In a few short words what I written on atarionline when this game was published.
I started this game to learn the atari gfx possibilities, specially in colouring and using dli, as graphisc was always the first thing I looked at in games. Also to check out MadPascal, which is great and was big help, even although on the end 95% of the code is in assembler.
I believed more can be obtained from atari gfx then what I see in existing games, This was a kind of challange for me, and it was actually the reason why I decided to go back to atari after so many years. Of course by using modern tools and programming/debugging all on the PC the process of developping a game is much easier now.
All this doesn’t change the fact that for me all the greatest Atari games have been already created (mainly in the 80ties but not only), and it is not my ambision to compete with them.
During the work I was suprised how much Atari can do, but also with time I have seen that many things I could do better. I don’t want to go into details here because it would make this post x times longer and on the end nobody would read it. But finally I decided to do serious changes in the existing engine.
That’s why what was developped till now I decided to stop as it is and publish as Albert 1.
Albert 2 will be a different game. I hope with better gameplay, for sure different levels with various colourfull graphisc and enemies.
Since engine is changing, I also do my best to have Albert 2 work properly on ntsc (60 fps), with some limitations comparing to PAL (a bit smaller screen, music off, …), but full gameplay. It is possible.
Unfortunatelly Albert 2 is still far future – project requires a lot of work, time which I can and want to spend on that particular hobby is limited. So I cannot give any dates.
Answering next question, I’m not planning any trailer movie about Albert 2 soon, it is too early, still to much work on the engine and editor. But who knows, maybe you will do a small one yourself(?) if you plan to buy Albert 1 and pass it.