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jbanes

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Posts posted by jbanes


  1. so I wonder how hard it would be to hack that into megaman 6.

    You mean create a DHTML based Mega Man? That wouldn't be too hard. And can be done a lot better than sliding an image around like the little viewer I created. ;)

     

    As it so happens, I did a bunch of experiments a few years back to create games with sliding areas like this. While it worked fairly well, it didn't take long for the CANVAS tag to come along and make my experiments obsolete. These days you can make a web-based video game fairly easily. e.g.:

     

    http://java.dnsalias.com/tetris/

     

    (IE sucks, so that won't work in IE. However, you can preview my CANVAS-compatibility library at http://java.dnsalias.com/tetris/ie/. Just make sure you click outside the falling block area so that the keyboard events are read.)


  2. Remember how Nintendo Power used to publish maps of NES games? i.e. The ones were they stitched together the screens to make a contiguous whole? Well, I recently bumped across an artist who was attempting to recreate these sorts of maps with Mega Man 9. After some negotiation, he allowed me to publish these maps.

     

    We\'re currently aiming to publish one map per day. So check back here daily for the latest updates. And if you\'re interested in helping to get the word out about this great work, please friend the WiiNode user on Digg and I\'ll make sure you get shout-outs about map updates.

     

    Happy gaming! :)

     

    List of Available Maps


  3. The Court approves the corrected referee's report and John Bruce Thompson (aka Jack Thompson) is permanently disbarred, effective thirty days from the date of this order so that respondent can close out his practice and protect the interests of existing clients. If respondent notifies the Court in writing that he is no longer practicing and does not need the thirty days to protect existing clients, this Court will enter an order making the permanent disbarment effective immediately. Respondent shall accept no new business from the date this order is filed.

     

    Source: http://kotaku.com/5054772/jack-thompson-disbarred

     

    Can I get a 'W00T W00T'?


  4. Just be happy you're getting it at all. The game was supposed to be a Wii exclusive. Capcom appears to have changed their mind at the 11th hour. Had things gone slightly different, you would have had to buy a Wii! :P

     

    Mega Man 9 - $10

    Wii to play Mega Man 9 - $250

    DLC for Mega Man 9 - $8

    Telling your friends that you just Whomped Wily on super-crazy-ultra-mega-stupidly-hard mode? - Priceless

     

    For everything else, there's MasterCard. :lol:


  5. I also noticed the slightly more vibrant colors. Flicker was less noticeable as I didn't recall that much flicker in the first two NES games (but geez there was a lot in the others). Still, with the proper set of color substituted, I don't see that the game still couldn't be reasonably doable on the NES.

    Well, you'd have to completely swap out the Galaxy Man background (too much detailed animation) and Tornado Man's background would look like crud after you finished down-sampling those colors. Perhaps just remove the animated aspects altogether. Galaxy Man himself would need to figure out a color, and Plug Man (not to mention Plug Ball Mega Man) would need to ditch the pink for a more purplish color.

     

    I'm sure it's *possible*, but the end result probably wouldn't be worth the trouble. Personally, I'm rather partial to the subtle upgrades. Jewel Man's stage, for example, looks absolutely GORGEOUS. If the NES could have done that, the marketing would have been "Nintendo does would Segain't." :P


  6. 3. Lack of Progressive Scan support

     

    This is extremely disappointing. Mega Man 9 only supports 480i, not 480p. The resolution of any US NES game is 256x240 and they all ran at 60Hz. This was the progressive scan of its day, and every console with a vertical resolution equal to or lower than 240 pixels displayed in 60Hz. As a consequence, the graphics look shaky and less distinct compared to the real NES output. A NES using composite output is superior video quality-wise with the Wii using composite output. Both the Gamecube and Wii are quite capable of supporting 240p as shown in The Legend of Zelda Collector's Edition and Virtual Console titles. I wonder whether this is the same on the PS3 and Xbox 360 versions of the game.

    I can tell you from personal experience with the Mega Man X collection, 240p is NOT supported by Component cables on the Wii. If Nintendo released this game in 240p, the result would be disastrous for those with HD sets.

     

    While 480p would have been preferable(is it so hard to double the scanlines?) I still get an excellent signal out of my Wii. The graphics are extremely crisp to the point where I can almost make out too much detail. (We take for granted how much CRT blurring helped anti-alias graphics back in the day.)

     

    That being said, the NES was certainly not capable of the graphics used in this game. They did a good job of evoking the sense of NES-style graphics, but the bright blues and purples were simply not part of the NES's ruddy color palette. Plus, the flicker is nowhere near as bad as the real thing got. (Probably a good thing.) So I'm reasonably happy with the graphics. They look a lot better than anything my NES in the corner puts out. :)


  7. I downloaded the game off of WiiWare today. Suffice it to say, it's kicking my ass. And I already know the boss order! :lol:

     

    Honestly, I'm absolutely loving this. Not only is this game everything that made the originals great (including TONS of cheap deaths!), but it's so wonderful to have a vibrant community around these games again. I love these old titles, but sometimes it's hard to keep going after that 50 billionth death because you know that there's very few people who are going to care. "Old stuff, pops."

     

    But not with MM9. This title has shot straight up to the #1 spot on the WiiWare Channel in only one day! If that's not a record, I don't know what is! Which means that there are plenty of great folks to exchange information and tales with. People to actually impress with our game playing skills.

     

    (puffs up chest)

     

    God, it's great to be a classic gamer today!

