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jbanes

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Posts posted by jbanes


  1. Story: http://www.wiimedia.com/news/view/club_nintendo_goes_live/

     

    Quiet as a mouse, Nintendo has launched their new Club Nintendo service that allows customers to earn "coins" for purchasing Nintendo products. Coins can then be redeemed for items like exclusive DS games, playing cards, Wii Remote holders, DS cases, and other Nintendo branded items.

     

    Points are earned by registering Wii games (50 points), DS games (30 points), or by purchasing Wii Shop items (10 points) after your Wii Shop account has been linked to your Club Nintendo account. Users may link their account under the "Settings" area of the Wii Shop channel.

     

    gamewatch_collection_1.jpg

     

    http://club.nintendo.com


  2. If Minter was smart, he'd port the game to WiiWare. Nintendo's release schedule keeps the number of games down and ensures that every game gets its chance the the limelight. Sometimes this leads to bizarre top sellers like Pong Toss (aka Beer Pong :roll:), but every game gets its fair chance.

     

    As a bonus, a lot of the players seem to be suckers for games with pretty graphics. Just look at how well the awful Gyrostar did! Terrible game? Yup. Great graphics? Yup. Chart topper? Yup. As a bonus, Nintendo pays heftier royalties than Microsoft.

     

    If Gyrostar can do it, so can Space Giraffe. ;)


  3. However, what would the benefit of such a thing be? I believe most virus creators due so as a means to get some sort of "Cred" out there in the hacker world.

    No one writes viruses for street cred anymore. Security "experts" occasionally write them as proof of concepts for "cred" in the security arena, but they almost never show up in the wild. (Unless some damn fool intentionally releases one of them.) Viruses are written these days for one purpose: to make money.

     

    Most viruses found in the wild fall under the category of malware or worms. Most of the malware does stuff like cause advertising pop-ups at seemingly random intervals. Obviously someone is making money off those advertisements. Worms are a bit more sinister. They are used to create large networks of "bots" that can be used for everything from spam to DDoS attacks. (DDoS attacks are a common method of blackmail. Especially when the company being blackmailed is of a shadier variety themselves. e.g. Gambling websites)

     

    So you're not going to see a Wii virus. And as I mentioned above, most attempts at viruses would be impotent unless the owner of the machine hacked his own machine to allow the virus greater access. Not exactly an ideal environment for a virus to thrive.


  4. Might sound like a dumb question but an answer would settle a arguement between a few people. Is it possible to get a virus on a Wii?
    It's theoretically possible in that a bug in the browser MAY be found that would crash the browser and run custom code instead. Realistically, though, it's impossible. The browser is a well-tested port from other platforms. It's doubtful anyone is going to find a flaw in its parser. Even if they did, the browser has no APIs to write to disk. Those APIs run in the IOS which runs on a separate chip from the PowerPC used by games and the web browser. Even if we assume that the virus somehow manages to write itself to disc, it still has to contend with no method of launching itself + encryption all over the place. The Wii only has the keys to decrypt software. A virus writer would lack the keys necessary to encrypt his virus in the first place.

     

     

    A friend of mine recently downloaded the Internet Channel on the Wii and he said "there is no way possible to get a virus on your Wii from surfing the web". He said Nintendo would NOT allow that to happen. Now I've known people to get a virus on their cell phone......so why not the Wii? Or am I wrong on this one? Any help on this would be great:)

    Cell phone viruses are a different beast. Cell phones are often open platforms which makes it possible (though thankfully not very feasible) to spread a virus.

     

    There is some fool that claims Nintendo sent him a message on his Wii that he was infected with a virus. Everyone figured that it was a friend sending him a prank message. Then he posted a screenshot and everyone saw that it wasn't a message at all. It was a memo. Which Nintendo cannot (and would not) send. After that, a few people felt that a friend of his might have messed with his Wii to play a prank on him, but most people came to the conclusion that this fellow was attempting to propagate a hoax.


  5. I have got Rock Band AC/DC live, which is supposedly based on RB2.

    The engine in that game is almost the same, but the drum support hadn't been added yet. Drum support for GH:WT drums was added in RB2, which will be available for the Wii on December 22nd.

