Jump to content

Bucket Brigadier

Members
  • Content Count

    72
  • Joined

  • Last visited

Posts posted by Bucket Brigadier


  1. Hey all,

     

    I recieved Thrust+ Platinum a few weeks back, but thanks to my thesis/finals haven't really been able to test it until just recently. I ran into a problem upon power up; the game starts, but then cuts out about a half-second into the start screen. I read through the manual and checked the switch settings. Making sure it was set to NTSC and not pause, I tried again. Nothing. I tried PAL just for the sake of it, it still projected the picture for a half second and cut. I'd estimate its broken, but is it possible I'm still doing something wrong?

     

    I've been testing it on my light-sixer.

     

    Thanks for any replies.


  2. Okay, I finally got some time and looked further into the issue; apparently, my CX80 is likely a model designed to be compatible with the CX22 and not the ST Mouse; so I'm guessing if I opened it, it would be missing some jumpers. Someone on here had the same problem ~5 years ago, evidentally. I probably need a CX22-compatible copy of the game. Thanks for the assistance.


  3. Well, I've read through some of the posts on similar issues, but haven't had any time to take any actions or troubleshoot yet; the week's been busier than usual. Thanks for checking up on me; the earliest I'll be able to make more progress is likely after Tuesday...confounded dissertation...

     

    Thanks again.


  4. Wow, I just checked the game info for MCTB; 3 NTSC variants. I'm guessing there is a mismatch somewhere, as you reccomend. The game cart says for CX-80 Trak-Ball. All of my documentation says the Trak-Ball I own is CX-80, and it is the all-black setup, rather than the CX-22's varied color set. Maybe it's a CX-22 game with CX-80 markings? Thanks again for your assistance.


  5. Good Afternoon all,

     

    I recently picked up a copy of Missile Command TB to use with my CX-80 Trak-Ball controller. Unfortunately, when I began play, the target pipper would not respond to the ball's movements properly; it would just jitter around the starting location on the screen. Initially, I suspected the Trak-Ball controller to be the issue. I checked to be sure it was pluged in completely to the VCS, then tried again. No joy, same problem. I then checked it against the original Missile Command and Centipede on "JS" setting and it worked fine. After trying the "JS" setting on Missile Command TB, and then with "TB" selected again, I still had no success. I'm guessing that the game's ROM might be bad? Anyone else run into this and find a fix, or do I just have to get a new copy?

     

    Thanks in advance to any replies.


  6. For me, technologically, it's gotta be Tomcat: The F-14 Simulator. The features built into the game I thought were quite amazing; especially for a console flight sim (landing gear, radar modes, weapon selection, et cetera; stuff you don't find in most modern console sims) and the fact that it was this advanced back in 1988!

     

    I am also quite impressed by Kaboom! Being that, it is such a simple concept, but the replay value is so great. If I have the time on some weekends, I can play Kaboom! alone for hours on end. Pretty impressive in my book.


  7. Great topic. I've slowly but surely been peeking interest with the VCS to my friends over the years. During breaks from college some of my buddies and I will get VCS tourneys going, usually Kaboom! takes up most of this time, though Space Invaders and Freeway rank up there too. Some of the funniest stuff that happens is when people watch us play Kaboom! as we hit levels 7 and 8. "How the hell can you do that?"


  8. Hey all,

     

    I've visited this site and the forums quite a bit but this'll be my first post. I'm currently operating 2 VCS's, one CX-2600 Heavy and a later CX-2600 6-switch.

     

    Just to add one more to the list, my Heavy's S/N is: 55274G

    It's an older model, hardwired to ch. 3.

     

    Have a good one.

×
×
  • Create New...