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DaveM

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Everything posted by DaveM

  1. Cool. I'll stop by there again over the weekend and stock up! I stopped by the other nearby store, and the carts there were dirty and overpriced. $4 for Combat? Really? Anyway, that first store had a bunch of cheap, clean ones, so I'll see what I can get.
  2. Al - I'm at one of the stores, and they have price stickers on the bottom side of the carts. Would these be too tough to remove?
  3. Ok, will do. If you don't hear from me by the end of next week, give me a nudge.
  4. It's not much to look at yet, but I have officially started work on my next game! I'll start a thread for the new game once I have something more substantial.
  5. Just saw this thread. Hey Al, if you're still in need of carts, there's a few shops in my part of the world that may be a good source. I could stop by sometime next week on my lunch break and see what they have.
  6. In anticipation of Mr. Yo-Yo's upcoming debut in the Atari Age Store, I decided to create a couple gameplay videos. One with text commentary, one without. Each video starts with a normal game, followed by a run at completing Level 9. Same gameplay on each video, just one has text commentary added to it. I wanted to do audio commentary, but I had a couple pipes burst in the house, and had some industrial-sized fans drying stuff out, and the noise from that ruined any audio recording I tried to do. I think the text turned out better than the audio would have anyway. I tried to include some info in the text commentary that I haven't talked about on this board before, so if you enjoy the game, I'm hoping you pick up some new info that might help you get further into the game. Anyway, here's the links: With text commentary... ...and without text commentary... As I mentioned earlier, we should have this available in the Atari Age Store relatively soon. I know Albert's a busy guy, and I'm not sure where he is on the whole process of getting the next batch of games ready, but last I heard, we're still on target. What I do need though, is an artist for the box, label, and manual art. If anyone's interested in doing the artwork for this game, please message me! All my other projects are now complete, so next week I anticipate starting on my next game. Hopefully it won't be too long before I have something worth posting!
  7. So it looks like we're still on target for a fall 2021 release in the Atari Age Store! I last talked to Albert a couple weeks ago, and he said he'd try to connect me to an artist that will take care of the box/manual/labels/etc. I think I'm going to forget about doing the high score patches that I had planned. It's a bit more than I'd like to spend on something like that, so I'll pass on that for now. Maybe we'll design a patch, print it up in the manual, and if you beat a certain score you earn the right to cut it out and staple it to your favorite jacket or something. As this is my first game that I'm trying to publish, I'm unfamiliar with this process. I'm anxious to get going on all this, but I also understand that things like this take time. I'm trying my best not to make a pest of myself. Can anyone fill me in on how this process works, and maybe pass along a little advice? As for everything else, my "non-Atari project" is moving along nicely, and now that the NBA Finals are over (dammit), I'm devoting more time to that and hope to wrap it up within the next couple weeks. As soon as that's done, I'll be starting my next game. I've got a lot of ideas for that written down, and I'm quite anxious to get started on it. Not sure how to get some of those ideas to work, but figuring that stuff out is part of the fun of this, isn't it? I'm just hoping it turns out to be a fun game. If not, I have another idea I came up with that I can work on instead, just in case.
  8. Looks like this will be during my lunch hour, so I should be able to make it!
  9. Yes, there's two patches, but it's 40 and 95 stars. There's an easter egg hidden in the game that gets you an additional 15 stars.
  10. I was afraid someone was going to ask that. It's just a little graphic design thing I do for my own amusement. Nothing for public consumption.
