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Pixelboy

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Posts posted by Pixelboy

  1. That said, if you need a hand with anything Pixelboy, lemme know-- I'll do what I can to help the cause.

    Alright then, as the soon-to-be-official producer of Opcode Games, I'm putting you in charge of this "contribution meter" project. I'd like to do it myself, but I'm already too busy with several current projects.

     

    I trust you will do a good job with this without my (or opcode's) intervention, so just post a message in this thread once your meter web site is up. :)

     

    Thanks for your help!

  2. We need a countdown/fund meter site. :) The $100 peeps count twice- so we should be that much closer to the $4,000 mark! :)

     

    If anyone can write/web design it, I can host it at Colecocollector.com-- it's fairly dormant right now, but eventually gonna get overlays, manuals, scans and stuff on the site.

    Keep in mind that Eduardo is just testing the waters right now. This consortium will actually kick into full swing a little later, once certain details have been ironed out (video chip issues mostly, but other things too) and Eduardo has a final prototype to demonstrate to all of us. Eduardo will also be moving to the US within a month, so he will have to put all his projects on hold while he settles in. It's fair to expect real progress on this project in January 2007.

  3. Count me in for 100$, if you haven't already. :)

    Are you kidding? Since you are the producer, I was counting you for half of our budged, at least... ;)

    Well okay, if you look at it that way... (* draws out cheque book *) :D

     

    About the video, I am not going to wast my time till we have some confirmed source for that video IC. Besides, the sound CPU is light years more complex. The new video is work for a weekend. :)

    But didn't you get the sound stuff working over the course of the last week-end...? :P :D

     

    Anyhow, did you get my latest e-mail on this subject?

     

    (And to everybody else who's wondering, yes, I will be Opcode Games' produder starting next January. I'm not all that clear on what my responsabilities will be exactly, but the whole point is to relieve some of the non-programming burdens off Eduardo's back, so he can do more CV programming, and also work on the Opgrade Module. We'll see how it goes over the next few months.)

  4. Great! 10 names. Ok, 10 more and I think we can start... :)

    Count me in for 100$, if you haven't already. :) But I'm sure I speak not just for myself but for several others when I say that the prototype should be completed and proven to work. The "sound upgrade" part of the Opgrade Module is already working well, so all you need now is to demonstrate that the video chip works just as well. Your Castlevania Redux demo gives us a glimpse of what's possible, but it's taken from blueMSX, not from the Opgrade Module itself.

     

    I'm fairly certain you can get it to work if you just manage to build it. "If you build it, they will come." :D

  5. There's even a battery backed up adventure game for the CV! How well do you think that would have done?

    What game is that?? I never heard of any battery-save feature in any CV game...

     

     

    Opcode isn't adding anything to any one of those Pac man games themselves- no fancy chips, nothing like that, he is just doing those versions with pure talent. It shows that the CV was able to do better then even the Atari programmers could do.

    Actually, PMC uses the MegaCart (because it goes beyond 32K) which could qualify as a "fancy chip". :) Also, I'm certainly not one to question Opcode's programming wizardry, but the Atari programmers didn't have access to the arcade ROMs like Opcode did, nor did they have years to perfect their CV port. The comparison isn't exactly fair.

  6. Yes,there is a way to get the boxes.Ask Marc.I own this 2 boxes now.Marc made them for me. They look really great and are worth its money.

    Sorry if I missed something obvious, but who is this 'Marc' fellow, and does he take special custom requests?

     

    EDIT: Okay, we're talking about Marc Oberhäuser. Should have checked before asking. :D So, Atariboy2600 and Marc, are you up for a special project? Nothing difficult, but it's a project I've been thinking about for months now. PM me for details, please. :)

  7. FWIW, if anyone wants a Coleco cart dumped, I'm willing to do it. I have a CV motherboard hooked up to a Z80 in-circuit emulator with which I can dump the data with ease.

    Really? It just so happens that I recently bought a Sector Alpha cart on eBay, in the hope of getting it dumped. All the ROMs of that game I've seen on the net have either a garbled or red-filled lower display, and I think it's about time someone out there made a good dump. I don't have the cart in my possession just yet, but I will soon. Interested? :)

  8. Okay, I'll bite. :)

     

    Atari 2600: Tron, The Dreadnaught Factor, SwordQuest AirWorld, K.C. Munchkin.

     

    ColecoVision: Arabian, Bubble Bobble, Championship Sprint or Super Sprint (with Steering Wheel support, please!), Discs of Tron, Elevator Action, Kangaroo, Lock'n Chase, Mario Bros, Missile Command (Roller Controller!), Pengo, Pooyan, Solomon's Key, Vanguard, Star Wars - Empire Strikes Back (port of 2600 game), Utopia.

  9. i want to hack pac man and turn it into something cool but i have no ideas. can anyone share there idea i really need an idea oh and where do i get showgfx and editgfx to do the hack. please answer soon.

    Here's an idea: How about hacking Pac-Man to turn it into Eyes? Not sure if it can actually be done, especially on the 2600, but it's an idea.

