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About DaveM

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    Chopper Commander
  • Birthday 09/01/1971

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    Gilbert, AZ

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  1. So it looks like we're just about ready! We've got one last little glitch to solve, and that's it. I was able to add a couple of easter eggs to the game, which will be in the cartridge version of the game. I've tested the heck out of it, and they're working as they should. More importantly, everything else is still working as it should after I added the easter eggs, so I didn't screw up anything in the process. Just curious - has anyone tried the 2-player co-op version? I'm wondering how it plays. I tested it out by mapping both controllers to the keyboard, so I could play as both players, so I know it works, but I haven't had a chance to try it out with someone else as it's intended. Very curious as to how the 2-player Co-op plays with two actual players.
  2. Fantastic! Looks like we're good! We'll go ahead then, and hopefully we'll have a cartridge ready for purchase in the AA Store sometime in the fall!
  3. Responded on the other thread. 🙂 Thanks!
  4. Thanks. I'll make a note of that for future games. The way the code is currently structured, this would be too difficult a change to make at this point. The PAL colors are looking good! The NTSC colors are messed up, but I'm assuming that's expected from playing an NTSC format game on a PAL tv. If you could, just to make sure they're the same colors you're seeing on the CRT. Thanks!
  5. So guess what arrived in the mail today? 🤣 Problem resolved! 🤣
  6. Thanks! Forgot about that thread. I should've checked it. That's good to know. I think I'm well past 2 weeks, but I'll go back and check.
  7. Is anyone able to help test out a new homebrew on actual PAL60 hardware? Just need to know if the colors are similar to the NTSC version, and the game's speed is good as well. I've tested it on Stella, and it looks ok there, but would like to get an actual hardware test before we start making cartridges. Thanks! If you haven't some across this game in the Programming forum before, I've attached both the PAL60 and NTSC ROMs below, as well as the text draft of the game manual. The original development thread can be found here: Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin Mr_Yo-Yo_NTSC_FINAL_DIGITAL.bin Mr Yo-Yo Game Manual_TEXT_DRAFT.docx
  8. Has anyone ordered and received their high score patch yet? I ordered mine a few weeks back, and haven't heard anything. It's no big deal, just $2 shipping, but I was just wondering if anyone has received theirs yet.
  9. Is anyone able to help test the PAL60 version of the game on real hardware? I've tested it out on Stella, and it appears to be OK (see screenshot below), but I'd like to know for sure that it works on the real thing. Need to make sure that the colors are similar to the NTSC version and that the speed is about the same as well. I've attached the PAL60 version below, although it's the same as the attachment a few posts up. Thanks! Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin
  10. Yes, definitely! Someone testing this on real hardware would be greatly appreciated! I tested the PAL60 version on Stella, and got the colors as close as I could to the NTSC version, but I have no way of testing this on real hardware.
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