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winkdot

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Everything posted by winkdot

  1. i will send you a PM the next time I get it. Sometimes moving the code fixes it. Weird
  2. No semicolons but there are lots of colons between statements. Is that also a problem?
  3. Have not looked at it yet.
  4. Get this sometimes even when changing code that is not being executing. The invalid instruction appears in Stella (6.) when running the program. Don't get it. Anyone else get this error?
  5. Thanks much! Gives me something to chew on. I have not started a game that would use this currently so I have nothing to share yet.
  6. Finally got to play this one. Very nice! I even landed once Keep working on this one, I thought it was very fun. I missed it on last nights video ( I was late). You have to give me a clue on your collision detection on NUSIZ sprites... please
  7. Thanks, I need to do more testing but that seemed to do the trick. I have not played it yet but your new game looks very nice. Looking forward to it. The game I'm currently working on has been a fight all the way. Hope it's worth it.
  8. I think I must be. Oh on another subject I'm using your SFX engine (love it, great job!) but I have an issue with it (or something else) I can't figure. At times it gets sound stuck on and I'm just not sure what in my code is causing it. Ever heard of that before?
  9. Likely doing too much. I have not used the title screen kernel.
  10. No idea Jeffjetton. Wasting cycles fixed the issue for me. I have seen this multiple times sense the release of 6.0 but I never saw it before that. Not sure what the generated code is. A simple PFCLEAR fixed it. Does that generate a WSYNC?
  11. Yea, big PAL world, I just don't know anything about it. I introduced code to waste cycles to get around it. Anyway something changed there because I never saw this in earlier Stella releases.
  12. Thanks but this seems like a bad workaround. There has to be a better way. Stella should perform the set tv ntsc and not try and to get in the way. I don't know much about PAL. Should I increase frames to defeat this issue?
  13. Don't get one. At times when testing coding Stella runs the code and thinks it's PAL. I have the following sets; set kernel DPC+ set tv ntsc Anyone else seen this? Driving me nuts.
  14. winkdot

    Shark Jaws +

    Awesome!!! AWESOME!!!
  15. winkdot

    Shark Jaws +

    I really can't think of anything else to put in it right now.
  16. winkdot

    Shark Jaws +

    Thanks much. I never played the arcade game. Never saw one. I did play it on Mame. Don't remember any sound. Not sure why they didn't make a 2600 version. License problems? Jaws time had passed? So So game play appeal? Likely will never know.
  17. winkdot

    Shark Jaws +

    Thanks. Will never look as good as your Tyre Trax game. That is one beauty of a game and really fun to play. Looks like you have figured out the location of sprite collision with NUSIZ on. I need to figure that out. I have an oxygen warning if you get so low at the oxygen bar currently.
  18. winkdot

    Shark Jaws +

    .04 update Some code cleanup Minor graphic changes I added sound to the diver movement. Not sure I like it. Tell me what you think.
  19. winkdot

    Shark Jaws +

    Ha, Thanks! No not intentional. Would have been a good place for an Easter egg tho.
  20. winkdot

    Shark Jaws +

    OK, Ive been going crazy trying to clear the 262 red line in Stella. Finally i ran lots of commercial games under Stella 6.0. Everyone of them had the red 262 flash. Stella bug? This was at the initial load of any game.
  21. winkdot

    Shark Jaws +

    That's great man. Love the show. Hope to catch it. Should be solid scanlines now. Worked great on my Retron 77. Funny, it actually played beter on the Retron than it did on 6.0 Stella. Stella had blurring of some of the fast moving sprites. Little background on what this game this is based on. I have tried to jazz it up a bit. Of course it was never made for the 2600. Not sure why. Unable to secure license? So so game appeal? No idea. More wiki info: https://en.wikipedia.org/wiki/Shark_Jaws
  22. winkdot

    Shark Jaws +

    .03 update tiny graphics updates scanline 262 fixes (looked good to me. Tried it on the Retron 77 with no issues. Contains version .02 updates. I have removed version .02 bin because of issues.
  23. winkdot

    Shark Jaws +

    version .02 updates: Update is on first post. Added deadly coral tree - avoid Added puffer fish - this mad puffer will chase you. Avoid it. Code speedups and clean ups. Some graphic changes. I do not have screen shots of this version - If you want please post some.
  24. Merry Christmas! This game is loosely based on a very old arcade game called Shark Jaws. Released by Atari under the name of Horror Games, originally released in 1975. I added stuff to it, thus the + You are a diver that is trying to catch fish and avoid everything else. There is one life. If you die, you start over. After you catch 10 fish, a new level appears. Avoid the shark. Avoid the walls, they tear up your wet suit. Keep an eye on your oxygen, if it runs out, you die. To replenish your oxygen, go to the top, but avoid all walls. There will be a warning when you get low on oxygen. Avoid the Coral tree. Avoid the mad puffer fish. At a later stage a killer sub will show up, avoid it. If you find bugs, please post here. I did this pretty quick so there should be some. I realize the shark is not pixel perfect on collisions. Your advantage If you die, the fish will be easier to catch (for a while), it's random. Happy New Year!!! version .02 updates: Added deadly coral tree - avoid Added puffer fish - this mad puffer will chase you. Avoid it. Code speedups and clean ups. Some graphic changes. I do not have screen shots of this version - If you want please post some. .03 update tiny graphics updates scanline 262 fixes (looked good to me. Tried it on the Retron 77 with no issues. Contains version .02 updates. I have removed version .02 bin because of issues. .04 update Some code cleanup Minor graphic changes .05 update Some minor graphic changes I added sound to the diver movement. Not sure I like it. Tell me what you think. Good luck and have fun! shark-jaws-plus-01.bin shark-jaws-plus-03.bin shark-jaws-plus-04.bin shark-jaws-05..bin
  25. winkdot

    ORB

    Oh.. forgot.. I tested this on Stella (PC) and the Flashback 9 with success.
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