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Everything posted by T2KFREEKER
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You know? For someone that just posted a post telling someone else to "Try Posting Something Positive", you sure are very negative all the time. On topic. The Jaguar would be a pretty cook system for a nice RPG. The system surely needs one as it seems that's one genere that the fans that are still here have asked for and never gotten. Closest you'll get is Towers II. This and the Bash and Brawler genre really got left behind on the Jaguar.
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Yeah, not the first time I have seen this from the company, They bashed it quite often in EGM when games like Rygar and Ninja Gaiden released and had to point out that there were versions of the games on the Lynx which were "Chunky and Clunky like everything else released for the system". Morons, all of them. I still can't figure out what a "Chunky" video game is unless it's with Peanut Butter. LOL
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My wallet is weeping at this news. Mine too, but it will be cool to FINALLY have something like this. Curt, it needs to have some kind of attachment too that will work as a Paddle so we can get some Breakout and Warlords going, please! Even if it's only a small knob that spins, that would so rock!
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Exactly what people need to understand. The Jaguar, while a cool little system, is not really capable of games past first generation Playstation/Saturn. Not to say that this is a bad thing though as I personally really love that stuff. I always thought it was sad that we didn't see more games with FMV Cinematics in them. Not saying I want more FMV Games though. Games with FMV cinematics, at the time, was pretty cool. Wing Commander III is a great example of this. Not saying that anything these days would be able to be done on that scale though, just from the cost standpoint alone! Still, realistically speaking, the Jaguar was illused in the 2D area and it would be nice to see more done for it.
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Uhm, just wow. I thought I was out there having three Lynx units!
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Well, it's been established that this wasn't really me. Yes, it was bad. And we're pretty sure it wasnt SH3. Yup. Sad really. Nothing better to do than stir up crap. Now, Back to System Shock. I don't want to be responsible for derailing someone elses thread.
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Well, it's been established that this wasn't really me. Yes, it was bad.
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Seriously? Man, you'd think that AtGames would have at least tried to put this into a portable. It really is what we all have been waiting for for so long. Indeed, I am always serious, except they added... Adventure II Aquaventure Backgammon (PS2 and Xbox Atari Anthology only) Championship Soccer (original name before they changed it to Pelé's Soccer) Combat 2 Fatal Run Frog Pond Hangman (PS2 and Xbox Atari Anthology only) Realsports Basketball Saboteur Save Mary Secret Quest Wizard Why didn't they add Atari Video Cube?! And took away... A Game of Concentration BASIC Programming Blackjack Breakout Casino Codebreaker Crystal Castles Football Math Grand Prix Millipede Quadrun Radar Lock Slot Machine Slot Racers Star Raiders Stellar Track Street Racer Swordquest: Waterworld Video Olympics Warlords Is there a list of all 60 games releasing on this somewhere?
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Now all we need is for a cart release of this. Would be nice to play it on an actual 2600 system.
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You are discussing a re-write and not a port - there is no way in hell the Jaguar could run a port of this game at anything even remotely resembling a playable speed. Okay, you got me there. I guess that System Shock could be rewritten for the Jaguar CD system. You are right.
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Man, I haven't seen anything Atari at the swap meet in forever. The one around here never has anything older than Playstation! Sucks!
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1.) Fast Food 2.) Warlords 3.) Centipede 4.) Ms. Pac-Man 5.) Haunted House 6.) Super Breakout 7.) Yars Revenge 8.) Adventure 9.) Berzerk 10.) Pitfall This actually was really hard to do! There are just so many great games for the 2600! How come there are no hacks? We need the top ten hacks as there are some really well put together ones like Venture II, Wolfenstein, and Donkey Kong Escapes!
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From what I remember, it never actually did anything at all. I could be wrong, but I think that's the story. Would have to ask Buddies for sure though. Been a long time on this one . . .
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Now this would be nice. I'd love to see this done and how well it would work out. I still like the calculator though too.