     

    BTW, the GH:WT drums absolutely ROCK! When I was playing them on easy, it was just interesting. Not quite as cool as guitar, but interesting. Then on a lark I upped the difficulty to medium. Wow. What a difference that made! Suddenly I was rocking out like a drummer, whacking my drums at 60 bpm. Yet despite the fast pace, I was able to keep up with the beat and adjust to changes in the note pattern. I'm not quite five star material yet, but I am having tons of fun! ;)


  6. That's the one. Activision/Red Octane apparently thought that most players would be interested in customizing their guitars with the removable faceplate feature. Unfortunately, it didn't quite work out as expected and very few faceplates ever became available. Those that are available are usually for the 360/PS3 guitar and are not compatible with the special Wii revision of the guitar. (Which obviously has a hole for the Wii Remote.)

     

    I'd almost say I'm surprised that no one came out with a faceplate that allows you to punch out the right section if you're using a Wii, but I don't think there was enough support behind the idea to warrant even that. The next best thing to third party support ended up being the (inexpensive and far easier to manufacture) "skins" for the guitar.

     

    FWIW, there are a few faceplates on Amazon if you search for "les paul faceplate -skin". Unfortunately, none of them are compatible with the Wii guitar. :(


  7. The drums take a bit of practice before they become fun. The most important part is to learn to hit them like real drums. The temptation is to gently tap them so as not to damage your $200 investment. Unfortunately, you're never going to get into the drumming like that. You need to hold the sticks loosely and *THWACK* the drums a good one. You should get a deep (but reasonably soft) drum sound upon impact.

     

    If you play the drums any other way, you're never going to find the beat. If you don't find the beat, you're not going to get into the game. Worse yet, you'll never get past anything more than the easiest songs. Remember when you first learned the guitar and you couldn't quite make it through some of the songs on easy because the notes went to fast? Well, it's a bit like that. You have to find the beat and flow with it.

     

    Singing is easy provided you know the song and control your voice. It always sounds like singers on stage are really belting out a song with gusto and energy. Well, maybe some are. But most singers have neither the power nor the range to pull off such an impressive performance. Just modulate your voice to a comfortable octave and sing at a relatively low volume. If you emulate the singer a bit, you should be able to sing in no time flat.

     

    (e.g. "What I've Done" takes a very soft voice that moves up and down very little. Whereas "Eye of the Tiger" goes up and down all over the place and is a bit harsher. "The One I Love" demands that you hit two notes and sustain them. Which isn't nearly as hard as it sounds if you conserve your breath by singing at a lower volume. And "Hotel California" is a smidge harder than it looks on the surface.)

     

    Hope that helps. I'm still getting into the drums, but I can say that singing is one of my favorite parts of the game. Pick yourself up a good USB mic and try it out. :)


  8. With Atari's new management, I don't think we will see an Atari Flashback 3 from them.

    Indeed. I imagine most people don't realize how the new management would view Atari's assets. Creating gaming hardware as a toy is a low margin, high market volatility, high risk venture. Creating console games is a high margin, low market volatility, high risk venture. From a pure balance sheet perspective, pumping money into games seems to make more sense than creating new toy lines.

     

    Of course, the inherent foolishness in such a decision is that the Atari name is near valueless in the modern gaming market. In result, Atari would need to accept greater and greater risk if they wished to rebuild the brand from nothing. In the toy market, on the other hand, the Atari name is synonymous with classic gaming. There's a potential for quite a bit of growth there. Even to the point of using the toy market as a springboard for the more lucrative console gaming market.

     

    But execs don't see it that way. They have no "feel" for the brand. So they keep blindly pumping money into misusing and abusing a brand.


  9. If you can afford it, Atari2600.com is the most awesomest site on the internets. (So awesome that they deserve extra-awesome bad grammar. :P) If they said it's in the mail, it's in the mail.

