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About telengard

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  • Location
    Hudson, NH
  • Interests
    Classic video games and computers, music, drums, guitar, astronomy, electronics, board games, hacking/security, MIDI, programming.

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  1. Wondering the same thing, I work in cybersecurity so this always puts me "on guard".... I'm assuming it is for backward compatibility functionality.
  2. Thanks for the work that went into this, I'm in the Discord and I have a hard enough time keeping up with what is going on in there? Will this topic be updated each time there is a new weekly summary for those following it?
  3. Thanks for the info everyone. I have other joysticks to use (CH, Suncom, Kraft) but I liked how these look. Too bad they don't work so well, all 3 are now on a shelf until I can find some 150K pots.
  4. I did the update.avr first, with only that file present then did update.pld with only that file present
  5. It's working again! I re-did the updates in that order, and re-populated this new SD card and it is working fine now. thanks everyone!!
  6. Some progress, that error message wasn't lying. For some reason, it no longer liked the SD card I've been using all along, this is even after re-formatting it and putting the update.pld on it. I switched to a different one and both updates seemed to go OK (LED on for a little bit steady, and then off). The machine no longer has a black screen and the noise when turning on, but no option for FinalGrom99 even resetting the TI w/ the right button to ensure SD card reads are done.
  7. Oh geez, I didn’t realize that. I will try again doing that.
  8. Yes, single led blinking in that pattern (not LEDs, sorry). I did each step separately, removing the previous file first. When I did the update.xxx I just had the constantly blinking LED.
  9. Totally true, I may have not followed the steps perfectly, and yup it was working right before I did it. I had played a game of Car Wars and Wumpus. The steady blinking LED seems to be matching what the documents say for error codes, which is why I mentioned the SD card. I used the same SD card I use for my games, etc. #U1 (o)........(o).........(o)........(o)........(o)........(o) ... indicates a bad SD card reader, a bad SD card, or the wrong filesystem, These are the steps I did: Put the 1.3 avr file as update.avr on the SD card at the top level. While the finalgrom was powered off put the SD card in and turned the TI on. Waited a little bit and saw the blinking LEDs as I described. I then put the update pld as update.pld on the SD card at the top level and while powered off put the SD card in and turned the TI on. Waited a long time and the LEDs blinked like pretty soon after turning on. I tried this a 2nd time after cycling power to the TI and now I get a black screen with the high pitched noise when turning it on and the Finalgrom inserted.
  10. I unfortunately seemed to have bricked my FinalGrom99 today. I saw there have been firmware updates since I first purchased my unit and attempted to install them and now I just get a high pitched squeal when turning it on with the FinalGrom99 inserted. I followed the instructions and immediately saw the steady blinking led, which seems to be an issue w/ the SD card, I turned power off, and then on again and no longer working but still the blinking led at a constant rate. Are there any options available for me to fix this or have it repaired?
  11. Thanks for the info everyone! I have a 130XE with the multi rom so I will try this with the 800 osb os rom loaded. I hadn't heard of the Translator, will try that on my 800XL too.
  12. I'm using the version 1.2 VAPI image, writing that to a real disk and using on my Atari I cannot INIT a save disk. It shows "Working..." and does some disk activity for a while, but then just sits there. I've tried a bunch of floppies, all the same behavior, and I can format these and use them otherwise. I also tried doing the same in Altirra with a blank disk image and it behaved the exact same way. Has anyone that plays this game been able to create a save game disk?
  13. I 3 of these and all of them don't register in certain directions (usually goes out to about 212 of the full 255 when testing). Taking the joysticks apart, the total resistance of the non-working pots are less than the working ones (~133 ohms for working, ~122 not working, some even lower like 95). My CH Premium IIs do not have this issue at all once calibrated. Certain games seem to be tolerant of this, others like my favorite Loderunner, are not. Are these pots available somewhere? They'd need to have the same resistance value, shaft diameter/threading, etc. Or would a larger resistance value work, like a 150? Also, these joysticks are NOT fun to disassemble, tons of little mechanical parts, and a plastic nut shaft.
  14. I did this and it was absolutely clean as you mentioned: 0 missing sectors, 0 phantom sectors, 0 sectors with errors Glad to know my rig is OK. I'm surprised all of these disks I'm using are seemingly OK and are so hard to image. Guess there are some errors lurking in there. Is there a way to force the program to continue trying to ready dodgy/weak sectors, kinda brute force? thanks everyone for all of the great information/suggestions!
  15. There doesn't seem to be, it's just a preservation thing (although the my initial attempts at imaging haven't gone well).
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