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This example is exactly why I doubt System Shock would be doable in a worthwhile manner. Doable, maybe, but a doable that's worthwhile? I think that should be the question here. The system requirements for Robinson's are less, and there is clearly less going on in the game, yet it still runs rather choppy considering the basic environments it has. Perhaps Robinson's could have been done better, but using that as an example, I'd hate to see how System Shock would run. Okay, but wasn't Robinson's Requiem running full on texture mapped polygons? Plus the fact that there was absolutely no help at all for the developers from Atari what so ever. The point I am trying to make here is that under the most ideal of circumstances, the game actually could have ran much better. I.E. had Atari given third party developers more support as well as a mixing of Gouraud Shaded levels with parts of it texture mapped, especially since the GS was more of what the Jaguar was designed to do. IWAR is a great example of what I am talking about. The game implements both Texture mapping as well as Gouraud Shading and the game looks very good and is smooth as silk. With so much more information out there on the Jaguar and programming, say someone was serious about doing System Shock, it seems to me that it would be more feasible to do now than it was then. Just saying. I could be wrong though.
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Right, there isn't slowdown in Pitfall. It relies on frameskipping when the system can't handle things entirely. It's certainly there in the US version, and I wouldn't doubt it's exemplified in the PAL release. It's particularly prominent on the water/waterfall stages. The best I can compare it to is like running a console emulator on an older computer that maybe isn't capable of doing so 100%. Rather than have everything run like it's treading through molasses, allowing frameskipping keeps the overall brisk pace of whatever game is being played, but in compensation of a smooth framerate. Everything has a choppier look and feel due there obviously being missing frames in this case. Now that I have the proper hardware and software, in the future I will do a side-by-side comparison video to lay this one to rest once in for all. Sounds good. I look forward to seeing a proper comparison on this. Nice indeed!
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Flashback is amazing. One of the best games in it's genre. As for slowdown issues in 2D side scrollers on the Jaguar. Yes, there is some on Flashback. Doesn't kill the game though. As for Pitfall, after a lengthy discussion about this over at another Jaguar related site, we came to the determination that this is only an issue in the PAL regions as switching to 50hz seems to have ill effects on the game. There are several people that have beaten the Jaguar version, myself included, that have never seen slowdown in Pitfall of any kind. If anything, I really enjoy the added and smoother animations and framerate of the game. Blackthorne is very much like Flashback. It has nothing to do with Delphine Software though. For those interested though, the game was created by Blizzard and the 32X version is downright amazing. It is more action based than Flash Back, as previously stated, but it is a damn fine game. Just as a note, yes the game is available on the SNES and GBA, but that's not necessarily a good thing.
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I have never considered JagChris a troll or accused him of trolling. I thought he brought up a valid counter point. I was gonna say . . . Of all the people accused of Trolling, Jagchris should be the last one as he is one of the few that kept the Jaguar section over here alive until the current resurgence. He did help make my point though. A dedicated console does things differently than a PC because a PC is running a bunch of other routines whereas a dedicated console is just that, dedicated to games. Trying to say that a home console can't run a game because it doesn't have the same specifications as a PC makes no sense. If anything, I would be more inclined to believe that a person who claims that might be trolling, as it were, especially when they "KNOW" due to the fact that they are a programmer, that the two are apples and oranges in the first place. Not saying that is the case in point, but just what could have been.
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I second this. Zaku is an amazing game and quite a bit of hard work obviously went into it. Hey, is there a possibility, even a small one, that there is a sequel in the pipeline?
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Seriously? Man, you'd think that AtGames would have at least tried to put this into a portable. It really is what we all have been waiting for for so long.
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Welcome to wherever you are.
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So, just so I get this clear, you are basing the limitations on what the Jaguar can do on what a PC can do? Reason being, there are several other games that were "Ported" from the PC to the 3DO that had huge needs from the PC side that the 3DO system itself wasn't close to being able to do, but the games turned out fine. I'm sure I don't have to explain the fact that a PC is obviously much different from a dedicated Video Game Console.
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You know, after reading all of this, the Resident Evil characters would look very interesting in Gouraud Shaded Polygons. And instead of the "Toning It Down" argument, if we are playing devils advocate here, why not just release it with a 4md RAM cart like the one that was released for the Sega Saturn? Could also work with the guys who did the Skunk Board and get a program running on that that would do the same thing.
