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jbanes

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Posts posted by jbanes


  1. As you've discovered, ESC gets rid of the menu. This is pretty common among emulators. What you need to do is configure your gamepad's "quit" button to hit ALT-F4. That should cleanly exit the emulator.

     

    Hope this helps!


  2. History says that repackaging a home computer as a game console pretty much never works.

    Case in point: Microsoft sunk billions into the XBox, and the unit never actually became profitable. The latest generation of the unit (the XBox 360) appears to be doing much better, but it's all custom hardware under the hood.

     

    The 7800 was the best bet, but Frogstar is right. The best the 7800 could have hoped for was a delaying action while Atari got a different system under way. Of course, if Atari had remained a household name, the Jaguar might have done better in the market. Not to say that it wasn't also poorly positioned...


  3. To me, "generations", equals the same developers working on their next game, with the knowledge that they've learned and improving upon what they've done in the past. It's the Super Mario, Super Mario 2, Super Mario 3 transition.

     

    Those are sequels. Generations are distinct differences in the games as the platform matures. For example, Super Mario Bros, Excite Bike, Metroid, and Kid Icarus were all first gen Nintendo games. (These are actually quite easy to identify thanks to their "pixelated" cover art.) Punch-Out, TMNT II, and Legend of Zelda were all later generations that sought to futher push the hardware beyond its humble beginnings. By the time that SMB3 came out, the games were already 3 or 4 generations down the line.

     

     

    That said, anyone know how much Atari invested in their 7800 development programs? My gut is probably almost nothing.

     

    The anti-nintendo pep-talk line at the end of the 7800 documentation doesn't inspire much confidence. :|


  4. I took a look through the code and don't see any obvious place where the ROM locations that contain the message could be accessed. It's possible that the program tried to hide the code that displays the message, but I am not sure why he would bother since anyone reviewing the code would spot the message very easily.

     

    Is it possible that it's a hidden code path? Astrosmash, as an example, was originally going to be an Asteroids clone. However, the programmer had been working on a game he thought was a lot more fun, so he hid it in the code. Mattel executives eventually got cold feet about taking on Atari, and thus the hidden game became the primary, and the primary became the hidden game. The jump instruction at the beginning of the cart is intended to route around the Asteroids code in all cases. However, there have been reports that the instruction sometimes fails during the unstable period during power-on. The result is that the Asteroids clone is occasionally accessable, but only by accident.

     

    Given the 101 ways it seems possible to glitch out the 7800, might this only execute by pure accident?


  5. Why a port of SMB?

     

    I think that many owners of the 7800 have an unconcious need to learn exactly what their system was capable of. Since Nintendo was the king of the hill at the time, most attempts at defining system power revolve around comparisons with the Nintendo. The Nintendo had a lot of games, but its specialty was platformers. Platformers, of course, are the very genre that are so amazingly under-represented on the 7800. Taking the situation to its natural conclusion, these owners look for a comparison between the de-facto platformer (SMB) and the 7800 titles.

     

    Or maybe we should look at games which were on both the 7800 and NES (i.e. arcade ports).

     

    I'm not sure what that would accomplish. The 7800 has precious few titles, and the ported arcade games were "old hat" by the time the Nintendo came along. Thus Donkey Kong and Ms. Pac Man may have been really good on the 7800, but no one is really interested. They were also good on the Colecovision and 5200, but the 7800 and Nintendo were next-gen systems. Owners wanted to see next-gen games.

     

    Things weren't helped by the Double Dragon port. The Gameplay on the 7800 may have been more intact than the Nintendo version, but the Nintendo graphics just plain looked better without sacrificing that much gameplay. Many gamers didn't even notice issues like the missing two player functionality.

     

    All in all, the 7800 was like the home computer of the age. The games were lots of fun, but just different than their console counterparts. Had the 7800 survived, it might have seen a port of games like Wing Commander, King's Quest, Sim City, Where in the World is Carmen Sandiego, R-Type, etc. Basically, all the games that had to wait for the Super Nintendo before being released on a console. Sure, some of those games might have required extra chipping, but I have no doubt that they could have been accomplished.

     

    (Did you know that the cart has a line to halt the CPU? Looking at the specs, they actually suggest disabling the Sally chip to run a processor in the cart! Perhaps the 7800 might had the FX chip of the 80's.)

     

    The keyboard addition would have furthered the console's home gaming abilities. More complex games like EGA Trek and Zork could have been produced.

