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Polo

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Space Invader

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  1. Great thank you, I will send a PM right away.
  2. Looks nice, physical release please!
  3. I bought Vikings Saga some time ago. These are two games, one for each character. While the first cart works fine (excellent game, btw!!), the second just yields "insert game". No matter what I do, it never worked. I carefully tried to grind away a bit of the plastic on the front, as it seemed a bit more than on other carts. No effect. I tweaked the cart in the slot a bit, pushed it a bit less, a bit more etc, nothing. Could it be broken? I have just one Lynx to check. Any ideas?
  4. Polo

    Captain Harlynx

    Just awesome. Keep a copy for me Really looking forward to it!
  5. Asteroid Chasers revisited What are your highscores? I'm curious. EASY: 113. Most around 100 BASIC: 137. Rarely play this mode. PLUS: 321. Most around 300. Btw., I have all the archivements. The last one ("Go to bed") should give a new artwork, which it didn't. Still addicted to this game Highly recommended.
  6. Thanks for explaining! I have no problem with a bit of luck, so that's fine. There's always a lot of design choices, and it is good and enjoyable as it is. It's a great concept and as I said i'd be in for AC2 as well!
  7. Some random impressions of ASTEROID CHASERS - First, I really like the game. It's very addictive and I keep coming back to it. The packaging, everything about it, is awesome. So don' get me wrong if I bring up som criticism, that's just my personal view and meant to be constructive. Gameplay: It has a good flow! Easy to learn, still much to discover. The flashram savestate is 100% cool! I like the archievements, the backgrounds and all. Some elements are a bit annoying: many combinations leave you with only one or two possible moves, like mine#pirate, pirate+mine. That makes gamplay feel like on rails. It needs more variation I think. In many cases it's pure luck if you can defuse a mine. Idea: How about not making 3 mines kill you, but giving mines a countdown timer, after 5 moves or so they detonate and destroy their adjacent fields? Maybe add a random "deleter" that allows to remove any pirate? Maybe show the present AND the next card to act more tactical? Maybe add some bonuses, like if you surround 3 asteroids, you get 5 more cards without mindes or so. Music: Great you gat additional tunes, but 2 pieces are kinda awkward, the first has an annoying underlying beeeeep-beeeeep in it, and I think #2 ist sort of atonal in between :) Presentation: It's ok and serves it's purpose, but it has some homebrew air about it, I mean "Number of mines=2"... This could be a lot better. The Icons could also have been play cards as an alternative. Anyway, if there was Asteroid Chaser 2 I#d buy it!! If you consider getting it, go for the limited edition, I would've done it had I known how much I like it. Well done, Yastuna! Keep it up!
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