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Pixelboy

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Posts posted by Pixelboy

  1. The "last task" I was referring to in the original post is now done and behind me (I completed it about a week ago, actually) so I am now turning my full attention to the homebrew series of the ColecoVision trading cards project between now and the end of this year..

     

    The "new people" are well-known and well-established ColecoVision homebrew publishers:

     

    http://collectorvision.com

     

    http://opcodegames.com

     

    And of course, there's the AtariAge Store attached to these forums. You can contact Albert (the administrator of the forum) if you want more info.

     

  2. 7 hours ago, electricmastro said:

    And that makes it all the more interesting how Mario can get into games like racing games, party games, sports games, RPGs, etc. and all receive acceptance, even though he started off in a platformer.

    Well, it's all about paths not taken. Activision could have easily turned Pitfall Harry into a company mascot and put him in all kinds of Activision games, but the decision makers simply didn't see the value in doing that. Nintendid what others didn't.  :)

     

  3. 4 hours ago, NIAD said:

    Yes, because the Phoenix’s CV Core does not know how to handle the contents of this cartridge just like if the MegaCart code was removed for the Phoenix’ CV Core, the Phoenix wouldn’t know how to handle MegaCart rom images and possibly even actual MegaCart cartridges.

    Sorry, but no, that part is simply not true. As a cartridge, Wizard of Wor (512K) works properly in the Phoenix and always has from day one. That's because the circuitry of the MegaCart is inside the cart. So all the Phoenix has to do is behave like a regular ColecoVision in the way it interacts with the cart through the cartridge port, and everything works. So again, the fact that the Sega SG-1000 Collection cartridge doesn't work on the Phoenix probably has little to do with the custom bankswitching system of that particular cartridge, but because there is a small bug in the FPGA core implementation that prevents it from working.

     

    The FPGA core that handles ROM files needs to have the MegaCart support built in, that much is true.

     

    • Like 3
  4. 49 minutes ago, NIAD said:

    I'm far from a programmer or hardware designer, but the bank-switching method has to be part of the CV Core in the Phoenix, otherwise the Phoenix would not be able to run any of the MegaCart rom image files. It would be akin to how all the CV emulators like BlueMSX, EmulTwo, ColEm and even ADAMem SDL could not run MegaCart rom image files originally until the emulator programmer added specific support for the MegaCart's bank-switching method.

    Sure, but then what are we talking about? From what doubledown originally said above, I was under the impression that the original cartridge does not run on the Phoenix. I wasn't talking about cartridge ROM dumps.

     

  5. Wow, I'll be keeping an eye out for this one for sure! But I don't think I'll pre-order this once that option becomes available, because I've already been burned with Goodboy Galaxy on the GBA (which looks like a great title, but still hasn't been released on GBA yet, two years after I pre-ordered it). So I'll wait until this new GBC game is actually "in stock" and ready to ship before I buy it.

     

    I hope someone here will post updates about this game in this thread in the future, otherwise I may forget about it and miss out.

     

    • Like 1
  6. 59 minutes ago, NIAD said:

    The CV Core probably needs to be updated to support the bank-switching method used on the SG-1000 MultiCart just like MegaCart and SGM support had to be programmed into the Core to work with those carts.

    That's not quite correct. The FPGA core should contain support for the SGM, that much is true, but the MegaCart is inside the cartridge and so the FPGA core is not involved at that level. Same goes for this SG-1000 compilation cartridge, which probably uses a custom bank-switching method. There's probably a very small technical detail in the CV core that prevents it from working, and I would expect that a quick investigation should reveal the problem, if the guys at CollectorVision are willing to look into it.

     

    • Like 1
  7. On 7/24/2015 at 6:42 PM, nanochess said:

     

    That's a little more complicated :)

    If not a menu at the top of the screen, perhaps a right-click pop-up menu, which pauses the emulator and lets the user select "Open ROM" in a list? You could also add "Settings" in that pop-up menu, and let the user access some configuration options.

     

    Just my two cents.  :)

     

    EDIT: Oops, I just realized I replied to an old post from 2015!  :rolling:

    • Haha 1
  8. 9 hours ago, Tanooki said:

    The interesting thing though is that snapshot of the time, if you view what did come out in those four years it had some stand out stuff.  Maybe it might be better to nitpick them from 1996-98 even because 1995 had Kirby's Dream Land 2, the start of the Donkey Kong Land trilogy too, the star of their love affair with Mario Picross, and more quality chibi Takara made fighting games with World Heroes Jet 2 and Capcoms SF2 port, even Killer Instinct too.  The 2in1 4 volume Arcade Classics series popped up which had some really well done early 80s gems.

