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Everything posted by DaveM

  1. Yes, there's two patches, but it's 40 and 95 stars. There's an easter egg hidden in the game that gets you an additional 15 stars.
  2. I was afraid someone was going to ask that. It's just a little graphic design thing I do for my own amusement. Nothing for public consumption.
  3. OK, well, I think we're done! No one's come back to me with any other problems, and I've been testing the heck out of it, and it all seems good. So let's call the Apr 11 release above the final one. Naturally, since I "finished" with the game, I've had a whole bunch of ideas for stuff I'd like to add. But I'm pretty maxed out of the 8k I'm using already, and it's time I move onto something else. I'll save those ideas for a future sequel to the game. I've sent the release candidates (NTSC & PAL60) to Albert. These are the same as the above final digital releases, with the addition of 2 easter eggs. I understand that Albert's a busy guy, so I'm going to move onto a non-Atari project that's been sitting around for a year or so until we're ready to get started on artwork and whatnot for the physical release. I'm planning on doing a couple high score patches with the release. I have nothing definite set yet, but I'm thinking one will be your traditional high score patch (I'm thinking "Notely Rescue Squad Member"), and I think the score needed will be 150,000. That's about where you should be if you start from Level 1, and make it through to the end of Level 2. So, tough for someone new to the game, but quite attainable with some practice. Let me know if you think that's too easy (or too tough). The other patch will be a smaller supplemental one that you'll earn for completing Level 9. That will trigger one of the afore-mentioned easter eggs (as for the other easter egg, I'm keeping that a secret), and that'll get you the other patch. I won't be doing anything on this yet though until close to the actual release of the game, so I may change all this. Anyway, a huge thanks to those of you who have followed the development of this game and who have enjoyed it so far. I've been blown away by the support for the game and how many of you have said you liked it. I hope you consider purchasing a copy when it's available in the AtariAge Store, or if not, continue to enjoy the final digital release. And a nomination for the next ZPH Homebrew Awards would be nice too. 🤣🤣🤣 So, what's next for me.... As I mentioned, I'm going to work on a non-Atari project for a while, which I think should take me 3-4 months or so. After that, then I'll be starting on my next game. I'm sure I'll be posting about that when I have something playable (or more likely, when I need help). All I'm going to say about that game is... 2 player co-op. Oh, and it won't be another Mr. Yo-Yo game. Completely different idea for this one. THANKS EVERYONE!
  4. So it looks like we're just about ready! We've got one last little glitch to solve, and that's it. I was able to add a couple of easter eggs to the game, which will be in the cartridge version of the game. I've tested the heck out of it, and they're working as they should. More importantly, everything else is still working as it should after I added the easter eggs, so I didn't screw up anything in the process. Just curious - has anyone tried the 2-player co-op version? I'm wondering how it plays. I tested it out by mapping both controllers to the keyboard, so I could play as both players, so I know it works, but I haven't had a chance to try it out with someone else as it's intended. Very curious as to how the 2-player Co-op plays with two actual players.
  5. Fantastic! Looks like we're good! We'll go ahead then, and hopefully we'll have a cartridge ready for purchase in the AA Store sometime in the fall!
  6. Responded on the other thread. 🙂 Thanks!
  7. Thanks. I'll make a note of that for future games. The way the code is currently structured, this would be too difficult a change to make at this point. The PAL colors are looking good! The NTSC colors are messed up, but I'm assuming that's expected from playing an NTSC format game on a PAL tv. If you could, just to make sure they're the same colors you're seeing on the CRT. Thanks!
  8. So guess what arrived in the mail today? 🤣 Problem resolved! 🤣
  9. Thanks! Forgot about that thread. I should've checked it. That's good to know. I think I'm well past 2 weeks, but I'll go back and check.
  10. Is anyone able to help test out a new homebrew on actual PAL60 hardware? Just need to know if the colors are similar to the NTSC version, and the game's speed is good as well. I've tested it on Stella, and it looks ok there, but would like to get an actual hardware test before we start making cartridges. Thanks! If you haven't some across this game in the Programming forum before, I've attached both the PAL60 and NTSC ROMs below, as well as the text draft of the game manual. The original development thread can be found here: Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin Mr_Yo-Yo_NTSC_FINAL_DIGITAL.bin Mr Yo-Yo Game Manual_TEXT_DRAFT.docx
  11. Has anyone ordered and received their high score patch yet? I ordered mine a few weeks back, and haven't heard anything. It's no big deal, just $2 shipping, but I was just wondering if anyone has received theirs yet.
  12. Is anyone able to help test the PAL60 version of the game on real hardware? I've tested it out on Stella, and it appears to be OK (see screenshot below), but I'd like to know for sure that it works on the real thing. Need to make sure that the colors are similar to the NTSC version and that the speed is about the same as well. I've attached the PAL60 version below, although it's the same as the attachment a few posts up. Thanks! Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin
  13. Yes, definitely! Someone testing this on real hardware would be greatly appreciated! I tested the PAL60 version on Stella, and got the colors as close as I could to the NTSC version, but I have no way of testing this on real hardware.
  14. Here's the final digital version of the game, available in both NTSC and PAL60! I've also attached an updated draft of the game manual. Hopefully the game will be available in the AA Store by the end of the year! Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin Mr_Yo-Yo_NTSC_FINAL_DIGITAL.bin Mr Yo-Yo Game Manual_TEXT_DRAFT.docx
  15. OK, folks, I think this is it! I haven't heard back from anyone saying they've found any bugs in the game, so this will be the final digital version! I've made just a few minor tweaks and adjustments, most of which you probably won't notice. I slightly adjusted the difficulty of the highest levels to make them just a tad less difficult, I removed some unnecessary code, and I think I've fixed the one glitch that I did find. I've also created a PAL60 version of the game, and I've attached an updated draft of the game manual. If anyone spots any bugs, please let me know and I'll go back and fix them. Otherwise, I'll begin work on preparing this game for a cartridge release in the AA Store. The cartridge version will include a couple easter eggs not found in the digital versions attached here. Otherwise, the game play will be the same. I may do a high score patch type of thing for those who find the easter eggs, but I'm just at the start of that whole process and don't want to commit to anything quite yet. I'm hoping the game will be available in the AA Store by the end of the year. Thanks! Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin Mr_Yo-Yo_NTSC_FINAL_DIGITAL.bin Mr Yo-Yo Game Manual_TEXT_DRAFT.docx
  16. Thanks! I still die a lot. I noticed that you can grab the ladder anytime by pushing up while on the middle gator without having to exit the sideshow. So if I'm not positioned right, or my timing's a bit off, I just grab the ladder and hang there until the gators shut their mouths again, then I resume collecting stars. My problem now is that I run out of bombs. I got up to 62 stars, and wound up on what I think are the back two trucks of the convoy. There's a drone inside one of those cars that you can bomb, but I can't get to it since I ran out of bombs much earlier in the game. I had 5 lives remaining, but had to quit as I got stuck on those last trucks with no way off. I'm not wasting bombs anywhere, so where do I find more?
  17. Crouch down and shoot it, then quickly jump as it deflects your bullets back at you (so shoot from a distance). Hit it with 5 bullets (and jump over the rebounds) and it blows up.
  18. Yes! Set up a brick wall, stand on top of that, and jump for the key. It's a crystal key, which acts as a master key and can open any door. I forget exactly where it is, but it's on top of a white car a little ways into the game. Watch the birds flying by. A group of 3 birds will fly by, then after that, a single bird carrying the key.
  19. Sure, that's fine. If you want to put together a quick condensed version for that, it's ok with ne.
  20. And here's the score to beat...😁
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