     

    Personally, I've got an itching to port Xero to the 7800. The heavy sprite capabilities of the hardware would make a shoot 'em up like this a perfect match. :)


  6. (Note: The images appear to have attached in reverese order. So look at them from right to left.)

     

    I'm not an NES fan, but Scrapyard Dog really isn't SMB, and the 7800's hardware isn't really up to the task.

     

    I'm not really sure I agree. If we were talking a port of SMB3 to the 7800, then we might have issues. But a port of SMB should be possible, as long as you throw away the idea of tiling. The 7800 is good at sprites, so let's treat everything as sprites. If you look at the reference image (3x normal size), you'll see that SMB has a maximum of 16 sprites of 16 pixels wide on any given scanline. Most Mario screens tend to have a maximum of three or four lines of bricks/mushrooms that actually take up a significant portion of the screen. The biggest exception would probably be the block-mountain leading to the flag area at the end.

     

    Now if we deleted the decorative sprites (which are really tiles on the NES), we shouldn't have any trouble rendering SMB.

     

    The 7800 can't do a decent tiled background in 320-wide mode, so the NES offers 60% better resolution (256 dots instead of 160).

     

    And yet, if you look at the attached Scrapyard dog image, that's exactly what it's doing: 16 sprites across, 20 pixels wide, two colors per sprite. The result is very believable bricks.

     

    Further, while the Atari 7800 has more colors to choose from and can do better gradient effects than the NES, the NES can use more colors on its tiled backgrounds than the 7800 (which is basically limitted to 3+background).

     

    Granted, the Scrapyard Dog background does appear to be 2 colors instead of 3. Which means that an SMB clone might not look as nice. Using 2 colors as a reference, I've done a mockup of what a 7800 version might look like. All the colors might not be exact, but every sprite has been reduced to two colors. A realistic version would probably be able to either use more colors, or create sprites that would better make use of the colors available.

     

    Just my 2 pennies. :)

    post-8100-1143436010_thumb.png

    post-8100-1143436516_thumb.png

    post-8100-1143438938_thumb.png


  7. Oh, for a 7800 Wico stick...

     

    A Wico stick conversion would be tricky without doing some real frankenstein surgury on it, but I wonder if you could convert an Amiga Power Stick? These little buggers are extremely small, smooth, easy to grip, and (most importantly) have two buttons. The two buttons are merely for symmetry, but you might be able to rejigger it to use both buttons separately.

     

    Just a thought. :ponder:


  8. Tower Toppler. :)

     

    (List of obscenities deleted for the sake of the children. Won't someone please think of the children?)

     

    Thanks to that stupid cheat code, the Tower Toppler cartridge I purchased (new in the box!) showed the oddest sort of damage: It was stuck in the level-switch mode. No amount of switch flipping helped, either. I eventually exchanged it.

     

    I wonder how many new owners back in the day returned their cartridge because they accidently left the difficulty switch in the wrong position?

     

    BTW, if you like Tower Toppler, you're going to love this.


  9. A modern PC monitor can’t sync as low as a TV horizontal frequency. So you’d need an integrated scan-doubler or otherwise you’ll need a very old VGA monitor (such as NEC 3D). Scan doublers are not chip, and I’m not aware of any scan doubler that works correctly with overscans, no so rarely used in the 800.

    You'd probably need a scan doubler in addition to a scan converter. YUV output just won't look right on an RGB screen. That being said, a low-quality scan converter/doubler is not that expensive to build. It's the fancy interpolation doublers and hicolor converters that drive up the price. For a system that otherwise produces blocky images and low color, this isn't as much of an issue. :)


  10. 800 computer in a 5200 case

    footprint for vga out

     

    How is that supposed to work, anyway? Are you planning to run the GTIA's output through a framebuffer, or is the intent for modders to build their own signal converter?

     

    Personally, I'm a big fan of routing the signal through a framebuffer first. The TIA and GTIA were competent chips for their time, but the signal quality just doesn't look that good on the precision of a modern LCD screen. (Though surprisingly, some of the LCD TVs I've seen do an excellent job of filtering out any jitter in the signal.) Placing a framebuffer in the way would allow for a much cleaner TV signal to be produced without compromising the original chipset design. Of course, it might also increase cost (approx. an additional 64K of RAM, +/- extra timing crystals, and a more complex SOC) so I can perfectly well understand if you don't use one. :)


  11. Abstract

     

    This last weekend, my family and I hit the Game On 2.0 exhibition at the Museum of Science and Industry of Chicago. Given that others have shown interest in the exhibit, I decided to share my experience.

