feature with a sound-chip-only board. I know Gauntlet runs in this mode, not sure if there are any others (probably very few).

     

×
×
  • Create New...