  10. Yeah, the CV had the same problem. I keep reading how it could handle 32K games, but they hardly ever did more than 16K. What's the use of having 32K, if you're never gonna use it? There's a four screen version of DKjr. out there. If the CV can do that (it can, no modules or nothing needed), why didn't they just do it in the first place?

    There are several issues to consider. First of all, the price of 16K ROM chips compared to 32K ROM chips was an important deciding factor, back in the eighties. Also, CV programmers didn't have advanced dev tools back then, so developing a 32K game was seen as quite an endeavour. Most games could be coded to fit within 16K, so that's what programmers did. The final ROM size of the games didn't affect sales, as long as the games looked and played good.

     

    Also, by the time the programmers got comfortable with the CV and had reached a point where making 32K games wasn't as difficult as before (and 32K ROM chips weren't as expensive), Coleco was already working on the Super Game Module, and later the Adam computer, and several games that could have been done as 32K CV games were instead coded for the Adam (Donkey Kong, DK Junior, Zaxxon, Buck Rogers, etc.). And don't forget about certain Super Game Module games like Super Gorf and Super Smurf that were never released.

     

    Keep in mind that the ColecoVision survived only for roughly two years, between 1982 and the 1984 crash. If it had lived longer, there probably would have been several more 32K games released.

  11. Get an original ColecoVision power supply, it will be a lot less of a hassle. You can find some on eBay easely, or from eColeco.com, or maybe from doubledown (VikingVideoGames.com).

     

    As stated above, the controllers are problematic, but they can be refurbished. The power switch is one of the cheapest components of the console and can be the root of problems like garbled graphics. The cartridge port can also be problematic, but personally, I've been lucky in that respect, as I haven't experienced many problems with that so far. Hopefully you won't either.

  12. And that might be another reason this generation flops. It doesn't change the paradigm of gaming much, and it doesn't expand the flexibility and viable use of the set top box much, which in the end results in a product that isn't compelling. Then you add several competitors, and a flood of titles, many of which are just not very interesting or well executed... and, yeah... we're ripe for a crash, in my opinion.

     

    I could be wrong, though.

    You bring up valid points, but still, I don't see the next crash happening with this new console generation. I foresee a shift in dominance, where Sony isn't the giant that it used to be, Microsoft taking a bigger piece of the pie, and Nintendo still playing catch-up in terms of sales and business strategy (will third-party developers/publisher commit to the Wii or will Nintendo's new console lose steam fast like the Game Cube did? Time will tell, but it's really up to third-parties themselves to decide.)

     

    One secondary, yet important issue to consider are the handheld machines, namely the DS and the PSP. They offer some alternate gaming avenues when there's nothing interesting on the radar for the current home consoles. This creates a certain variety in gaming platforms, which help to maintain consumer interest. This variety did not exist back in 1984, and even worse, companies like Atari didn't quite understand the value of upgrading hardware back then. Today, the gaming industry and the media in general are much more mature. They have to be, since the consumers of today (of all ages) are so much more sophisticated in terms of what they expect out of the games they buy.

     

    I'd say the next crash will happen when a combination of these factors occur:

    1) One of the major players drops out of the console business (Sony, Nintendo or Microsoft)

    2) A general apathy about new games sets into the heart of consumers (more so than what we see now)

    3) Some important third-party companies go bankrupt (Capcom or Konami going bankrupt would send negative waves across the entire industry).

    4) Major retail outlets lose interest in devoting their valuable shelf space to new video games.

     

    #1, #2 and #4 occured in combination in 1984, which led to the crash. It might happen again in the future.

  13. Scary to think someone could use 100 for personal use! :) I'm even MORE afraid to ask... :) lol

    There are a couple of possibilities:

     

    1) I could sell them to other CV homebrew programmers here in Quebec if there's a sudden demand for some. I know Daniel Bienvenu himself placed an order to Eduardo, so there won't be a shortage in the short term, but my stash of cart shells might come in handy later. I won't sell them at outrageous prices, I'll just try to get my investment back.

     

    2) I'm planning to learn ColecoVision assembly programming in 2007, and once my first real game is done, I'll need those cart shells for myself. :)

     

    In any case, it's certainly not a bad investment, even though I don't need cart shells immediately.

  14. * Good news *

    - A new batch of 20 Maze Maniac cartridges is done. It's time again to ask for a copy, email Mathieu Boyer.

    I did (even before your post on this board), and just today, Mathieu told me he still needs to clean up the cart shells and make some cart labels. He told me he was still a few weeks away from being able to ship this new batch. Still, it doesn't hurt to pre-order.

     

     

    - A new batch of Coleco Bejeweled, not done by me, will be available as soon as possible.

    If not by you, then by who? AtariAge? GoodDealGames? GameConsoles? Is the box included, or is it cart only? Details, Daniel, we want details!! :)

  15. BTW, don't miss the chance to buy it now. I don't know when I will have the chance to visit my mold again. :)

    Eduardo

    You know, I think I'll buy a 100, for my future personal use. Expect me to mention it when I reply to your next e-mail.

     

    BTW, a quick question that just occured to me: Do standard CV PCBs (like the ones sold by AtariAge) fit inside Parker Brothers CV cart shells? I don't own any P.B. carts, so I can't unscrew one and see for myself. I'm hoping someone else can answer this question for me...

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