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jbanes

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Everything posted by jbanes

  1. I think someone did at least start this. I can't find them right now, but there were some alternative maps out there I found. One of the commentators mentioned that the maps did not appear to be from Mega Man 9, but a romhack designed to look like Mega Man 9. Presumably, the enemies were missing from the map because they had not yet been implemented. -- BTW, I updated the viewer with the Jewel Man upload. Zooming and jumping to tips should be smoother now. Let me know if you see any issues with the viewer or the maps themselves.
  2. I liked Mega Man X. I didn't like the series so much. Mega Man X was an incredible evolution for the Blue Bomber. A move forward that increased his abilities and gave him a cool storyline to run with. Unfortunately, that "cool storyline" went the way of the generic Anime and quickly eclipsed the series with its annoying aspects. Worse, the level design fell off like crazy. There simply wasn't the same inventiveness going on with the platforming. This made the whole series feel repetitive and boring. I have the Mega Man X collection (mostly purchased to appease my young son), but it's not something I pull out very often.
  3. You mean create a DHTML based Mega Man? That wouldn't be too hard. And can be done a lot better than sliding an image around like the little viewer I created. As it so happens, I did a bunch of experiments a few years back to create games with sliding areas like this. While it worked fairly well, it didn't take long for the CANVAS tag to come along and make my experiments obsolete. These days you can make a web-based video game fairly easily. e.g.: http://java.dnsalias.com/tetris/ (IE sucks, so that won't work in IE. However, you can preview my CANVAS-compatibility library at http://java.dnsalias.com/tetris/ie/. Just make sure you click outside the falling block area so that the keyboard events are read.)
  4. A friend mentioned a rather cool feature to me. After the video is complete, you can grab pieces of Youtube and throw them around using the built-in physics engine!
  5. Remember how Nintendo Power used to publish maps of NES games? i.e. The ones were they stitched together the screens to make a contiguous whole? Well, I recently bumped across an artist who was attempting to recreate these sorts of maps with Mega Man 9. After some negotiation, he allowed me to publish these maps. We\'re currently aiming to publish one map per day. So check back here daily for the latest updates. And if you\'re interested in helping to get the word out about this great work, please friend the WiiNode user on Digg and I\'ll make sure you get shout-outs about map updates. Happy gaming! List of Available Maps
  6. Go to the website, then click the (i) in the lower-right corner. Click on the "WWW" button and it will show you the address.
  7. Source: http://kotaku.com/5054772/jack-thompson-disbarred Can I get a 'W00T W00T'?
  8. Source: http://www.wiimedia.com/news/view/guitar_h...ard_200_blocks/
  9. Whoops! Sorry, I changed topics between paragraphs and didn't make it very clear. Harry Potter got a 7.8/5.0. Sorry 'bout that!
  10. I'm not sure if that counts. Blade Runner was more of a mythos game rather than being based directly on the events of the movie. Also, reviews are pretty mixed on this game. IGN gave it a 7.8. Good, but not great. Gamespot, on the other hand, nailed it to a cross with a 5.0.
  11. Before you shell out $20, ask yourself this question: When was the last time you played a movie-based game that was good? I think the last time for me was sometime around 1989. Back when Capcom still kicked ass at making platformers.
  12. Just be happy you're getting it at all. The game was supposed to be a Wii exclusive. Capcom appears to have changed their mind at the 11th hour. Had things gone slightly different, you would have had to buy a Wii! Mega Man 9 - $10 Wii to play Mega Man 9 - $250 DLC for Mega Man 9 - $8 Telling your friends that you just Whomped Wily on super-crazy-ultra-mega-stupidly-hard mode? - Priceless For everything else, there's MasterCard.
  13. If he changes to a rock at that size... well.... there would only be one response, wouldn't there? "INCOMING!!!!" Actually, it's not nearly as bad as it looks. Watch these videos to see how large our intrepid pink friend actually is.
  14. Well, you'd have to completely swap out the Galaxy Man background (too much detailed animation) and Tornado Man's background would look like crud after you finished down-sampling those colors. Perhaps just remove the animated aspects altogether. Galaxy Man himself would need to figure out a color, and Plug Man (not to mention Plug Ball Mega Man) would need to ditch the pink for a more purplish color. I'm sure it's *possible*, but the end result probably wouldn't be worth the trouble. Personally, I'm rather partial to the subtle upgrades. Jewel Man's stage, for example, looks absolutely GORGEOUS. If the NES could have done that, the marketing would have been "Nintendo does would Segain't."
  15. I can tell you from personal experience with the Mega Man X collection, 240p is NOT supported by Component cables on the Wii. If Nintendo released this game in 240p, the result would be disastrous for those with HD sets. While 480p would have been preferable(is it so hard to double the scanlines?) I still get an excellent signal out of my Wii. The graphics are extremely crisp to the point where I can almost make out too much detail. (We take for granted how much CRT blurring helped anti-alias graphics back in the day.) That being said, the NES was certainly not capable of the graphics used in this game. They did a good job of evoking the sense of NES-style graphics, but the bright blues and purples were simply not part of the NES's ruddy color palette. Plus, the flicker is nowhere near as bad as the real thing got. (Probably a good thing.) So I'm reasonably happy with the graphics. They look a lot better than anything my NES in the corner puts out.
