Jump to content

winkdot

Members
  • Content Count

    192
  • Joined

  • Last visited

Everything posted by winkdot

  1. Actually I wonder if any of these will run on the JAGSD!
  2. winkdot

    The Goons

    I tried the repetition restrainer method but never got it to work well. Not sure why. Likely me. So I did some more adjustment to how I was doing it. Version .06 has this change. As always it is in the first post. Let me know what you think.
  3. winkdot

    Doom Patrol

    Thanks Chewy. Glad you enjoy it. Makes the time doing it worthwhile!
  4. Good Job. Really like this. Sound is nice. Just feels good playing it.
  5. winkdot

    The Goons

    Thanks guys will take yet another look.
  6. winkdot

    The Goons

    Thanks for testing it! Is is good enough?
  7. winkdot

    The Goons

    Version .05 Changed goon death so he shows what hit him Once again increased the debounce for the up and down movement. Let me know if it's better for you.
  8. winkdot

    Shark Jaws +

    05 update Some minor graphic changes
  9. winkdot

    The Goons

    Version .04 Changes to some enemies. A bit of code cleanup. Special thanks for info from Muddyfunster
  10. Update - Harmony attempt. update 1.0 harmony - it runs slower. If you do not use the harmony to play I don't think you want this version as it runs slower. I don't have a harmony so to test I have been putting breaks for scan lines.
  11. Nice! That 7800 version of Baby looks great. Bob always does superior work. Iesposta, saw your name in the credits. Did you do the sound?
  12. winkdot

    The Goons

    Version .03 Did some level balance changes. Added a castle to each level - Avoid them.
  13. I used to have a real Baby Pac-man machine. Loved it but it has a special board in it that's sorta one of a kind (Vidiot! currently about $500 or so). It's complicated machine. I figured the board would fail in time so I ended up selling it. Have not seen the baby-pac man on the 7800. That sound great. Is it still a WiP? I never knew what I was getting into with Alien Pinball. The code in it is sort of crazy. Collisions were difficult and ball physics were hard (for me anyway). I put in gravity but overall it's just not right, just as close as I could get.
  14. RT, I would love to take a look at the code. You can PM me or post here if you like. thanks!
  15. winkdot

    The Goons

    Version .02 Minor graphics updates, tighter platform code increased up/down controls Faster movement left/right Give it a run and see if it works better. Thanks
  16. winkdot

    The Goons

    Thanks for the feedback. There is debounce there. I backed some of it off. Will look at it again.
  17. winkdot

    The Goons

    Thanks for the feedback Are you using a keyboard for control? I struggled to find the right lag for the controls. On my keyboard I learned to hit it just right (just a tap) but I don't think all keyboards respond the same. I need to try it with a joystick where it could be too slow. Love the people that make good tunes on the Atari, I'm just not one of them. Think some of it is the Atari is out of tune which sorta grates on my head. Some do amazing songs on the Atari and I respect their hard work though. I can fix the slow left and right though. Need to test that out. I had to remove some stuff because of scan line issues. There are routines that try and calculate placement of sprites so they are not placed into the same lane (they work most of the time), but it takes a various numbers of cycles to pick the right placement. Thanks for the feedback
  18. I just love pinball. I currently have eight pins at the house and enjoy everything about them. So I thought.. humm I need to try out the DCP+ Kernel for the next 2600 project and pinball should be easy.. (yea right). After much work and compromise Alien Pinball is what came out. Now I've come to the conclusion that this will never play like a real pinball. I tried all sorts of ball physics. Some were more realistic but the game play was no fun at all. Anyway this is what I ended up with. Please let me know what you think. Game Info: Starting in version 0.4 switch difficulty is active. Left Switch on B = Easy game Left Switch on A = Harder Game SWITCH A: Gravity is more of a factor Ball behavior is different Joystick up for both flippers is disabled. Wall hits are slightly different. The tilt is more sensitive. From title screen press fire to start. Version .9 I think I have fixed the scan line issues. If you have a harmony cart, please test it Pull back on joystick to pull spring back and press fire to launch the ball. Push left on the joystick to fire the left flipper Push right on the joystick to fire the right flipper Push up on the joystick to fire both flippers (in version 0.5 and up, this is only true if left difficulty switch set to Switch B.) Nudging the pinball can be done (version 0.4 and up). To nudge hold the fire button + up, down, left, or right. It is possible to tilt and lose your ball and bonus points. If you nudge too often it will tilt. At the end of game press fire to begin a new game. Scoring: Space Ship bumper point values - 100 - 200 - 300 (depending on their level). The moving space ship bumper when stationary - 5000 Hitting the right button will freeze the moving space ship for a time. While the ship is stationary the value is 5000. Spinner value - 50 - 100 - 150 - 300 (score depends on the level) Top rollover button value 500 per hit + 1000 bonus points After going over the rollover button at the top of the play field it will award a bonus point of 1000. The maximum bonus points held are 10. There is an indicator for the number of bonus points displayed. Bonus points are awarded at the end of a ball. The rollover button when hit will disappear but can be put back in play by hitting the right wall button. Once you get 5 bonus points, bonus values are doubled. Once you get 10, bonus points are tripled. Mother Ship pylon value - 1000 Space ship bumper and spinner values are increased by hitting both pylons on the middle space ship. When both are hit a ship is dispatched to protect the pylons from additional hits. This ship must be destroyed in order to hit additional pylons. For every successful completion of the pylon destruction an indicator will appear below the ship. Up to four indicators will be shown. On the fifth destruction of the pylons all bumper and spinner values increase, the play field will slightly change and the ship bumper colors will change. I have not placed a way to earn an extra ball yet. I'm thinking around 200k points but will see why you folks think would be a fair point value is. Let me know of any issues. I do not have a harmony cart but have put the code in for it to run on one. If anyone out there tries it, let me know. It's current form is NTSC only (sorry PAL). version .09 posted. I think I have fixed the scan line issues. See more information at http://atariage.com/forums/topic/235009-alien-pinball/
  19. New version posted. .09 I think I have fixed the scan line issues. I tested a bunch but there are so many different possibilities in the code I can't be 100 percent sure. If you have a harmony cart please test it. I tested with PC Stella with breaks set on and did not see any issues. Thanks
  20. The Goons You are a Goon on Goon Island and your tribe needs gold. Use joystick to move up and down and left and right. Collect gold for points. Also the number of gold chest you collect will take you too the next level. Avoid everything else as they will cause your death. You have three lives. There are 8 levels. Feedback is welcome! the-goons.01.bin
  21. winkdot

    The Goons

    The Goons You are a Goon on Goon Island and your tribe needs gold. Use joystick to move up and down and left and right. Collect gold for points. Also the number of gold chest you collect will take you too the next level. Avoid everything else as they will cause your death. You have three lives. There are 8 levels. Feedback is welcome! Version .02 - Minor graphics updates, tighter platform code increased up/down controls Faster movement left/right Version .03 Did some level balance changes. Added a castle to each level - Avoid them. Version .04 Changes to some enemies. A bit of code cleanup. Special thanks for info from Muddyfunster Version .05 Changed goon death so he shows what hit him Once again increased the debounce for the up and down movement. Version .06 Updated the player movement the-goons.01.bin the-goons.02.bin the-goons.03.bin the-goons.04.bin the-goons.05.bin the-goons.06.bin
  22. I had some odd bank switching going on. Thanks much for looking!
  23. This is driving me nuts!!!! Just removing a group of REM statements causes invalid instructions. Put them back and it fixes it. How does that make any sense????? Starting to think Stella 6 is badly broken.
  24. So is the symptom of under cycling a black screen?
×
×
  • Create New...