     

    1996 was the bad times with the downturn of releases in the US.  There was another DKLand, Kirbys Block Ball, and Tetris Attack but kind of slimmer for sure.  More Takara chibi/SNK fighters popped up yet in 96 and 97 and Game & Watch Gallery was finally here too.  That oddly nice unique James Bond title showed up, but it's slim, like the wiki game list 96 and 97 all fit within one un-scrolled browser screen (at 1080p) each, 97 actually a little less.  1998 was lighter like 97 but in turn pre-Pokemon what was there were largely bangers... Castlevania, Harvest Moon, Bomberman, Wario land, Mystical Ninja, Bust a Move 2, Legend of the River King, but that's basically it.  Pokemon was September of that year, and only 8 more would appear with Pokemon Yellow being the last in 1999 one of two games that year (other Mulan.)  GB was done as GBC was there, and given that, was it really?  Those black carts, the hypocrisy, the confusion of it all on those hybrid carts.  A cold DMG list almost looks like Pokemon kept it alive another year and from stifling popularity killed the old system, but the tale of the tape throwing in the black GBC carts it ushered in a whole extra generation of GB fans when it should have just likely died off otherwise.

    I always find it interesting that when people mention list of games to support their argument/narrative, they always, Always, ALWAYS avoid mentioning Mega Man. It's like there's this mental block that prevents Mega Man from even crossing their minds. MEGA MAN MUST BE IGNORED BY ALL!  :P 

     

    I've seen it time and time again. Ever notice how no one is clamoring for Mega Man 64 on the Nintendo Switch Online service, even though it's a great game in its own right, and would make a great addition to the service?

     

    Oh well...

     

  9. The bank switching scheme is the same as Boxxle. I usually refer to it as the "Activision PCB" bankswitching scheme, because it was originally designed for Activision cartridge casings. So if you get it to work with Boxxle, it should work with Space Shuttle.

     

  10. 41 minutes ago, Lord Mushroom said:

     

    1 hour ago, zzip said:

    I think the problem is we only seem to measure progress in economic terms and discount all the other factors that bring happiness and well-being.  In fact studies often find paradoxically that poorer people are actually happier.

    No, studies show rich people are happier.

    I'd say it's not so much wealth that is the driving force here, but the general level of anxiety in one's life. You don't have to look very hard to find "non-wealthy" people who live low-stress lives (you'll usually find them outside busy cities and urban centers) just like you'll find wealthy people who live low-stress lives. The common factor between them is mostly that they have less sources of anxiety in their lives. If you don't have to worry about money, and you have enough money to do the things that interest you, then that means less stress. If you don't have a lot of money, but you are content living a simple life, that also means less stress. And regardless of wealth, living in a "difficult" family unit and/or having a "difficult" social life creates anxiety from the get-go.

     

    When you've reached the point where the smartphone you carry around in your pocket becomes an anxiety generator in several different ways, and companies of all types prey on people's anxieties to sell their products every second of every day, the only way you can be happy is treating the world like a big buffet, and ignore the things that don't interest you, in order to minimize anxiety. That's what most "happy" people do.

     

    As a wise man once said, the best way to find happiness is to not look for it.

     

    • Like 1
  11. It's rather hard to come up with ideas that haven't already been implemented in some fashion or another over the last decade or so. Aside from cheap emulation boxes that seem to pop up from China every other week, there are interesting products like the Evercade, or some retro console reproductions with good production values that cater to retro enthusiasts (like the Atari 50). And then there are valiants efforts like the Ouya that have interesting starts but eventually fall on the way side. On the handheld side, there's interesting stuff like the Arduboy which remains relatively obscure despite a nice fan community that tries its best to support it. And then there's the FPGA offerings from Analogue that provide another cool way to scratch the retro itch on modern TVs. There are also arcade cabinet reproductions from Arcade-1Up that are cool (albeit expensive).

