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Pixelboy

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Posts posted by Pixelboy


  1. 32 minutes ago, kynrek said:

    The controls seem simpler and less tricky than what I remember on the NES. I felt like jumping off of a rope was more straightforward in this version which was a plus for me.

    Jumping off ropes is actually something I asked to be fixed from the original MSX version. Doing it the original way was way too much trouble with the stock ColecoVision controller, so we simplified it, and the game is way better for it.  :)

     

    • Like 2

  2. 46 minutes ago, Ikrananka said:

    Ah, so it seems to be that Sierra originally produced a unique ColecoVision box and then later, I assume to save money, started to use boxes produced for other systems and just stuck a CV sticker on the front.  Not an unusual move.

    Yeah, some other companies like Spinnaker and Fisher Price did that a lot.

     


  3. The Retron Jr is still alive! Now it's called the Retron Sq!

     

     

    Also: https://www.oldschoolgamermagazine.com/hyperkin-announces-new-name-and-console-features-for-retron-jr-project/

     

    So the GBA support portion of the machine is now marked as "beta", which means it's a work-in-progress. So while there's still no release date on the thing, it can be assumed that they'll release it this year, sooner rather than later, with some firmware updates coming to fix the bugs in the emulation. Not really a problem if 1) they have some kind of official online hub where people can report issues, and 2) firmware updates are easy and straightforward.

     

    So good news, I would say.  :)

     


  4. I had to change my recorded e-mail address to an alternate address, as Hotmail is blocking atariage.com. I can't even "re-register" my Hotmail address linked to my account on the AtariAge forums, because the confirmation e-mail is getting blocked.

     

    I'm worried they will block e-mails from Team Pixelboy (I've had problems with this in the past) since it's on the same e-mail server.

     


  5. 11 hours ago, Bmack36 said:

    On Rev1 Phoenix's there would be an HDMI passthrough to resolve the HDMI power backfeed issue

    Are you saying you will be offering a passthrough component to everyone who purchased a Rev1 Phoenix (like me)? I have to admit this problem is a little annoying on my Phoenix, because it messes up the system when I switch carts, and I have to press the reset button every time for the game to boot properly.

     

    • Like 4

  6. 7 hours ago, Reaperman said:

    How was there not a space sim on 3ds?  Did I just miss it?  space games were suddenly all the rage again in that era.  3ds has a touch screen which fixes the console space sim interface issue of not having a keyboard full of buttons.  Not to mention the analog stick, and the built-in 3d.  It'd be a perfect fit. wii-u could have probably done well with one too.

    They could have done a Star Trek TNG game with that same idea, as they used a lot of touchscreen interfaces on the Enterprise D, especially on the bridge. Also, a modernized version of Elite would have been a worthy addition to the DS/3DS library.

     

    7 hours ago, Reaperman said:

    Also on 3ds, why the heck did nintendo not put out an fzero? They make a 3d system, but didn't bring their futuristic racing series to it? the series specifically designed to show off wizbang graphical effects. what the heck, nintendo?

    That one can probably be explained, although I can't be sure I'm correct: Fast-moving 3D could possibly put an unusual strain on the eyes of the player. After all, there was a reason why there was a switch on the 3DS to turn off the 3D effect, that reason being that many players felt a strain on their vision from playing with the 3D effect enabled for extended periods of time. I figure this strain would be accelerated with a fast-moving game like F-Zero.

     


  7. Just thought of another missed opportunity: Remaking some of the better Virtual Boy games for the 3DS. I'm thinking mostly of Wario Land and maybe Red Alarm (ditching the wireframe rendering for actual polygon-based 3D graphics), Jack Bros and maybe Teleroboxer. Come to think of it, they could probably have fit many of those games on a single 3DS cart and sold it off as a quirky collection of 3D-based games, perfectly showing off the 3D effect of the 3DS screen. Too bad it never came to be.

     

    • Like 1

  8. 42 minutes ago, JihemB said:

     - Since, if I understood well, there is a lack of cartridge shell that limits the number of actual titles that can be sold, would it be possible to sell titles as dematerialized software (in other words sell the .ROM and provide a link to PDF to get user manual and overlays) ?

    From your post count, it seems you're kinda new here, so a belated welcome. Most of my released titles are already available in ROM format. Just do a search on the forums using the keywords "Team Pixelboy News Bulletin" and look for bulletins dated December 25th, from 2013 to 2020. As far as manuals are concerned, I think it would be a flagrant turnaround on the main announcement made in first post of this thread if I started releasing PDFs of my manuals.

     

    42 minutes ago, JihemB said:

    I thought (or was misinformed) there is a SGM version of Donkey Kong, is it true or not (or maybe announced but never release)

    Team Pixelboy should not to be confused with Opcode Games. They are completely distinct entities.

     


  9. 1 hour ago, youki said:

    That's exactly what i claim since years,  the Colecovision do not need SGM or what ever extension to create wonderful game.   just need talented graphists , talented programmers and talented composers!

