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Irgendwer last won the day on March 1 2018

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  1. The AI works nevertheless because it has something which you lack: Tolerance
  2. Do you have established the second LMS in the DL at the 4k boundary?
  3. Move the defintion of the DL and memory out of the function and make it global.
  4. If you are looking for a current "notebook" with COM port: https://www.amazon.com/dp/B07SWVZ9MB/ref=cm_sw_em_r_mt_dp_U_hOVqEbB7QP0C4
  5. https://atariage.com/forums/topic/298914-unicorns-season-prince-of-persia-for-the-a8/?do=findComment&comment=4439170 Providing FX-sounds with a "sample-like" character like you did here: https://atariage.com/forums/topic/263812-screwing-with-pirates/?do=findComment&comment=3795456 could be beneficial...
  6. Yes, you are right. I remembered that incorrect.
  7. "Perplexity" http://asma.atari.org/asmadb/search.php?play=5222 uses 100Hz updates - also most noticeable in the drums section.
  8. Examine the density of the color stripes...
  9. If nobody else volunteers, I could chime in. I guess you/VinsCool don't use RMT? A custom memory efficient SFX routine shouldn't be so hard to hack...
  10. https://atariage.com/forums/topic/164920-600xl-badge/?do=findComment&comment=2039614
  11. I don't know. As long as there is no information about the hardness in "Shore" or the supported resolution of that material it's hard to say...
  12. Unfortunately I don't know. Are somewhere schematics for "Cheep Talk"?
  13. Thanks for illustrating what I already wrote here: IMHO over-scan should be possible too...
  14. https://atariage.com/forums/topic/300050-graphic-mode-advice-for-new-game/?do=findComment&comment=4422594 Strange...
  15. I don't know if there are any long range jumps or attacks, but if not, going for 160x100 in 4 colors with a smart scrolling window could be a viable option. You could even allow overscan to increase the depicted area. The CPC graphics could be used directly for that. Screens would have a little bit more sense of exploring tho.
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