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Ian Weeks

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  1. @jgkspsx - can you take a look at the leaderboard now? Not sure what happened to at the time it but should be there now.
  2. Thanks @jgkspsx for the purchase! A few people have mentioned about turning the controller to a 45 degree angle anti-clockwise before playing (for the classic controller anyway) which has helped them play it. I played a LOT of isometric 3D games back in the day so I'm used to this kind of orientation. Do you recall what position you reached in the leaderboard and what name you put in? I can try and take a look to see what's happened to it.
  3. Many thanks @ColecoGamer for your kind words. It was a long road to get Pedra onto the VCS but I'm so glad it made it and players such as you are, or will be, enjoying it. Game development can be an unforgiving love sometimes and reading comments like your keeps me wanting to carry on. I'm already working on my next game for the VCS - hopefully early next year it will get a release. Stay tuned!
  4. Great tip! The new version of Pedra also allows you to set which way the controller moves the block. There's a controller settings option on the main page.
  5. A big thank you must also go to @justclaws for his invaluable assistance in testing and suggestions for this next release!
  6. Hello, Just to let you know that a new version of Pedra! was released to the Atari store yesterday - you may have seen the 'update available' icon for it. This new version is based off the valuable feedback players such as yourselves gave and includes the following: Save game progress - it now correctly keeps the caves unlocked between gaming sessions New game modes - relaxed and 'beat the clock' Controller settings - you can change the orientation to suit your playing style Skip feature - only on the relaxed game mode and only after several attempts Generous powerup retention - any goodies you redeem via crystals are kept until its Game Over A few other bug fixes here and there Please download and update - hope you enjoy the new update! Ian.
  7. Hi everyone, Just to let you know that a new version of Pedra! was released to the Atari store yesterday - you may have seen the 'update available' icon for it. This new version is based off the valuable feedback players such as yourselves gave and includes the following: Save game progress - it now correctly keeps the caves unlocked between gaming sessions New game modes - relaxed and 'beat the clock' Controller settings - you can change the orientation to suit your playing style Skip feature - only on the relaxed game mode and only after several attempts Generous powerup retention - any goodies you redeem via crystals are kept until its Game Over A few other bug fixes here and there Please download and update - hope you enjoy the new update! Ian.
  8. Nice to hear your lovely comments about my game. It's always difficult judging the difficulty level as many of the levels I've played endlessly while developing and as such I can complete them fairly easily. The thumb stick can be about unforgiving at times I agree but from a Dev point of view it's quite a sensitive one. Some people might prefer the dpad as it requires definite movements which makes the game a little easier to control. Thanks again!
  9. @Atari_JaguarVCS @bugcatcher88Thanks for highlighting the issue with not saving the game. The unlocked levels should stay unlocked each time you launch the game. As @justclaws mentioned, I'm working on an update with a few gameplay tweaks and I'll make sure this bug gets fixed too!
  10. Thanks for the purchase. I loved games that kept me challenged for hours - there were so many that I never finished as a kid - not for the lack of trying though!
  11. Many thanks for your kind words about the game - greatly appreciated!
  12. Thanks @justclaws I agree with Mockduck's review on the whole - fair and balanced. This is the second incarnation of the game that I've written (the first, simply called Pedra!) was a much more limited game, was only really in forced 2D (i.e no up/down levels) and you had to paint every single tile to complete the level. I wrote this in Mono and released in via the Google Play Store on Android (and Windows Phone if I recall). One of my all time favourite games is Boulderdash (the original C64 version). In that you didn't have to collect every diamond to open the exit door - just enough. I followed that theme in this sequel - there might be just enough or plenty of key tiles in each cave to open the exit door. Some of the levels are tricky and you have to use the upgrades to your block to complete a level - for instance levels where there's lots of glass tiles need to have one of the 4 sider or 8 sider painter upgrades so you can simply paint all over them to move across. Other tips I can give are to use the bomb/glass painter mode to paint these tiles so that meanies succumb to explosions or falling through tiles. I was an original backer of the VCS via the IndieGogo campaign and thought it ideal to release my games there - Atari has such a rich gaming history and I thought the types of games I make would be well suited to the system. I will reply separately to your other email regarding tweaks etc. But thanks for taking the time to look through the game and provide feedback.
  13. Hello and thanks for the interest in Guardian War - my next release on the Atari VCS. You are correct in the sense that it's a bit of modern remake/my take on the classic 80's game The Sentinel. I didn't really understand the game on the Amiga/ST when it first came out but I revisited it years later and it got me hooked - enough to actually write my own version. I put together a couple of training videos that hopefully explain how to play the game: https://www.youtube.com/watch?v=q8zWn1sDdj0&t=6s https://www.youtube.com/watch?v=oTKZ-Oqy--g&t=4s Have a look - hopefully those will explain things a bit better! Release date: TBC Ian www.tucasoft.com
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