     

    Layout

     

    If you believe the hype, the exhibit is divided into 16 "levels" of fascinating information about the history of Video Gaming, covering everything from the old to the new.

     

    The reality is that the exhibit is all on one floor and is merely divided up by exhibit walls. There are no clear divisions between the "levels", though it's reasonably easy to say that there are about 5 main areas. Each area is lined with video games or video game systems, many of which have a controller available to play. Some of the arcade machines are behind glass.

     

    Section 1: Classic Arcade

     

    As you walk into the exhibit, you're treated to a visual feast of early arcade machines. To your right, you can see an original Space War machine (behind glass), a playable Vectrex version of Space War next to it, then a long line of arcade machines. These machines include:

    • Galaxian
    • Galaga
    • Bezerk
    • Ms. Pac Man
    • Missile Command
    • Space Invaders (With and Without Backdrop)
    • Asteroids
    • Dig Dug
    • Several more that I don't remember

    All the machines appear to be in good condition, and are highly playable. It's quite a treat when compared to the average, beat-up arcade machine. You really get a good feel for what it was like when these machines were new.

     

    To the left, there's an original arcade Pong machine, and a large projection TV for MAME. Pong is projected onto a screen so you can play using buttons for up and down. I'm not familiar enough with the actual arcade machine to know if we were playing the original or not, but I was under the impression that the original cabinets used knobs rather than buttons.

     

    I personally didn't get to play the MAME machine (my wife and older son did), but it was an impressive machine to look at. The projection screen towered a good 8 to 10 feet high as you played from halfway across the room. It seemed to be loaded with quite a few games as well. I saw visitors playing Galaga and a platformer I didn't recognize.

     

    Section 2: Classic Home Gaming

     

    Turning the corner, you find yourself bumping into the classic home gaming machines. The machines are lined up across the wall, protected by well-lit glass cases. In most instances the controllers are exposed to allow people to play. The first machine I bumped across was a Magnavox Odyssey. The two controllers (if you call them that ;)) were available to play table tennis, so my younger son and I tried playing. The machine appeared in good operating condition, but my son did have a little bit of trouble controlling his character. (For those of you who've never played one before, you can move the characters all over the screen. This includes the wrong side of the screen, and even off the screen. There's no scoring, so you pretty much have to enforce all rules and scorekeeping yourself.)

     

    The presence of the Odyssey seemed like a good sign. Unfortunately, things went downhill from there. There were a few Atari 2600 games (Freeway and Code Breaker? What the... ?), but the machines immediately jumped to home computers like the Spectrum and an Atari 8-Bit. Systems like the Channel F, Intellivision, Colecovision, Odyssey^2, etc, were all missing. The display then jarringly switched to Nintendo, Super Nintendo, Sega Genesis, and Nintendo 64 systems; none of which were visible. The only Famicom I saw (or rather, didn't see) wasn't even indentifiable by its controller. It had been replaced with a cheap, knock-off controller.

     

    There was also a system that played The Secret of Monkey Island (and had a picture of Guywood Threepbrush paper dolls next to it), but I didn't take the time to figure out what that system was. It may have just been a fancy, programmable mouse connected to a PC.

     

    Section 3: Current Systems & Popular Icons

     

    Rounding another corner, we came to an entire exhibit dedicated to the million and one iterations of Golden Tee Golf. Three older machines were behind glass, while the latest machine was available for play. Amazingly, someone was playing it. What is up with this game? :-o

     

    Also in this area was a shrine to Tomb Raider (mostly just pretty pictures), a Playstation running Tomb Raider, several XBoxs and Playstations, a PS2 Linux Development Kit behind glass, and a collection of all kinds of Pokemon stuff. We let the kids play Tomb Raider and an XBox motorcycle game before moving on.

     

    Section 4: Handheld Gaming

     

    Now this was kind of neat. Gameboy Advances were bolted onto a table along with Simon, Speak n' Spell, Game and Watch games, and "handheld arcade" systems like Alien Attack, Cavemen, and Super Cobra. The Cavemen system appeared to be inoperable, and Super Cobra didn't seem to do anything. Alien Attack worked, and was amazingly impressive for a backlit LCD game. The "fun" would probably wear off quickly for anyone who owned such a system, but it was definitely neat to try.

