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Savetz

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Savetz last won the day on December 7 2017

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About Savetz

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    Stargunner

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  • Gender
    Male
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    Portland OR
  • Interests
    preserving Atari publications at AtariMagazines.com, AtariArchives.org, and Archive.org. Co-host of ANTIC the Atari 8-Bit Podcast.

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  1. Savetz

    AVGCart

    They hidden files *are* really there, MacOS creates them for some reason. I guess the bug, if you want to call it that, is that AVGcart doesn't hide them.
  2. Savetz

    AVGCart

    Bingo! OK, the trick on formatting on a Mac was: Disk Utility -> Show All Devices. Choose the SD card device (not just the volume). Erase: FAT, Master Boot Record. After it erases, copy in OSXEX and AVFPLAY and game files. There are a million stupid .dotfiles showing in the AVG menu, but that's because MacOS is lame, not AVG. Thanks! —Kevin
  3. Savetz

    AVGCart

    Huh. When using Disk Utility to format an SD card using FAT, it doesn't give me a partition option. \_(ツ)_/¯
  4. Savetz

    AVGCart

    Cards formatted FAT on my Mac (which is FAT32 I guess) aren't working. I found an SD card formatted in a previous life as FAT16, and have gotten a couple of games to run off of that. I even updated the firmware to the latest version. Do I have to so something special for ATR files? The while SIDE2 thing is confusing, and I don't understand if I need an _AVGCART folder because that is _not_ touched upon in the first post instructions.
  5. Savetz

    AVGCart

    I finally got my Atari set up after my move, and am trying to use AVGCART for the first time. I can't find any documentation. All I get is "Mounting SD card..." I formatted two SD cards (2GB and 8GB) FAT using my Mac. Threw some files in the root of each card (a ROM, a ATR, and a CAR.) When I boot the Atari, I just get "Mounting SD card..." I read something about an _AVGCART directory so I tried moving the images to that folder, but no change. Help? Also what do the two buttons do? Thanks —K
  6. My interview with James Hugard (jhugard) is (finally) published on the ANTIC podcast: http://ataripodcast.libsyn.com/antic-interview-377-james-hugard-neanderthal-computer-things -Kevin
  7. James Hugard, Neanderthal Computer Things http://ataripodcast.libsyn.com/antic-interview-377-james-hugard-neanderthal-computer-things James Hugard was co-founder of Neanderthal Computer Things, a company that created just one product. "810 Turbo" was a hardware conversion board for the Atari 810 disk drive that promised true double density storage, and faster data reading and writing. The device, released in 1983, could be installed inside your 810 disk drive with "no jumpers, no soldering, no extra box." It cost $295. James wrote the firmware for the device. Check the show notes for links to the 810 Turbo Manual and advertisement, photos of the board, and a lively discussion on AtariAge (in which James has answered some questions and added more commentary.) This interview took place on June 7, 2019. ALSO: In this AtariAge thread, James has answered some questions and the AtariAge community has reverse-engineered the firmware, and is working on creating replica 810 Turbo devices.
  8. Dennis Zander: Artworx, Hazard Run, Strip Poker http://ataripodcast.libsyn.com/antic-interview-376-dennis-zander-artworx-hazard-run-strip-poker Dennis Zander was one of the founding partners of the software publishing company Artworx. He programmed a number of games and educational titles, including Hazard Run, Rings of the Empire, Monkeymath, Giant Slalom, Intruder Alert!, Monkeynews, and others. He collaborated with Roger Harnish on Artworx popular Strip Poker game. This interview took place on June 13, 2019. In it, we discuss Art Walsh, whom I previously interviewed.
  9. Bruce May, Unreleased Magic Castle Game http://ataripodcast.libsyn.com/antic-interview-375-bruce-may-unreleased-magic-castle-game In 1982 Bruce May created Magic Castle, a game for the Atari 800 computer. He finished the game but was unable to find a publisher for it, so hardly anyone played it. In October 2019 he sent me scans of his original documents regarding Magic Castle: his design notes, and even rejection letters from the three companies that he submitted the game to: Catalyst Technologies, Avalon Hill, and Origin Systems. He hasn't been able to find the floppy disks with the game, but he does have printouts of the source code — which he also scanned and sent to me — so it could potentially be resurrected by the Atari community.
  10. Atari Telephone Directory 1984-01-23 a great reference list of office addresses and employee names, scanned by me and courtesy of Kevin Lund https://archive.org/details/ataritelephonedirectory/
  11. I'm back on my bullshit! Bruce Irvine, Atari VP of Software http://ataripodcast.libsyn.com/antic-interview-373-bruce-irvine-atari-vp-of-software Bruce Irvine was Atari's Vice President of Software — heading the company's new computer software division — from September 1980 through approximately July 1982. Among other responsibilities, he oversaw Atari Program Exchange and the opening of Atari "software acquisition centers." After leaving Atari, he co-founded Mindset Corporation with Roger Badertscher. This interview took place on November 7, 2019. In it, Bruce mentions Steve Gerber, Fred Thorlin, Dale Yocum, and Manny Gerard, all of whom we have previously interviewed. Wolfgang Burger, President of Atari Bit Byter User Club http://ataripodcast.libsyn.com/antic-interview-374-wolfgang-burger-president-of-atari-bit-byter-user-club Wolfgang Burger is the president and a founding member of the Atari Bit Byter User Club, the world's largest user group dedicated to the Atari 8-bit computer. The group was founded in 1985 in Herten, Germany. Today, the group has about 500 members from around the world. The group's quarterly magazine — still produced on an Atari computer — is almost certainly the longest continually published computer magazine anywhere. This interview took place on August 28, 2019, during the Fujiama Atari conference in Lengenfeld, Germany. Wolfgang doesn't speak much English, and I don't speak any German, so Roland Wassenberg provided real-time language translation.
  12. I finally copied this software to Internet Archive: https://archive.org/details/AtariKaratekaDevelopmentDisks
  13. In 1989 a man named John Kelleher created MANUS, music notation software for the Atari 8-bits. He no longer has the software (do you?!) but he sent me a scan of the manual and some memories about it. The manual is at https://archive.org/details/MANUS/ He told me: "Never clean out your file cabinets. You might come across ridiculous, embarrassing things like the manual to MANUS. (The disks with any actual Atari programs, of course, are long gone). Feel free to share this reflection and/or the manual as you wish. Non-exclusive license to distribute universally, blah blah blah. This was 1989. I had a 3-year-old and a 1-year-old on my hands all day, every day. I can't imagine what possessed me to do this project, or how I managed it. I think I wrote the entire music editor in BASIC. Unbelievable. Today, looking at the "GUIDE TO MUS.FNT SYMBOLS" (q.v. in the attached), I suddenly remembered that this How-To had been inspired by Edward Tufte's "The Visual Display of Quantitative Information," which I had read and greatly admired. That is, if you look at the GUIDE, you'll see that (inspired by Tufte's examples) the keystrokes to make the musical symbols (like the treble clef, for example) are laid out right by the symbols. Few words, much information. I'm changing diapers, preparing meals, taking them to Sea World and/or the Zoo every single day, and doing this? Did I have a good time? With them, Yes. With this? I don't remember." John also wrote a program for the Atari 1020 Plotter called CURSIVE, that would plot whatever you wanted in a nice cursive font. Example here: https://archive.org/details/IO_Connector_1986-12 ... this program also seems to be lost to the ages. —Kevin
  14. ijor: PAC-MAN_Source_Code_Macro_Assembler.zip is the original source code.
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