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Big Player

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Posts posted by Big Player


  1. I like the original labels better for the screenshots as well. Also, back then, when I desparately wanted to own every Activision game, all they had was the original labels. First time I saw any different ones was when I got my Space Shuttle cart, which had this strange white label.

     

    I do like the fact there is less actiplague with the blue/white labels. :)


  2. One thing happened while playing, I'm not sure if you could call it a bug. I froze one of the tanks in the upper-right corner, right where a new helicopter appears. I got killed and then, the program was stuck in an endless loop. A new helicopter appeared on top of the tank and then would instantly die, again and again.

     

    I hit reset to get out of it.

     

    I guess another way around it is to make sure not to freeze any tanks in the upper-right corner. :D Or don't get killed if you do.


  3. From Cujo by Stephen King (1981)

     

    Charity nodded, not terribly surprised.  She was glad that Jim had suggested they make the call from his office, which was downstairs and off the "family room."  The family room was soundproofed.  There were shelves of board games in there, a Panasonic large-screen TV with a video recorder and an Atari video-games setup attached to it.  And standing in one corner was a lovely old Wurlitzer jukebox that really worked.

     

    This is a description of Brett's Aunt's home. (Brett is the boy who owns Cujo.) She was married to a well-off attorney and King is a master of using a few details to show, rather than tell this.


  4.  

    Sometimes you only find bugs by searching for unrelated bugs, so thanks for the help!

     

    No problem. The game is very addicting. I'll keep playing it and let you know if I find anything else.

     

     

    BTW, Big Player, is the man in your avatar Ken Uston, the gambling and video gaming veteran of the early 1980s that wrote "Mastering Pac-Man"?

     

    Yes, it's the cover of his first book, The Big Player: How a Team of Blackjack Players Made a Million Dollars. I'm a huge fan of the late gaming genius.


  5. It's entirely possible the computer was going alone. :dunce: That could be why I lost so many games to that dumb guy. Boy, I'm sure making Ohio State proud. (They may take the Cum Laude off my degree as well. :roll: )

     

    I'm using version 1.54 of Z26 in Windows 98. It's the NTSC rom. The screenshots are in PCX format, so I can't attach them yet. But looking at them, it looks to me like the computer was going alone.

     

    Beer + Euchre = good

     

    Beer + play testing = bad


  6. Hey, I graduated from OSU on August 31, 1992. Go Bucks!

     

    Of course you can't play Euchre without Beer. It's why you have two hands, one for the cards and one for the beer.

     

    How to say Euchre in 3 syllables? EEE-youk-ra! :roll: The guy was not the sharpest knife in the drawer and he mangled the english language in other colorful ways. He only lasted 1 and 1/2 quarters before he dropped out, which pisses me off all the more that I lost quite a few games to him. :D


  7. I love this game. I did minor in Euchre at Ohio State. :D (Snider-Man, are you a buckeye as well? 8) )

     

    I did come across a bug or glitch. Occasionally, one of the computer opponents played card is not displayed. The trick is played out, but I can't see what card was played. This happened three times in the course of a half hour session and on both the left and right side. I'm playing this in Z26 and tried to get a screenshot of it, which I will post if I can.

     

    Now, one thing I would really like to see in this game:

     

    Some type of sound effect or music when you get euchred.

     

    This guy in college always used to yell "euchre" and stretch it out to three sllyables. It pissed me off because I always seemed to be the one getting euchred. It didn't help that his partner always lead him by saying "What's the name of this game?" (We always play Screw the dealer)

     

    Great job on the game. :thumbsup:


  8. Great interview from one of the 2600 legends. Here's my favorite quote:

     

    A lot of Activision's early success came from the group synergy within the design lab. While we each had our own game project working, we would also kibbutz on each others' games. That way each game had the flavor of its designer, but benefited from the vision and experience of the entire group. None of the games would have done as well without that cooperation.

     

    One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge. That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did. But most of the help came in much smaller details - things so small that taken individually you would never notice. It was the sum total of all the feedback and suggestions that polished the games to a fine edge.

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