     

    Behind glass they had all kinds of classic handheld systems. The ones I can remember include:

    • Game Boy Color
    • Game Gear
    • Wonderswan Color
    • Atari Lynx
    • Neo-Geo Pocket
    • Atari Touch Me
    • Arcade Frogger
    • Arcade Donkey Kong
    • Arcade Pacman
    • Vectrex

    The "arcade" handhelds were the portable LCD games that look like miniature arcade cabinets.

     

    Section 5: Specialized Gaming Systems

     

    By the time we had gotten to the last section, we just weren't that interested in waiting in line for the more modern systems. There was a Flight Simulator of some sort that was out of order (complete with joystick, rudder, throttle, and a bazillion other controls) and several other modern systems. Our time was running out anyway, so we left to take the kids for some Ice Cream in the Classic Town part of the Museum.

     

    Overall Impressions

     

    When you first enter the exhibit, you find yourself extremely impressed by the lineup of the machines. It's not often that so much classic arcade hardware is all in one place. It really does promise to be a great exhibit. It's too bad it goes from awesome to mediocre so quickly. Once you pass the Odyssey, most of the stuff consists of popular systems that people probably still have in their closets, as well modern systems that you may have at home. Considering that the exhibit is supposed to be about gaming history, it's a bit saddening to see that the classic arcade is the only place they made much effort. Seeing systems like the Intellivision, Colecovision, and Atari 5200 or 7800 would have really helped close the gaps. Even if they were only display pieces.

     

    The fact that I went out and purchased Shark! Shark! and Beauty and the Beast right after we visited, shows that they weren't trying hard enough to obtain these old systems. Sean Kelley's store is known well enough in the area to where they should have had no trouble acquiring hardware in good condition. All it would have required was a bit of asking around.

     

    The handheld display was a pleasant suprise. I hadn't expected to see older handheld systems outside of a display case. The abuse these things take usually means that you don't want to be exposing small children to a now-delicate artifact. The fact that Simon had a crack and two of the arcade handhelds weren't operating seems to show that these devices were having difficulty with the abuse. Seeing the Wonderswan was a treat (I've never seen one before), but I think it would have been nice if they had put the classic Football game out for the kids to play. Not only can you purchase a remake of the system from Walmart, but the original systems stood up to an incredible amount of punishment. As the first handheld electronic games, the Milton Bradley line would have been well represented from a historical standpoint.

     

    Speaking of historical contexts, there wasn't a whole lot to actually learn. At the beginning of the exhibit, most systems had plaques to give at least a little information. As the exhibit went on, though, the information on the walls and plaques becames scarcer and fluffier in content. Simple things like a timeline of systems or a comparison of controllers would have seriously improved the educational value. It felt like the only purpose of the exhibit was to be a very expensive arcade.

     

    Final Verdict

     

    If you've had very little exposure to classic arcade and home systems in real life, this exhibit will probably pique your interest. Alternatively, you may find this extremely interesting if you want to see classic arcade machines in their prime. If you're one of those weirdos who absolutely loves Golden Tee, then there's something for you to see as well. Otherwise it's just a very expensive arcade, and you may want to spend your money on the U-505 Submarine Tour instead. :)


  12. A 2" floppy?  Where'd ya get that?  I have a few 2" floppies, but I think I junked the laptop that could read/write them (cracked screen).

    1025554[/snapback]

     

    You had a Zenith Minisport? How cool! :)

     

    IIRC, the disks could hold 720KB on a double-sided, double-density platter. Unfortunately, the format never managed to displace the 3.5" floppies which were starting to become popular. Thus the drive was never used in any other machine. Once the 1.44MB floppies came along, all hope for the 2" format was lost.


  13. Something I found odd, was at one of my local WalMarts(we actually have 2)...is that the Ms. Pac-Man with the gamekeys, was ORIGINALLY $19.97...now it's on CLEARANCE for $20.

