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kski

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  1. I was waiting with posting comment till I manage to finish the game (with default settings), but not so easy, although a few times I was already close. Finally I tried in Altirra and it was fast done - jumping is much easier with keyboard than with my joystick. First of all thank you very much for porting this game to Atari. Very appreciated. Indeed game is difficult, as for Atari game, some room with extra lifes as it was in the first part would help a lot. Becuase of the difficulty level I don't think I will come back to this game so often as to the original Bruce Lee game. But this is not any bug, only poor player problem... About bugs, it is possible to learn how to avoid most of them, but not all, what is sometimes frustrating. Anyway, most important, thank you again! Woj thank you for xex.
  2. In a few short words what I written on atarionline when this game was published. I started this game to learn the atari gfx possibilities, specially in colouring and using dli, as graphisc was always the first thing I looked at in games. Also to check out MadPascal, which is great and was big help, even although on the end 95% of the code is in assembler. I believed more can be obtained from atari gfx then what I see in existing games, This was a kind of challange for me, and it was actually the reason why I decided to go back to atari after so many years. Of course by using modern tools and programming/debugging all on the PC the process of developping a game is much easier now. All this doesn’t change the fact that for me all the greatest Atari games have been already created (mainly in the 80ties but not only), and it is not my ambision to compete with them. During the work I was suprised how much Atari can do, but also with time I have seen that many things I could do better. I don’t want to go into details here because it would make this post x times longer and on the end nobody would read it. But finally I decided to do serious changes in the existing engine. That’s why what was developped till now I decided to stop as it is and publish as Albert 1. Albert 2 will be a different game. I hope with better gameplay, for sure different levels with various colourfull graphisc and enemies. Since engine is changing, I also do my best to have Albert 2 work properly on ntsc (60 fps), with some limitations comparing to PAL (a bit smaller screen, music off, …), but full gameplay. It is possible. Unfortunatelly Albert 2 is still far future – project requires a lot of work, time which I can and want to spend on that particular hobby is limited. So I cannot give any dates. Answering next question, I’m not planning any trailer movie about Albert 2 soon, it is too early, still to much work on the engine and editor. But who knows, maybe you will do a small one yourself(?) if you plan to buy Albert 1 and pass it.
  3. Thank you, but actually hardware limits of Atari 8-bit are sill much further, the only limit is coder imagination... Different things can be done better in Albert, me too I have learned a lot when developping this simple game
  4. There was short description how it is made: http://atarionline.pl/v01/index.php?subaction=showfull&id=1613313216&archive=&start_from=80&ucat=1&ct=nowinki , in polish but you can try google translator. And it wasn't my intention to complain on sale (I don't know how it is actually going), although maybe it had sound a bit like that.
  5. This is the same game, with only small changes. There is 10 more levels, a few of them have different background colors. No extra enemies/obstacles etc. I didn't plan cart version at all, but some people (collectors who like to have the box) were asking for it. It required additional work to adopt the game and run it from cart. Now game works with 64kB memory, images are shown directly from cart banks. Some small bonus is added after successfully passing the game, but it was specially not announced because this is not intended to be argument to buy the game. Nobody from us authors makes this for money, but anyway since it was done I hope that publisher will not stay now with all not sold.
  6. Thank you for all the work on converting this game to Atari. Original Bruce Lee is one of my very favorite games for 8-bit atari. Hope this game will be finished. I played the demo, I think there is an issue with difficulty level in some rooms. Don't know if the same is in C64 version.
  7. Just registered on this forum to say that this is best PoP implementation for 8-bit computer. Absolutely beautiful. For me best game of 2021.
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