     

    A word to the wise: If you're shipping via USPS, they're INCREDIBLY slow at updating tracking info. I've had it happen where I'll get the package before USPS even reports that it's been shipped! So for now, I wouldn't worry too much about it. Wait about 2 days after the expected delivery date, then contact Atari2600.com to see if they can track down your package. :)


  10. I can't even get past the second level! Anyone else managed to do it? This is where you have to chase that glowing icon of the turret from the original game.

    You need to stop and shoot the towers that are firing at you. If you take those out (while avoiding their fire), you should be able to make it through the level. Also keep a sharp eye out for power-up towers. I'm not sure what they do, but they probably help. :P

     

    As a result I can't even get to the third level of the game.

    The third level is a boss battle with a giant tank. It gave me a bit of trouble, but I eventually passed it by using the C-destruct to get a fresh spaceship when I began running low on invaders. (There's simply not enough time to deploy more invaders.)

     

    No point in downloading more if you ask me. Too bad too, I like the idea behind the game.

    I'm actually upset that I bothered downloading the game at all. The first level provided not more than a half-hour worth of entertainment. 15 minutes of that was spent on the boss! With all the space they wasted on voice overs, fancy credit screens, and other nonsense, they could have packed a few more levels in and made the game worth the 500 points I paid for it. As it stands right now, the game feels like a gyp.

     

    I do NOT recommend this download unless you plan to download all the DLC and thus approach it as a $20 budget title. Of course, there's no disc. I personally think that makes it overpriced at $20, but others may feel different.


  11. I'm just glad RB2 will support the GH III guitar because there's no way I'm buying anything more than the stand-alone disc of Rock Band 2.

    Oooo! That is good news! If RB2 ends up being compatible with the GH:WT drums, I'll also consider picking up a disc copy. (The Mic appears to be the exact same USB model between the two games, so no worries there.) Harmonix has a lot to apologize for, but this combined with RB2 DLC is a good first step. :)


  12. Has anyone tried the DLC on Guitar Hero:World Tour? I tried it for the first time today, and I must say... Harmonix ought to be ashamed of themselves. The GH:WT interface slickly downloads songs to your internal memory and even gives you the option of moving the song to an SD Card before saving it permanently. The SD Card transfer is very zippy (I'm still on Update 3.3!) and is done within seconds. When you want to play, the songs show up in the song list as "Downloaded Songs". Even when they're on the SD Card!

     

    Playing from the SD Card is also slick. There's no perceptible difference in load time. The song loads and plays as normal. Interestingly, the song comes with a new singer character (presumably a character-creator mockup of the original artist) along with new dance move animations for the character. e.g. On Electro-Rock the character did the robot for part of the song. Very nice.

     

    But what of this mythical hard drive that Harmonix DEMANDED from Nintendo before they could possibly implement DLC? As expected, it's complete bollocks. At ~250-300 blocks per song, the GH:WT songs reach the ~40MB/track that Harmonix insisted were too large. I do agree that they're large for the Wii's measly 2000 available blocks, but the SD Card support makes that problem disappear completely. Even with everything I ever downloaded on my Wii backed up on my 2GB SD Card, I still have over 10,000 blocks available to download songs to. The two songs I've downloaded so far take up ~500 blocks. The SD Card doesn't even flinch at that cost.

     

    And remember! That 250-300 blocks includes the song, the vocal track, the drum track, the guitar track, the bass track, a new character, and character animations. Which means that the song sounds, looks, and feels like it came with the game.

     

    If Harmonix had any decency, they'd own up to their misleading comments and apologize to their customers. The number of entities Harmonix tried to blame for their own failings is just despicable. At least they had the good sense to lower the price on the original RB game to $99. That doesn't make up for anything, but at least it better accounts for the loss in value the Wii version received during its downgrade to a substandard PS2 port.

     

    I'd get into all the other stuff that GH:WT does that Harmonix said was impossible on the Wii, but I'll save that for another post. :D


  13. I also can't answer the question regarding whether the DLC would have to be backed up as seperate chunks or what. But I would think that the way the DLC will work, is that the actual game executable is included on each DLC. Meaning that each one likely plays itself with just the mission content specific to that DLC.

