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About Quadhorn

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    Chopper Commander

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  1. According to www.zophar.net/consoles/psx.html there's also a ZX Spectrum emulator. The emulator's homepage also describes a project to build a keyboard interface for the PSX to allow programming the virtual Speccy. 'Can't say I've tried either emulator or interface, but if you do, tell us how they work out. I used an ancient version of imbNES years ago; it seemed to work well enough much of the time. Settings things up and burning a disc was fairly straight forward as I recall. If you don't have a NES to hand and can't be bothered booting the PC it can be nice to have at hand for a quick blast of 8-bit fun.
  2. As memory serves, FreezeSMS comes with and allows you to select the MS bios and to play the built-in game (BIOS->Master System->Play built-in game). Just select the "SMS 1 with Snail Game" bios.
  3. Quadhorn

    Emulateing Dos?

    @Keetah: Glad to help. I know the downloads are huge, but so's what they've done to Duke3D; hardware acceleration, new .ogg music, high resolution textures, 3D models to replace old 2D enemy sprites ... the sheer time and effort put into it is mind boggling. Well worth the download for any Duke3D fan.
  4. I'm sorry, you completely lost me now. #pragma boolEngageBrain false cout << "Colorless green ideas sleep furiously."; #pragma boolEngageBrain true Childish mocking aside, so far as I can tell, it's possible to swap the connector and get something that will partly work but most likely would screw everything up. The page Wickeycolumbus pointed you to shows that the SNES expects 16 bits back per poll cycle and the NES pad only provides 8 bits; the "missing" bits may result in some strange behaviour. In particular, after the SNES clocks in the first 8 bits: * If the NES pad Serial Data line defaults low or high, the SNES will interpret that as A, X, L and R as "always on" (if low) or "always off" (if high) * If the NES pad Serial Data line stays at whatever the last set level was, the SNES reads the A/X/R/L levels as whatever the last level was for "East" What games are you intending to play that'd work with most of the buttons missing...?
  5. Quadhorn

    Emulateing Dos?

    Reading the first post again: If you're after something to play Doom, have a look into the various ports available. There used to be a glDoom port that added hardware acceleration and transparency, though it's not been worked on in over a decade. You might want to look at zdoom (zdoom.org); aside from all the improvements to the engine, it'll also allow you to run some of the reworked level packs such as Knee Deep In ZDoom (kdizd.drdteam.org). There're similar things for Duke Nukem 3D (look though hrp.duke4.net; it'll lead you to the new EDuke32 engine and also has updated graphics and sound packs) and ... somewhere (can't find it at the moment) ... Shadow Warrior.
  6. Quadhorn

    Emulateing Dos?

    Fair do's; I haven't tried it in a while. I thought modern PCs would be up to the task if you're emulating pre-Pentium systems ... it's an alternative if the other suggestions don't work out for some reason. A brief look through the discussion boards found people claiming to use it for Wing Commander and the like.
  7. Quadhorn

    Emulateing Dos?

    You might also want to look at Bochs (bochs.sourceforge.net) now that it's gone opensource; more an x86 (+hardware) emulator than DOS specifically, but it would provide you with a tweakable virtual PC. Depending what you want to run, it might be worth looking for specific WinXP/etc. emulators for the specific games e.g. ScummVM (www.scummvm.org) for Day Of The Tentacle / Sam & Max / other Lucas Arts point'n'click fun and Exult (exult.sourceforge.net) for Ultima VII. The Op's after DOS emulation in particular because many pre-Win9x games don't work under any post-Windows95 OS or post-486 machine, for a number of reasons including: * the game timing is limited only by processor speed; games designed for e.g. a 25MHz 386 run too fast on a modern 1GHz+ device). * the code used in the game relies on low-level direct access to hardware; modern OS's don't allow this. * the code used in the game assumes the availability of hardware that no longer exists e.g. 3dfx cards, ISA sound cards, etc. * DOS emulation under Windows is flawed and there can be clashes with the shiny new features new CPUs have compared to early x86's; an emulated x86 allows e.g. running actual DOS as if on an actual 386.
  8. Aye, there are car boot sales, but those near us never seem to have anything much. Occassionally a little Dreamcast or PSX stuff, but mainly copies or over-priced second-hand games for whatever the current generation of consoles are. For how much they want, I'm unwilling to risk the money on something that might not work from people who likely won't be there next time you go.
  9. How do's, all, The UK doesn't really have thrift stores in the same way as the US; what charity shops and second hand stores there are rarely have much if any electronic stuff and the few independant games shops that have retro stuff are rapidly vanishing. So we don't get the kind of deals you all seem to. On the other hand, sometimes we get more than we expected. Gamestation were selling pre-owned Gamecubes for £25, with one controller and any two games under £15 each. (For comparison, the local pawn shops are selling them at £15 bare.) They also had pre-owned bongo sets on at 2 for £20, each with either Donkey Konga 1 or 2 ... which of course are less than £15 each. They didn't have any loose pre-owned Gamecubes so they gave me one of the "new" boxed old stock ones, along with their standard 2-year warranty, the battered box of which contained further unexpected goodies. In all, for £25, I got: * A new original purple flavour Gamecube, with 2yr warranty, one pad and cables, * A 3rd party spare controller (happened to be in the box), * 2 sets of bongos (turned out to be boxed and new, not pre-owned), * Donkey Konga 1 and Donkey Konga 2 (both new, factory sealed), * Resident Evil 4 (with instructions in an unlabelled case, also in the box), * Zelda Collectors Edition (the NES and N64 Zelda games ... loose in the RE4 case), and * A memory card (also found in the RE4 case) ... not bad for an otherwise aimless wander through town.
  10. <Bump...> @so_tough!: How's the programming coming along? Did you settle on a language and system to start with? Have you had chance to have a go at much yet?
  11. The standard 48k rubbery-keyboarded ZX Spectrum. I moved on to a BBC Master later, but the Spectrum got much attention until the keyboard finally gave out. I've still got a Spectrum kicking about somewhere, but it's the lowly 16k version (there's a 32k RAM pack, but it's knackered). There're fewer Spectrums listed here than I was expecting ...
  12. Aye, there's a Windows version of snes9x (v1.51 is the latest, I think), with pretty good emulation, filtering options and a range of useful options (mouse-as-lightgun, GameGenie / ActionReplay, etc.). You might also want to look at zsnes (again, v1.51 is the latest) - another fairly solid emulator. Sometimes some of the flakier roms'll work on one but not the other. snes9x: http://www.snes9x.com for the official site or http://snes9x.ipherswipsite.com/ for more recent updates zsnes: http://www.zsnes.com or alternatively the same ipherswipsite site above You might also want to look at http://www.zophar.net - it doesn't host any emulators and may be out of date, but it's a good place to find out what's available.
  13. All of them ... on my GP2X. At least, as many as will fit on the SD cards. I tend to take a USB drive loaded with emulators and films as well, if I'm going somewhere with a PC available.
  14. Aye, SoR2 was and remains one of my favourite games; good for a quick bash when things are annoying or there are a few minutes to kill. These days I carry around a copy with Picodrive on my GP2X. Mmmm, portable Streets of Rage goodness..... For anyone here who for some reason hasn't heard of it, there's an ongoing Streets of Rage Remake project; it combines elements of all three SoR games into one huge high-res multiple-path brawl. It's currently a PC-only game, but as it's Fenix based it might be possible to compile a GP2X version at some point. 'Current version is v4.01b; we're currently waiting for BomberLink to complete v5, which is looking very good indeed. http://www.bombergames.net Btw, SoRR v4 has a remixed sound track as standard, though there are SoR2 music files available to replace them.
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