  16. I downloaded the game off of WiiWare today. Suffice it to say, it's kicking my ass. And I already know the boss order! Honestly, I'm absolutely loving this. Not only is this game everything that made the originals great (including TONS of cheap deaths!), but it's so wonderful to have a vibrant community around these games again. I love these old titles, but sometimes it's hard to keep going after that 50 billionth death because you know that there's very few people who are going to care. "Old stuff, pops." But not with MM9. This title has shot straight up to the #1 spot on the WiiWare Channel in only one day! If that's not a record, I don't know what is! Which means that there are plenty of great folks to exchange information and tales with. People to actually impress with our game playing skills. (puffs up chest) God, it's great to be a classic gamer today! -- Oh, almost forgot. I made up a "Everything you ever wanted to know about Mega Man 9" set of articles. It has the game's background, information on the Item Shop, the list of upcoming DLC, the Boss Order, Robot Master Profiles, etc, etc, etc. Be warned, though! SPOILERS AHEAD! Mega Man 9 - Top to Bottom
  17. (Please excuse the extreme cuteness. Humor impaired and old fuddy-duddies may experience extreme symptoms.) Source: Kirby Flies over Alabama in Fluffy Pink Clouds
  18. That's not a problem. That's a SOLUTION. Either option is bound to be better than porting PS2 codebases. Whenever the Wii gets a PS2 port, it inevitably has crap for lighting, no visual effects, a poor interface, and just generally looks like something from the first generation of 3D games. If developers are forced to work with the Wii independent of the PS2, perhaps they can create something that actually matches the system's capabilities. (Fer' Christ sake, is it so hard to at least make it look like a GAMECUBE game?) Case in Point: Harmonix contracted out to make a half-ass port of Rock Band for the PS2. When it came time to create a Wii version, did they use the codebase that had networking, storage, and real-time 3D graphics? NO! They ported the crap-tastic PS2 codebase that used pre-rendered movies, had no networking, no storage, and lacked nearly all the features that made the game unique. If Harmonix had been forced to work from their 360/PS3 codebase, perhaps they would have actually implemented some of these features rather than laying blame on Nintendo, Activision, and anyone else they could use as a scapegoat.
  19. Awesome news! I hope he has a kiosk setup. While a bit on the hokey side, his work was otherwise pretty darn cool.
  20. Dino Crisis 4? Zack and Wiki 2? You sir, are my hero!
  21. I'm not sure that's entirely true. I did quite a bit of research when editing a story on AC:CF. It seems that there are quite a few improvements including: - Mii Support - Real-time Seasons (not clear if winter tracks to true winter or if it can get inverted with summer) - The addition of a common "City" area. Things in the city happen independent of your town. - Mii Support through upgraded Masks - Greater customization of the characters. (e.g. You can change attributes of the clothing rather than picking a specific piece of clothing.) - New activities to enjoy alone or with friends If you're burning out on the DS Animal Crossing, I somewhat doubt these features are sufficient to convince you of this new title. But if you're looking for more or skipped the DS title, then this game could be quite interesting.
  22. Yeah, right. Like 99.9% of the hardware released these days, the Hyperscan uses an off-the-shelf processor. Assemblers already exist for it. Even if they didn't use a pre-existing assembler, creating assemblers/disassemblers from a data sheet is easy. Call us when a) GCC can target the Hyperscan AND b) there's a set of APIs to manage the hardware.
  23. You guys know that the Wii already has support for USB Keyboards, right? It was added to the OS about a year ago. Anywhere the Virtual Keyboard might pop up, you can use the keyboard instead. Also, Internet Channel web games can be played using a keyboard if you really don't feel like playing Wii Remote or Mouse games.
  24. Sorry, what were you saying? I was too busy playing Super Mario RPG...
  25. It's the wheel. I didn't think about it when I first went looking for my copy, but that hunk of plastic complicates the supply chain and reduces the number of units that can be manufactured in a given period of time. (DVDs are cheap and easy to press in incredible quantities. Molded plastic wheels that require some assembly are not.) Combine the high demand for Wiis with a high demand for Mario Kart Wii and you've got a recipe for MK:Wii shortages. Obviously the shortages are nowhere near as bad as Wii shortages, but it may be somewhat troublesome to find MK:Wii. The good news is now that the shelves are well saturated with separately sold Wii Wheels, Nintendo can shunt more of the Wii Wheel production into making more MK:Wii copies. I think you'll find that shortages are a matter of course for any high-demand Wii hardware. Wii Fit is another common example of hardware that is nearly impossible to find due to the incredible demand.
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