     

    With all this said, you did say "new consoles", and to me that means a console with a library of games that needs to be built up from scratch. That would be insanely hard to pull off in today's gaming world, as the best one could hope for would be to carve out a small niche in the shadow of Nintendo, Sony and Microsoft, alongside Analogue, AtGames and other recognized players on the retrogaming scene.

     

    So my product of choice would be a "true arcade" console: Licensed arcade ROMs on cartridges, a good selection of controllers (classic joystick and buttons, trackball, twin sticks, paddle, etc.) and HDMI output. Old arcade titles like Pac-Man, Pengo, Moon Patrol, Venture, etc. would be budget titles, and more advanced arcade games (like Street Fighter II and whatnot) would be sold at full price. The whole selling point of this console would be to offer original arcade experiences only, and not be diluted with non-arcade games. I'm not sure what kind of hardware would run under the hood (FPGA? Emulation? Custom software running on a custom OS?) but I would make sure it could run a large array of arcade games from the late 70s up to the late 90s.

     

    Of course, there are emulation boxes (and even arcade collections on current-generation consoles) that do this already in a slightly different form (and with varying levels of success) so it's not like "my" console would be something totally new and unique, but I would stand my ground marketing-wise and try to build up the console's library with as many arcade games as I could license. This strategy served Coleco well in the early 80s with the ColecoVision, and I think it could work again with a quality game console product that delivers as advertised.

     

    I can't think of anything else that would have any chance of real success on the current gaming landscape.

     

  12. 2 hours ago, zzip said:

     

    14 hours ago, Warmsignal said:

    I blame the downfall of most cultural things on the Internet itself. It breeds lazy, jaded, hateful attitudes, and I think people honestly loose more inspiration in this kind of environment that we've all grown so accustom to.

    I say a lot of the problem is technology itself.   You have "Big Data" which analyzes consumption patterns and leads companies to determine they need to do more of the same.  I've posted videos of "composers" creating pop-quality songs in minutes using only a laptop and no real instruments.   Neither is really conducive to creativity or finding the next big thing.

    All of this is certainly true, but I think it reveals a much broader problem: Some say the internet (social networks and social media in particular) brings out the worse in humankind. I would tend to say that we've always been this way, and that the internet only puts a strong sustained spotlight on how primitive humankind actually still is.

     

    Look at it this way: If you used a time machine to take a baby born two millenias ago, during the days of the Roman empire, and brought this child into today's world, what would happen? This child would grow up, learn English or another language, go to school, learn to use microwave ovens and cell phones, and you wouldn't see much of a difference between this person and the other people around him. What does this say about all of us today? It says we haven't evolved much over the last few millenias, and we're not intellectually evolved enough to use all this new technology at our fingertips with any kind of wisdom. Just looking at climate change and how things are going to get much worse before they get remotely better sort of demonstrates what I mean.

     

    • Like 1
  13. I've been meaning to post something here, but I find it hard to expose my thoughts without going all over the place, so I'll just say this: I think the value we place on nostalgia is directly dependent on how we view the present day. Generally speaking, this civilisation is tired and on its decline, to the point where things seem so bleak that even nostalgia brings no comfort, and even worse, the young people of today will find almost nothing to feel nostalgic about when they get older. And that's a sad thing indeed.

     

    And so to quote Forrest Gump, that's all I have to say about that.

     

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  14. 1 hour ago, 5-11under said:

    The easy way is to just use an '18A, except you get the rainbow effect.

    I actually had to look that up, and it brought back memories of playing games on my ADAM with a CRT television back in the eighties.  :D

     

    I'm guessing it would be challenging to correct the TV output on the fly to get a clearer picture, which is why Matthew went the VGA route with his F18A.  :)

     

    EDIT: I just noticed the dedicated speaker on the breadboard in the video. Is it difficult to output sound to the TV?

     

  15. 1 hour ago, nanochess said:

    I think yes, but finding an inexpensive FPGA is almost as hard as tracking a TMS9118.

    So a TinyFPGA like the ones listed here would not be quite sufficient?

     

    I don't know how many logic cells one needs to replicate the TMS9918.  :)

     

    EDIT: Here's an excerpt from a Wiki page about the TMS9918: "The difference between TMS9918A and TMS9928A is that the '1' version outputs composite NTSC video, while the '2' versions (including the TMS9929A) outputs analog YPbPr." So for your "breadboard prototype", the ColecoVision wouldn't care if it's a 9918A or 9928A?

     

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