    1011068[/snapback]

     

    A few weeks ago I saw several of the wireless Ms. Pacmans being clearanced at a local Target for $9.99 a piece. I was extremely tempted to purchase their stock and resell them on EBay. :)


  14. Many of you have heard me mention it in passing before, and now it is that time of year again! The 2006 Java 4K Game Programming Contest is currently in full swing. The goal of the contest is to cram as much of a game as possible into an executable download of 4K or less. The only caveat is that the game must be written in Java. Here are a few links:

     

    Contest Home Page

    Contest Rules

    Game Design Tips

     

    Here's my favorite game:

     

    Xero - The Last Hope for Mankind

     

    I'll let you all figure out why it's my favorite. ;)

     

    The 2005 Game List is also currently available. Note that there is more than one page, so don't stop at the first 25 games! :)

     

    If you don't have Java 1.4 or higher, you can get it as an automatic download from Java.com. The files are all provided as either a JAR file that can be downloaded and run via double-clicking (java -jar <filename> on systems where you can't double-click), or in a Java Webstart file that launches automatically.

     

    So have fun playing cool games, and feel free to crate an entry if you're up to it! :)

     

    P.S. There are no actual prizes in this contest. There used to be a prize of "Duke Dollars" (a lame attempt by Sun Microsystems to improve the answer rates for questions posted), but those have long since fallen by the wayside. The only real prize now is fame among peers, and the fun we have competing.


  15. As for the colors in Desert Falcon, that is normal. Desert faclon is supposed to change colors like that inbetween levels, keep playing past the second level and it should be obvious. That and the colors were probably correct to begin with, it is the emulators that are WAY off in colors for the 7800. but real 7800's vary in colors between different units anyway.

    As for the snow, I don't know other than it may just be just what your capture card does with computer generated signals.

    1005859[/snapback]

     

    Thanks, akimmet. The emulator gives the impression that the game should start out in the desert as opposed to grass.

     

    As for the snow, I figure it's probably electronic interference. TV Cards are very precise in their sampling. Such artifacts probably wouldn't show up on a real TV screen. More modern hardware and other PNP games work without issue. :)


  16. Ok, some quick background:

     

    I've known for awhile that the video picture on my Leaktek Winfast TV/2000 card is a bit screwy with the signal produced by Atari hardware. The exact issue is that there's a bit of snow on the screen.

     

    Screenshot:

    post-8100-1138074747_thumb.png

     

    It really hasn't bothered me, though, and I've pretty much chalked it up to the sampling of a modern TV card vs. the inherently poor picture of older TVs that blurred over many of these issues. My 7800 exhibits the exact same issue, except that the colors are a bit off in Joust. In Joust, however, I was able to tune the color hues to match a bit closer to what the emulator shows. But nothing quite prepared me for when I picked up a copy of Desert Falcon.

     

    Or should I say, Links Golf lizard? :-o

    post-8100-1138074979_thumb.png

     

    Now that has to be the wackiest color scheme yet! I can sort of fix it for the first level (by adjusting the hue, saturation, and contrast), but the second level goes back to being green. Fixing that level doesn't seem to be possible. Any adjustments that look right are far too redshifted to be correct.

     

    What do you guys think. Is it the 7800, my TV Card, or is that just normal?


  17. I see what you mean. It's decent...at least the grfx are good. I gotta admit, the game is hard as $+!+. But, at least it's got a *MAJOR* feature that I love......

     

    PAUSE BUTTON

     

    I love that feature....and I really wish all of the PnP's had this.

    1004446[/snapback]

    Most people don't realize it, but you can pause most of the Jakks PNPs by hitting the "Menu" button on the front. To unpause, select "Resume Game". Since Frogger is actually a Nintendo game, the pause button is much more intuitive.

     

    Glad you like the game! It's hard to argue with $5 for it. :)


  18. I just picked up this stick at WalMart for $5. After reading the review...I'm wondering if I should take it back.

     

    Answer me one question, though...since you have one. How are the game sounds? I'm not refering to the music, I kinda gathered how you felt about that. I can live with it(I suppose) if the actual game sounds are close.

     

    I actually hate taking back opened items that have no defects. They just get ash-canned(at least, most of the time). I'll wait until I hear about the game sounds before I do anything with it.

     

    Thanks.

    1004339[/snapback]

     

    As far as I'm concerned, the sounds are fine. Like I said, it's not a bad purchase. My kids have a lot of fun playing it. It's just that it stands out that it's the Nintendo version rather than the Arcade version. If you got it for $5, I'd say you probably got a good deal for it. :)


  19. In Japan Mario 2 from USA  (Doki Doki Panic) was sold in Japan with Mario as "Super Mario USA".. I played the Japan Mario 2 on SNES Mario all stars called lost levels.