    DLC is downloaded from inside the game, so it does not need the executable. In the case of Mega Man 9, all it did (apparently) was flip a switch to activate content already in the game. Since Mega Man 9 DLC is all I have and since the size of the DLC is so small, I haven't taken the time to look and see if the DLC is counted separately.

     

    I *think* that DLC is counted as a data file rather than a channel. Which would be in line with GH:World Tour's ability to play songs off the SD Card. However, it's possible that each game handles DLC differently.


  14. Is the game fun? Is it worth using up all my spare space to play it? I've been looking forward to this one but admittedly I don't know if I want to surrender all remaining space on my hard drive for it.

    WiiWare World gave it an 8/10:

     

    http://www.wiiware-world.com/reviews/2008/...vaders_get_even

    Space Invaders Get Even is a wonderful new take on the franchise. Reversing the roles was a stroke of genius. Blowing up buildings never gets old and it’s fun to be the bad guy every now and then. The cheesy voice-overs and ridiculous plot really just complement what is a very nice addition to the WiiWare service. The online leaderboards are a welcome addition too and will encourage you to push for the high scores. You just need to keep in mind that this is really a retail game which you can buy in instalments. The initial mission can be completed quite quickly, so to get the best out of this game we recommend setting aside an extra 1500 Wii points to buy all the content. 30 years later Space Invaders is still asking us to 'Insert Coin To Continue' and we're only too happy to comply!

    I haven't played it yet, but I do plan to. Since I have 600 points lying around (that doesn't fit nicely into any of the titles I want), I figured I might as well pick it up. If it's bad, I'll skip the DLC. If it's good, at least there's more game to buy. (I still think it's rip-off, though! :P)

     

    In a related question, if I download all the DLC but want to move it to my SD card to free up space for a separate game, does it all show up as one single game file or do I have to move each part of the game separately?

    I'm afraid I can't answer this one. Anyone else?


  15. I'm with you, but you can always buy a 2GB sd card for $5 incl. shipping, archive the wiiware games you aren't actively using, and then re-load them later on.

    $6, actually. (Since I presume he wants a MicroSD->SD adapter. ;)) And I agree with 128bytes. I have a cheapo SanDisk that I move my games to once I'm done playing them. Space is still tight on the Wii, but it's workable. Especially since some of the biggest games (e.g. Lost Winds, World of Goo, Zelda 64) have little reason to hog system space once I've completed them.


  16. Space Invaders: Get Even was originally going to be a disc-based game. Then Taito/Square realized that they could probably get more sales through WiiWare.

     

    Problem: The game is too big

    Solution: Compress the hell out of everything? (Pff. You wish.) No! Break everything into bite sized chunks and sell it as DLC!

     

    $5.00 + $5.00 + $5.00 + $5.00 = $20.00 * 0.7 = $14.00/copy

     

    Taito would have KILLED to get that sort of retail return. Instead, they get to entice users in with a "cheap" WiiWare title, then soak them three more times. Pretty sweet racket, but it will probably lead to a loss of trust in the WiiWare channel. :(

     

    * 70% is the royalty rate on WiiWare


  17. Is this like a timed sale or something? I don't see Boom Blox for less than $37...

    My understanding is that Amazon usually does deals by quantity. Once the quantity runs out at a particular price, the deal is over. Sorry if you missed it. :(

     

    BTW, No More Heros is also $15 and that deal is still going on. So anyone looking for that game can get it nice and cheap if they hurry. :)


  18. Amazon is kicking ass and taking names later with their Black Friday sale. Check out some of these prices:

     

    Boom Blox - $20

    de Blob - $25

    Perfect Shot - $8

    Wario Land Shake It - $30

    Cooking Momma - $15

    Lego Batman - $30

    Resident Evil 4 - $10

    Mercury Meltdown - $10

    Namco Museum Remix - $16

    Nights Journey of Dreams - $10

    Sonic and the Secret Rings: $12

     

    I managed to limit myself to three titles, but it was HARD. And prices seem to keep dropping. One minute Shake It is $50, the next it's $30. So keep a sharp eye out!

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