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Everything posted by Pixelboy

  1. I tried the Intellivision only once in my entire life, roughly two decades ago, and after 10 minutes of experiencing that awful controller, I promised myself I would never touch it again. I'm a CV fan, but even if I wasn't, I'd still pick the CV over the Inty any day of the week.
  2. Okay, I'll just re-post the small non-arcade list I included in my other post within the arcade-to-CV thread: 1) Star Wars - The Empire Strikes Back: A port of Atari 2600 game with improved graphics. I'm not sure the CV can handle the horizontal scrolling well enough though, so a word of caution to any homebrew developer who could ever want to port this game: Choppy side-scrolling could ruin the experience. 2) Remakes of the Atari 2600 SwordQuest games: If it was up to me, I would improve the graphics (especially in the mini-games) as well as the music, add a few bells and whistles here and there, and have the hidden clues displayed as words, not page numbers that refer to the comic books. This could really be a fun homebrew project for experienced CV programmers. 3) Adventure: A port of the classic Atari 2600 game with more skill levels, bigger maps and a few more items. I wouldn't want a monster-sized expansion like Indenture though, just something larger than the original world, but not so large as to make a hand-drawn map an absolute necessity. If I may, I'd like to add a fourth choice: 4) Space Shuttle- A Journey Into Space: A port of the Atari 2600 Activision game that would use the CV keypad for control switches (Engines, Cargo Bay Doors, Landing Gear, Status computer screens, etc.). Considering the primitive hardware it was designed for, the original game was a masterpiece in realistic flight simulation, which involved the technical input of some people at NASA. Recreating the game on the CV would be one heck of an achievement.
  3. My take on this subject is that all CV products should be bundled together as a single cartridge for the Nintendo DS. There are a lot of advantages to this proposition: 1) The bottom screen can be configured to "emulate" the expansion modules (drag the steering wheel or the trackball with the stylus, for example), and this would fix the keypad issue once and for all (just press the keypad keys displayed on the touch screen). 2) Since the DS is internet-compatible, you could theoretically download new CV software via an internet wi-fi hot spot. Homebrew heaven, my friends. 3) They could encode virtual game manuals, just like it's done in Activision Anthology for GBA, (only this time they could add some screenshots). 4) Since this would be a Nintendo DS exclusive, getting the rights from Nintendo for the CV versions of Donkey Kong and Donkey Kong Jr shouldn't be too much of a problem. I'm not sure about other arcade games though, but if they can pull off getting the rights for such classics as Venture, Lady Bug, Time Pilot, Pepper II, Mr Do and Zaxxon (just to name a few), this could be one sweet DS product. One question that comes to my mind is whether the top screen of the DS can handle the CV screen resolution. I'm guessing the screen output might need to be compressed vertically, like it was done with the NES games on the GBA...
  4. My three picks are: 1) Moon Patrol (the real deal, not a prototype like the CV ROM that's floating around the net) 2) Arabian 3) Discs of Tron (could use the trackball expansion module!) Other arcade games that deserve honorable mentions as possible CV ports: - Arkanoid - Asteroids (has it been ported to the CV already? I was too lazy to check...) - Bomberman - Elevator Action - Galaga - Gravitar - Kangaroo - Kung-Fu Master - Lunar Lander - Marble Madness - Mario Bros - Missile Command (another great candidate for the trackball module!) - Pengo - Pooyan - Qix (assuming it's actually possible on the CV) - Quarth - Rip Cord - Robotron 2084 (is it possible without tons of flicker?) - Rally-X - Solomon's Key - Space War - Super Sprint (single-player could use driving expansion module) - Tempest - Vanguard - Wacko (fun trackball game) - Wizard of Wor Since people are going outside the realm of arcade games in this thread, I'd like to voice my own non-arcade CV port wishlist: 1) Star Wars - The Empire Strikes Back (port of Atari 2600 game with improved graphics) 2) Remakes of the SwordQuest games on the CV, with more bells and whistles 3) Adventure (port of Atari 2600 game with more skill levels, bigger maps and more items) 4) Space Shuttle (port of the Atari 2600 Activision game that would use the CV keypad)
  5. Hello all. Just wanted to mention (to Albert, and to anyone else concerned) that the gift files (Pete Rose Baseball manual scans, Tomcat text manual, etc.) which I made available in my first post in this thread will be removed from my personal web space within the next 48 hours, because I need to clear some space for other web material. I sent a PM to Albert some weeks ago, but he never replied, so I thought it would be best to post this news here. I have no personal backup of these gift files, so once the files are gone from my web space, they'll be gone forever. So Albert, please download them now if you still intend to add this material to AtariAge.com. (Also, if you still want to mirror my Activision Anthology companion guide PDF, please let me know.) Thanks.