    1003722[/snapback]

    That was such an amazing coup for Nintendo, too. They gave the Japanese market even more Mario, while the American market thought that Nintendo had dug up some amazing levels that had been lost in a closet for the last decade. If I didn't admire how they pulled it off so nicely, I might actually be mad. :)


  20. 1) The arcade games they use are, of course, used. 2nd hand. And they usually have something wrong with them..sometimes making them unplayable. And Loco Joes either can't afford to, or simply wont have them fixed. So their selection of arcade games is getting slimmer and slimmer and the greatest titles are dissapearing. Yet at the same time, more pool tables are being added. :x

     

    And that's the problem with retro arcades: technical difficulties. These aging systems are gonna have more and more problems, and repair options are gonna get more and more limited and selection will diminish.

     

    Completely understandable. A classic arcade is almost guaranteed to have more technical issues than a new arcade. But that doesn't mean that all hope is gone. A "good" classic arcade would require a repair person on staff, capable of doing one of three things with the machines:

     

    1. Fix them

    2. Rebuild them

    3. Replace them with a MAME emulator (hold onto the old machine for legal reasons, though)

     

    The mechanical parts of the machine aren't such a big deal, as you can always have a few custom manufactured. It's really the electronics that are the problem, thus why you may have to eventually replace a few of the cabinets with MAME versions.

     

    2) You're not gonna be creating new memories, you're gonna be reliving old ones.

     

    Not really. For example, I have no memories of playing the 7800, because I never played a 7800 until recently. And my kids have no memories of going to these arcades, because they're too young to have gone to them. But I can share my memories and help them build their own just as easily. Some dads play baseball with their kids because that's what they have fond memories of doing with their dads. I play video games with mine. ;)

     

    As a nostalgiac, that's not really a complaint so much as an attempt to point out that sticking just to the old games without bringing in newly developed, hot off the press ones is not a rebirth of the arcade, it's as I said earlier: dancing with it's corpse. But dancing with a corpse is exactly what we figuratively do everytime we turn on our Atari 2600, or our Genesis or NES or SNES or whatever else.

     

    Newly developed games are highly overrated. People still drive cars that are 20 years old, don't they? Ships sail the sea that are 50 years old. Homes are still used today that are over 100 years old.

     

    Just because something's old doesn't mean that its only value is nastolgia.

     

    Heck, I (and many others) still have old Sun machines from over 10 years ago still running important processes. Why? Because they're just too useful to throw out. As long as the equipment does its job, why worry about its obsolescence? :)


  21. I thought it was pretty much common knowledge by now that the "expansion port" was nothing more than a souped-up audio/video input.  It was basically there to allow the 7800 to overlay the laserdisc player video and nothing else.

    1003601[/snapback]

    I did a bit of Googling and found the pinouts here. I'm actually scratching my head a little bit at this, but I think the idea is that the LD player supplants the 6502C and controls the MARIA/TIA directly. So the LaserDisc player would have to basically be a completely new processor and RAM architecture that is allowed to integrate with the graphics, sound, and controllers of the 7800. At least, that's how I read the specs.

     

    Am I wrong? If I am, please tell me now so I don't feel too sheepish. :)


  22. Videogames Etc. on the corner of Harlem and Montrose in Harwood Heights, IL. (Not too far from Skokie. i.e. The Chicagoland area.)

     

    They have Atari 2600, 5200, and 7800 games, controllers, and decks, Intellivision decks and games, Colecovision decks and games, all kinds of Sega games and decks, tons of Nintendo stuff, Oddessy and Oddessy2 games and systems, ActionMaxx "games", some Japanese carts and stuff, and of course some new stuff. They also have a backroom where you can play Internet computer games all day.

     

    Note that while they have a lot of loose carts, their systems and controllers tend to be packaged nicely. They also have various Atari, Intellivision, and Colecovision games still in their boxes. So if you want to pick up Star Raiders with the special controller, this is the place to go.

     

    The only thing I'm ticked about is that they don't have Centipede for my 7800. :mad:

     

    Or to put it another way, the "rare" stuff is kind of hit and miss. I imagine you could chat with the owner a bit and he might be able to help track down some of that stuff, but it's not really that big of a deal for me.

     

    Special thanks to ekloot for pointing the place out. :)


  23. I started building up a small collection because since I was a kid I always wanted a Famicom and Doki Doki Panic when seen in Nintendo power.

    No worries. Doki Doki was released here in the states too. Except that it had Mario in it. :o :)

     

    (Who ever thought that one up, anyway? Doki Doki was not what we were expecting for a Mario sequel.)

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