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Sean Gugler

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    Silicon Valley, CA

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  1. HINTS are now available in a gentle, self-guided format. https://sean-gugler.github.io/DeathmazeFairPlay/hints.html New version 2023.03 has a minor update to improve one of the in-game hints as well. https://github.com/sean-gugler/DeathmazeFairPlay/releases
  2. Announcing the Fair Play edition of Deathmaze 5000. This is a fan revision of an escape room type game from 1980. Puzzle designs are improved to eliminate unfair elements such as pointless objects, moon logic, opaque causation, and inconsistent behaviors. I hope the beauty of the original can now shine in a more satisfying way. Play now at https://github.com/sean-gugler/DeathmazeFairPlay Full source code is there as well. Mind the spoilers!
  3. I've been analyzing some disk images found on the web. None of them have iron-clad provenance, but I believe they show circumstantial evidence of at least 4 revisions during their 1985 production runs. Briefly, it looks like: first release fix shop sell-back award to match advertised price; tweak pub keywords and dialogue with Presto numerous text fixes; move Shamino away from Ankh; prevent X-it from a flying balloon dungeon fixes; Lord British dialogue fixes Have a look at my in-depth report, with justifications for why I believe these were retail updates and not after-market hobbyist patches: https://github.com/sean-gugler/u4remasteredA2/wiki/Identifying-Editions I welcome supplemental or contrary evidence! Especially any disk images that can be solidly traced back to a confirmed retail pressing, untampered by crackers or modders.
  4. The all-text screen that has the game title and "COPYRIGHT 1985", before the animated introduction screen. Press 'T' as soon as possible.
  5. I'll gladly accept tips on where to find existing lists and bug reports. Again, no promises, but I'll file them away for reference in case I get motivated
  6. The slideshows disks let you browse all the graphic images in the game, including the splash screen, the new game sequence, the end game, and the sprite sheet tiles. I created them to test my Python image decoding logic, and put them in the release just for fun. Ultima V ... well, I've never played the game, but it's next on my list to enjoy. As for a Remaster, no promises, but who knows?
  7. Yes, four disk image files in DOS 3.3 sector order. The .do suffix is a standard naming convention to distinguish "DOS order" from "ProDos order" (.po)
  8. Tag v1.2.2 updated again. This time I tested with a fresh git clone instead of relying on "make clean" ... hopefully that shakes out the last of the issues!
  9. Another error? It didn't show up when I did a "make clean all" with Gnu Make 4.3 (honest, I do test my changes before publishing!) I'll see if I can figure this one out too. Many thanks for your patience.
  10. @Tempest Try again with a fresh pull. I updated the v1.2.2 tag to include a Makefile patch that should be compatible with Gnu Make 4.3 now. Turns out 4.3 handles $* differently within a prerequisite (dependency clause) than 4.2 did.
  11. That's peculiar. I wish I could help more; I have no idea why docker would be unable to find that file. Well I can at least reproduce this issue. I've installed Gnu Make 4.3 and I see the same behavior. I'll let you know when I've pushed an update.
  12. Thanks for sharing that! I assume by "an 8bit version" you mean porting the Remaster to Atari 8-bit? That task should be made easier with the source code I published, which already has the tables and values you mentioned in a format ready to use by the CC65 assembler. You might enjoy browsing through the following files to fill the gaps in some of your tables: https://github.com/sean-gugler/u4remasteredA2/blob/documented/src/include/tiles.i https://github.com/sean-gugler/u4remasteredA2/blob/documented/src/include/dungeon.i https://github.com/sean-gugler/u4remasteredA2/blob/documented/src/include/char.i https://github.com/sean-gugler/u4remasteredA2/blob/documented/src/include/ROST.i https://github.com/sean-gugler/u4remasteredA2/blob/documented/src/include/PRTY.i Cheers, and always glad to see more people interested in analyzing and sharing!
  13. Hi @Tempest, I'm not personally familiar with docker (support was included by pull request from another contributor), but it looks to me like the container didn't get the update with the new file. Maybe wipe your container and try again? The make error suggests your version of Make might not support the .SECONDEXPANSION directive, or handles the $(wildcard) function incompatibly. Line 161 is supposed to select ULT4.cfg for linking ULT4.o, not overlay8800.cfg. In the README, I recommend using GNU Make 4.2. What version of Make are you using?
  14. Not from me, I lack the expertise on that platform. But I've heard that the code is largely the same, so I encourage someone to take what I've done for Apple II and run with it!
  15. There's a symbol in the "Ztats" screen, ♀ or ♂ for female or male. That's the only effect. Trivial enough to add a third symbol; I hope it makes some people very happy. Whoops! Now pushed to github. Thanks for reporting that!
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