  6. One game that comes to mind is a sequel to H.E.R.O.. It's one of those mysteries that I can't figure out. Aside from Pitfall, H.E.R.O. was (and still is, in a retro sense) one of Activision's most recognizable game icons. Sometimes I like to think of the game as a distant ancestor of Metroid (okay, very distant). Activision tried reviving Pitfall as a franchise several times, with varying levels of success, but it's just plain weird that they didn't try to do the same with H.E.R.O.. Heck, the game could even be cool in 3D, and they could try designing levels other than caves. The possibilities are endless, really... But as far as a 2600 sequel goes, I would have settled for "H.E.R.O. II" with new levels and just a few gameplay upgrades.
  7. Point well taken. I designed the guide to be printed in "double-sided" mode, with each manual starting on an odd page, so the guide can be completely printed on 164 sheets of paper. Of course, no one should do that needlessly. People should only print out the manuals to their favorite games, or for the more complex games, like Space Shuttle, StarMaster and Tomcat. For the rest, just burn the PDF file onto a CD and keep it handy.
  8. I only finished the first two cases. I could never get to the end of case #3 in time. Some say that it's a rather easy, but I just don't see how to do everything in the short time allowed. I never even TRIED to finish case #4 and #5, I just drove around town to make the maps. Thanks. It took me pretty much all summer. I started the project last May, if memory serves me right. But I wouldn't have done it at all if AtariAge hadn't offered all those manual scans. That made my life so much easier. (Speaking of which, I'm still hoping to hear from the admin about mirroring the guide - possibly both the low-quality and high-quality versions...)
  9. Actually, if you look take a closer look at my companion guide, you'll see that, in each manual, I replaced the original control references (joystick, fire button, Select, Reset, Difficulty switches) with GBA equivalents (D-Pad, A button, Select button, L button + UP/DOWN/LEFT/RIGHT, etc.) for clarity purposes. So my guide really applies to the GBA version specifically. Adapting my guide to the PS2 (or whatever) version of Activision Anthology would therefore be a LOT of work, and I'm really not interested in going through all that trouble.
  10. Yeah, I made all those maps myself. I believe I'm the first guy on the net to make detailed maps of Private Eye. And it wasn't easy, let me tell you...
  11. Sure, I'd love that! Also, I have a high-quality version, where the annotated screenshots look much better. It's 5.3 megs however, so I don't know if you'd be willing to host that version too. I can't host it on my personal web space because of space and bandwith constraints. That's good to know. Sorry if the Pete Rose Baseball manual scans look kind of bluish and washed out. I was working with a rather old flatbed scanner that didn't like the kind of paper the manual was made of.
  12. Hello people! I spent all my free time this last summer working on a special project, and today, I'm finally able to show the fruits of my labours: Pixelboy's Unofficial Companion Guide to Activision Anthology for Game Boy Advance! I prepared this guide for people who own the Atari 2600 compilation developed and published by Aspyr. It contains the fully illustrated instruction manuals for all 56 games, and best of all, IT'S COMPLETELY FREE! ^_^ You can download it from this web page: http://www.colba.net/~lucm/pix_aa_guide And that's not all! While I was working on this project, I used the material found on AtariAge.com - which was a huge help in speeding things up - and I thought that giving something back was the least I could do. So here are a few gifts, which I hope that the AtariAge webmasters will accept and integrate into the web site: 1) Ever noticed that the text version of the manual for "Space Shuttle" offered on AtariAge.com is incomplete? You can find the complete version here: http://www.colba.net/~lucm/gifts/shuttle.txt 2) The entry for "Tomcat - The F-14 Fighter Simulator" in the 2600 rarity guide doesn't offer the manual in text format, so here it is: http://www.colba.net/~lucm/gifts/tomcat.txt 3) I didn't look thoroughly through AtariAge.com, but I haven't seen the text versions of these two companion booklets: "The Power of StarMaster" and "How Your Partner Bids on Bridge By Activision". So, here they are now: http://www.colba.net/~lucm/gifts/power_star.txt http://www.colba.net/~lucm/gifts/how_bridge.txt 4) Last but certainly not least, here are the scans of the manual for the Atari 2600 version of "Pete Rose Baseball", which AtariAge.com doesn't offer (yet): http://www.colba.net/~lucm/gifts/pete_rose_baseball_1.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_2.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_3.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_4.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_5.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_6.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_7.jpg http://www.colba.net/~lucm/gifts/pete_rose_baseball_8.jpg I hope my Activision Anthology guide and the "gift material" listed above will be useful to some people. In any case, feel free to post your comments right here. :-)
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