     

    --

     

    Oh, almost forgot. I made up a "Everything you ever wanted to know about Mega Man 9" set of articles. It has the game's background, information on the Item Shop, the list of upcoming DLC, the Boss Order, Robot Master Profiles, etc, etc, etc. Be warned, though! SPOILERS AHEAD!

     


  8. kirbyevent_9.jpg

    (Please excuse the extreme cuteness. Humor impaired and

    old fuddy-duddies may experience extreme symptoms.)

    David Young, Assistant Manager - Public Relations was just the man I needed. He was casually dressed and in good spirits. He was happy to be in Birmingham, Alabama kick off this event. Here, as with other Kirby locations around America, they were releasing environmentally-friendly Flogos of our pink puff friend, Kirby.

     

    What is a Flogo, you may be thinking? Flogo is a foamy, helium-filled, soap bubble formation made into an image by being screened through a large stencil. In this case, a Kirby-shaped stencil.

     

    David explained that the event is being held to commemorate Kirby's 16th anniversary. We watch the birth of the first batches of floating Kirby clouds.

     

    Source: Kirby Flies over Alabama in Fluffy Pink Clouds


  9. The Wii faces a huge problem in the future: The death of the PS2.

    That's not a problem. That's a SOLUTION.

     

    1. Continue to develop a separate version for the Wii.
    2. Try to work Wii support into the main development branch with the 360/PS3 version.

    Option #1 will result in greater financial risk, as there won't be a PS2 version to subsidize the expenses. Because of this, my guess is that most companies will go with option #2. This has it's own problems though, as the Wii version will be even more of an afterthought than it is now, meaning lots of bad ports on the horizon. Hopefully I'm wrong, but only time will tell.

    Either option is bound to be better than porting PS2 codebases. Whenever the Wii gets a PS2 port, it inevitably has crap for lighting, no visual effects, a poor interface, and just generally looks like something from the first generation of 3D games. If developers are forced to work with the Wii independent of the PS2, perhaps they can create something that actually matches the system's capabilities. (Fer' Christ sake, is it so hard to at least make it look like a GAMECUBE game?)

     

    Case in Point: Harmonix contracted out to make a half-ass port of Rock Band for the PS2. When it came time to create a Wii version, did they use the codebase that had networking, storage, and real-time 3D graphics? NO! They ported the crap-tastic PS2 codebase that used pre-rendered movies, had no networking, no storage, and lacked nearly all the features that made the game unique. If Harmonix had been forced to work from their 360/PS3 codebase, perhaps they would have actually implemented some of these features rather than laying blame on Nintendo, Activision, and anyone else they could use as a scapegoat.


  10. It's just the DS game again (with barely even any graphical improvements). As long as Nintendo continue to take the p*ss like this, I'm not buying. They're doing their console no favours at all.

    I'm not sure that's entirely true. I did quite a bit of research when editing a story on AC:CF. It seems that there are quite a few improvements including:

     

    - Mii Support

    - Real-time Seasons (not clear if winter tracks to true winter or if it can get inverted with summer)

    - The addition of a common "City" area. Things in the city happen independent of your town.

    - Mii Support through upgraded Masks

    - Greater customization of the characters. (e.g. You can change attributes of the clothing rather than picking a specific piece of clothing.)

    - New activities to enjoy alone or with friends

     

    If you're burning out on the DS Animal Crossing, I somewhat doubt these features are sufficient to convince you of this new title. But if you're looking for more or skipped the DS title, then this game could be quite interesting.


  11. Someone has already wrote an assembler/disassembler for it.

    Yeah, right. Like 99.9% of the hardware released these days, the Hyperscan uses an off-the-shelf processor. Assemblers already exist for it. Even if they didn't use a pre-existing assembler, creating assemblers/disassemblers from a data sheet is easy. Call us when a) GCC can target the Hyperscan AND b) there's a set of APIs to manage the hardware.


  12. It's the wheel. I didn't think about it when I first went looking for my copy, but that hunk of plastic complicates the supply chain and reduces the number of units that can be manufactured in a given period of time. (DVDs are cheap and easy to press in incredible quantities. Molded plastic wheels that require some assembly are not.) Combine the high demand for Wiis with a high demand for Mario Kart Wii and you've got a recipe for MK:Wii shortages.

     

    Obviously the shortages are nowhere near as bad as Wii shortages, but it may be somewhat troublesome to find MK:Wii. The good news is now that the shelves are well saturated with separately sold Wii Wheels, Nintendo can shunt more of the Wii Wheel production into making more MK:Wii copies.

     

    I think you'll find that shortages are a matter of course for any high-demand Wii hardware. Wii Fit is another common example of hardware that is nearly impossible to find due to the incredible demand.


  13. This is my first non-Atari console, so all the VC games (except ones I have played on the GBA, like LTTP) are new to me :)

    If I may say so, you cannot go wrong with Defend Your Castle. I have yet to hear a bad word about it. You may feel like you will need a cybernetic arm after a while, but you'll be having too much fun to care that your fleshy arm is about to fall off. :P


  14. Paper Mario

    Defend Your Castle

    Blazing Lazers

    Toki Tori

    Zelda: Link to the Past

    FZero or FZero X or Both

    Zelda 64: Ocarina of Time

    Starfox 64

    Wild West Guns (if you have a Zapper or gun peripheral)

    Pokemon Puzzle Challenge (only because the bastards won't give us Tetris Attack!)

    Star Soldier R (best played when you have someone to compete against; otherwise may feel too expensive)

    Lost Winds (short, but great!)

    Gate of Thunder

    Lords of Thunder

     

    Hmm... am I already over $50? S'pose I am. Feel free to pick and choose. It's all creme de'la creme. :P

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