  11. OK, well, I think we're done! No one's come back to me with any other problems, and I've been testing the heck out of it, and it all seems good. So let's call the Apr 11 release above the final one. Naturally, since I "finished" with the game, I've had a whole bunch of ideas for stuff I'd like to add. But I'm pretty maxed out of the 8k I'm using already, and it's time I move onto something else. I'll save those ideas for a future sequel to the game. I've sent the release candidates (NTSC & PAL60) to Albert. These are the same as the above final digital releases, with the addition of 2 easter eggs. I understand that Albert's a busy guy, so I'm going to move onto a non-Atari project that's been sitting around for a year or so until we're ready to get started on artwork and whatnot for the physical release. I'm planning on doing a couple high score patches with the release. I have nothing definite set yet, but I'm thinking one will be your traditional high score patch (I'm thinking "Notely Rescue Squad Member"), and I think the score needed will be 150,000. That's about where you should be if you start from Level 1, and make it through to the end of Level 2. So, tough for someone new to the game, but quite attainable with some practice. Let me know if you think that's too easy (or too tough). The other patch will be a smaller supplemental one that you'll earn for completing Level 9. That will trigger one of the afore-mentioned easter eggs (as for the other easter egg, I'm keeping that a secret), and that'll get you the other patch. I won't be doing anything on this yet though until close to the actual release of the game, so I may change all this. Anyway, a huge thanks to those of you who have followed the development of this game and who have enjoyed it so far. I've been blown away by the support for the game and how many of you have said you liked it. I hope you consider purchasing a copy when it's available in the AtariAge Store, or if not, continue to enjoy the final digital release. And a nomination for the next ZPH Homebrew Awards would be nice too. ??? So, what's next for me.... As I mentioned, I'm going to work on a non-Atari project for a while, which I think should take me 3-4 months or so. After that, then I'll be starting on my next game. I'm sure I'll be posting about that when I have something playable (or more likely, when I need help). All I'm going to say about that game is... 2 player co-op. Oh, and it won't be another Mr. Yo-Yo game. Completely different idea for this one. THANKS EVERYONE!
  12. So it looks like we're just about ready! We've got one last little glitch to solve, and that's it. I was able to add a couple of easter eggs to the game, which will be in the cartridge version of the game. I've tested the heck out of it, and they're working as they should. More importantly, everything else is still working as it should after I added the easter eggs, so I didn't screw up anything in the process. Just curious - has anyone tried the 2-player co-op version? I'm wondering how it plays. I tested it out by mapping both controllers to the keyboard, so I could play as both players, so I know it works, but I haven't had a chance to try it out with someone else as it's intended. Very curious as to how the 2-player Co-op plays with two actual players.
  13. Fantastic! Looks like we're good! We'll go ahead then, and hopefully we'll have a cartridge ready for purchase in the AA Store sometime in the fall!
  14. Responded on the other thread. ? Thanks!
  15. Thanks. I'll make a note of that for future games. The way the code is currently structured, this would be too difficult a change to make at this point. The PAL colors are looking good! The NTSC colors are messed up, but I'm assuming that's expected from playing an NTSC format game on a PAL tv. If you could, just to make sure they're the same colors you're seeing on the CRT. Thanks!
  16. So guess what arrived in the mail today? ? Problem resolved! ?
  17. Thanks! Forgot about that thread. I should've checked it. That's good to know. I think I'm well past 2 weeks, but I'll go back and check.
  18. Is anyone able to help test out a new homebrew on actual PAL60 hardware? Just need to know if the colors are similar to the NTSC version, and the game's speed is good as well. I've tested it on Stella, and it looks ok there, but would like to get an actual hardware test before we start making cartridges. Thanks! If you haven't some across this game in the Programming forum before, I've attached both the PAL60 and NTSC ROMs below, as well as the text draft of the game manual. The original development thread can be found here: Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin Mr_Yo-Yo_NTSC_FINAL_DIGITAL.bin Mr Yo-Yo Game Manual_TEXT_DRAFT.docx
  19. Has anyone ordered and received their high score patch yet? I ordered mine a few weeks back, and haven't heard anything. It's no big deal, just $2 shipping, but I was just wondering if anyone has received theirs yet.
  20. Is anyone able to help test the PAL60 version of the game on real hardware? I've tested it out on Stella, and it appears to be OK (see screenshot below), but I'd like to know for sure that it works on the real thing. Need to make sure that the colors are similar to the NTSC version and that the speed is about the same as well. I've attached the PAL60 version below, although it's the same as the attachment a few posts up. Thanks! Mr_Yo-Yo_PAL60_FINAL_DIGITAL.bin
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