Jump to content

kidirata

New Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

8 Neutral

About kidirata

  • Rank
    Combat Commando
  1. Thanks for the feedback guys! I really appreciate the support. Here is the current "beta" build of the game, all of the features, such as scoring, sound effects, updated sprites (main character inspired by spritework in Birthday Mania) music, title screen, and gameplay have been completed but not finalized. As for the screen jitter issue, I am still actively working on that, but it seems to have improved after relegating different commands to certain frames, plus I'm sure there are plenty of bugs that I have not discovered yet. Let me know what you all think! DessertDisaster.bas.bin
  2. Hey All, So I am close to completing a custom homebrew game and I am wanting to get some cartridges produced. I know AtariAge has a service for doing this but I am more interested in producing them myself for right now. Either way, I was curious if anyone produced clear/transparent game shells for the 2600 when I stumbled upon this site: https://hoskinson-industries.myshopify.com/collections/atari-7800 . These colors are exactly what I am looking for, but they are for the 7800, not the 2600. So my question is, will 7800 shells work for 2600 games? will 2600 PCB's fit in a 7800 shell and will the 7800 shell fit in a 2600 cartridge port? Thanks very much!
  3. Hey all, This is going to be my first post on this awesome forum, even though I have been a lurker on this site for around 10 years Either way, I thought now would be a good time to reveal a project that I have been working on for the last few weeks, and will be my first Atari Game that I have coded - Dessert Disaster! Dessert Disaster is a clone/port of Food Fight from the Arcade/XE/7800 onto the original 2600, and so far, I have a crude prototype completed using the DPC+ kernel, batari basic, and a variety of tricks in order to get the amount of sprites, characters, and items into the game Currently I have the spritework, basic enemy AI, projectile and item pickup system, and a shell of gameplay completed and, honestly, I am quite happy with how its turning out so far, considering this is the first game I have coded for a few years, and the first one I have coded for the 2600 Let me know what you guys think so far, I will have a copy of the prototype attached to this post, its 3 am where I live and will now be going to bed. Cheers! DessertDisaster.bas.bin
×
×
  • Create New...