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Big Player

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About Big Player

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    River Patroller

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    Overrated 70's dinosaur
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    Cincinnati, Ohio

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  1. A trackball could work for movement but, as Cafeman said, it would be exhausting because you almost never want to stop firing. Your fire will not harm the humans. One time to stop would be if there is only one killable enemy left on the screen but still humans left to save. Rolling the ball constantly would soon get tiring. And there are times when you need to fire quickly in multiple directions. I can't see that trackball handling that well. But give it a try, maybe it will work for you. With the Champ Games version, I found that I like reversing the controls and moving with my right hand.
  2. The last time I played the arcade version was two years ago at Musee Mecanique in San Francisco. I played three times and got a lower score each time. 25,000 was my lowest score, if I remember correctly. I've been playing this version until 3:00AM tonight. What a great version of the game. It seems to capture pretty much everything from the arcade. The movement is so smooth and the controls are tight. Using Stella, the control setup that I ended up using is one Atari Flashback joystick hooked up with a Stelladaptor and using the keyboard as the second joystick. I use my right hand to move with the joystick and my left to fire with the keys. It took some time to adjust to this but I think I'm doing better now. I'm playing on Novice and at one point, it seemed to get easier, with the humans worth big points each time. I tried to take a screenshot with Stella but just got garbled text on five tries. Do I need to change one of the settings on Stella? I had to take a picture with my phone. I hope the file size isn't too big.
  3. Ha, you took a while to respond, so I was worried the ARM-haters had got to you.🦾 I am now a software developer. Really new, started my first job 3/2/20. What a time for a career change! But it sure beats accounting. Right now I have my hands full learning every for my job but I hope one day to use this new technology to make a 2600 homebrew.
  4. This looks great. Are you using the ARM processor? Asking for a friend.
  5. Christmas 1981. I got Asteroids and Dodge Em. The next day I got Freeway because the video store near me had an after Christmas sale. Both Freeway and Kaboom were $14 each. The big twist: I had asked for an Odyssey 2, so I was surprised Christmas morning with the 2600. Now it wasn't a complete shock because I went back and forth between telling my parents I wanted a 2600 or an O2. But my final decision had been the O2. And one time of many when my parents made a better decision than I did. It just hurt my ego a bit that it was video games, which I though I knew more than they did.
  6. In Sky Jinks, the shorter game options 1 and 2 can last less than a minute.
  7. I had one of those decals. I can't remember if I sent away for it or not. It seems like I did. Good way of getting market research information by Mattel.
  8. That is an interesting article. The big part is that these two researchers are baffled by the logic behind Entombed's maze generating algorithm. Have any of the homebrew authors or anyone else who disassembles 2600 games taken a look at Entombed's code? If so, is it doing anything special when it generates the maze?
  9. This is damn impressive and it's still a WIP. I was about to post a long rant about how this game is so addicting but ultimately frustrating. I could not break 100 points after lots of play. Most of my time during game play was spent watching what was happening and then make one or two moves, if there was even any option. I was going to say this game sure has low interactivity for being such a short game. But then I watched ZeroPage Homebrew's video and learned how to move across the 2 block gaps. Thanks a ton James and Aerlan! This really changed everything. The game is still difficult but my frustration from having a limited number of moves went away. As you can see below, I'm doing better now. For those of you who don't know how to get across 2 block gaps, the time stamp for the explanation on ZeroPage's video posted above is 40:20.
  10. They are playing the game right now on Zeropage's Twitch stream. Link in the first post in this thread.
  11. You should see how smooth the animation is. The scrolling star field, wow! Yes, I brought myself out of hibernation for this.
  12. I'm still waiting for that serving of crow.
  13. Here is the text under the that table. I was hoping someone could explain to me the bar with Double Dunk. And here is extended data table 2:
  14. Here is a link to a preview of the paper in Nature. Nice graph there listing out the games. http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html#access Here is the Breakout video. https://www.youtube.com/watch?feature=player_embedded&v=cjpEIotvwFY
  15. Have you tried playing the game with both difficulty switches on A?
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