     

    Most of games out there requiring the SGM could have been done even better without it!    You just need ROM space in the cartridge!

    You forgot to say that MSX ports are inherently evil, like you usually do.  :roll: 

     

    Frankly, your constant SGM bashing every chance you get is getting really tiresome.

     


  10. 3 hours ago, opcode said:

    Most of that could be done inside a small device the size of the regular SGM. So no need for mods, it would be all plug & play. That is, if only VSC1 was real...

    You're probably right, but then the device would depend on a 40-year-old unreliable piece of tech. And then there would probably be issues with people who modded their consoles. With a motherboard replacement, you've got complete control over the hardware setup, all you need are some old non-functional ColecoVision consoles from which you can recycle the casing, so no custom plastic enclosure to design or pay for, and no front expansion port female connector to worry about.

     

    Heck, you could probably replace the DB9 controller ports with USB ports, and use off-the-shelf USB controllers, which would cut costs even more. But then you'd lose the 12-key keypad, so maybe it's not such a good idea, with respect to backward compatibility.  :) 

     


  11. 8 hours ago, NIAD said:

    SGM2: Custom Video Chip (ie: F18 compatible), Pause Button (ie: Add-A-Halt by Video Additions in '83), PS/2 or USB Keyboard port (ie: CV Keyboard Interface or Phoenix), SD Card slot (ie: Atarimax Ultimate SD MC and Phoenix), USB or SNES Gameport, Speech Synthesizer (ie: him that shall not be named), 32K RAM (SGM1), AY Sound (SGM1).

    I think this should be done as a "Colecovision II" motherboard replacement project. There's probably more than enough room inside the ColecoVision's casing for a new motherboard that includes all the desired features. The front expansion port could be ditched in favor of a keyboard port and an SD card reader, although the SD card reader would have to be recessed quite a bit in order for the little black front door to stay mobile. Just position the cartridge port and joystick ports in the same spots on the new motherboard (to line them up with the openings in the original enclosure), use the power plug opening for the HDMI female connector, and the RF connector opening for the power cord, and voilà. If it's done this way, there wouldn't be any need to drill holes into the original enclosure, although I expect there would be some design concerns around the HDMI connector.

     

    Personally, I would opt for a couple of simple USB ports in the front expansion port area, which could be used to plug in USB drives with ROMs (or perhaps more interestingly, read/write files for savegame purposes, or extra data for new levels that the cartridge software could load into RAM, etc.) or perhaps a USB keyboard or a USB mouse. USB is complex to implement, but it opens the door to a lot of peripheral hardware possibilities if it's done properly, so it would be worth the effort for the board designer to do his homework.

     

    And of course, the new board should be backwards compatible with original ColecoVision carts, so the SGM would have to be integrated into the design, along with the Coleco BIOS and equivalent VDP+sound chip solutions.  :) 

     


  12. 7 hours ago, Dominic Giordano Jr said:

    How do I get asteroids and controller 

    Just send me an e-mail at pixelboy at teampixelboy dot com, and let me know which edition of the controller you want (Upright (color) or Cabaret (black & white with woodgrain)). You'll be expected to send me a deposit of 50$US immediately, which will be used to purchase the controller's enclosure.


  13. 1 hour ago, Ikrananka said:

    So, here we are starting another new year and in theory I would also normally post an updated Collectors List.  While I have been keeping my master list as up to date as I possibly can, I'm not convinced there are that many people who are actually wanting it or using it.  It takes me a fair amount of effort to prepare the updated list for posting on AA and so I'm throwing a question out there.  Is there still any interest in others seeing/having this list?  After all, I really don't want to waste my time unless there's some demand for it.

    Well, I can only speak for myself here, but I'm in need to an up-to-date list of releases, with the release year specified for each game. I need this for when I decide to do my trading card series for all the homebrew releases, because the cards will be ordered by year, and then sub-ordered by game name. Also, sometimes I like to look up the rarity list for miscellaneous information, so I'm glad the list is there for me to browse through when I need it, but to be honest I don't use it on a regular basis.

     


  14. Thanks for the list, Bobby, it seems I copy-and-pasted an incomplete list in my original post.

     

    All the games of the Budget Series have been handed over to CollectorVision. Same goes for Pitfall II Arcade and Destructor SCE.

     

    Since he already has a "working relationship" with Sean Kelly, I let Albert have Joust, but he will need to print his own boxes, as I'm all out of boxes for that game.

     

    Peek-a-boo has been pretty much abandoned, I can't see anyone but hardcore collectors purchasing this children's game, and I believe I'm out of boxes anyway.

     

    Super Action Soccer was a limited release, only 5 copies were ever made. Same goes for Nether Dungeon, which was limited to 50 copies. If anyone wants Nether Dungeon just to play the game, they should just get Deep Dungeon Adventure, since it's basically the same game.

     

    Battle of Hoth is in limbo, I don't know who would want to publish more copies of this game, given the legal particularities.

     

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