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8th lutz

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  1. It is expected that there is more 2600 homebrew games made than 7800 games. The first Atari 2600 homebrew game came out in the 1990's and Combat 1990 was the first homebrew Atari 7800 game that came out and that happened in 2005. That meant the 2600 had a big head start in terms of hacks and homebrews. The other thing is the Atari 2600 has the bigger user base and that means more people want to program games for it. The Atari 7800 homebrew scene has been active since the 2004 to 2005 time period even though it a good amount of those years the 7800 homebrew scene only had one programmer finishing games. There also is more games completed than it appears on the Atariage store for the Atari 7800. Froggie is completed for the Atari 7800. There had been hacks in the past that only was sold on the Atari 7800 forum. There also is fact is at least 4 to 6 games that are being held back from release due to the Atari 7800 Expansion Module not being shipped yet to those that preordered it. The fact is the Atari homebrew authors have been doing games for the Atari 7800 and the Atari 7800 expansion module.
  2. The Atari 7800 is able to do vector games based on what Bob was able to Space Duel and Asteroids Deluxe. The major issue would be the ram of the 7800 without the expansion module. I am saying that because I thought I recalled Bob needing the Atari 7800 XM to do Battlezone because of the Atari 7800 doesn't have enough ram.
  3. It is very likely. Tep392 mentioned in the past that he is pretty sure that there is going to be an update for Dig Dug.
  4. It really depends on the game for the Nes. The fact is some Nes games aren't what I call true ports like Rygar, and Ninja Gaiden. The Nes version of Double Dragon is different than the Arcade version. There is also the fact people some people here in the past assumed games like Mappy was released in the United States, when they weren't. The only way to get Mappy on a United States Game cartridge is by reproduction. Emulators is a still a touche subject because there is no substitute for the the real thing being played on your television set on cartridge instead of playing it on a computer.
  5. I think Karateka and Double Dragon the two that need to be updated although I think Double Dragon needs to be redone by scratch. I know there is plans of a cartridge being built to handle 128 to 256k rom games. I think Double Dragon needs to be around 256k in rom cartridge size. Double Dragon needs the YM sound chip the xm has. The current 7800 version of Double Dragon is missing weapons that are found in the arcade games and I think the characters on the game can be programmed better based the examples I seen in this forum in the past. The current 7800 version also has movies missing.
  6. I highly doubt it. I am pretty sure Nintendo is keeping an eye what Atariage sells at their store after Princess Rescue. I am also saying this because early this year, the new version of Donkey Kong for the 2600 already got some recognition though kotaku. Perry's version of Donkey Kong didn't get any coverage at all, but it is at risk thanks the new 2600 version. Since the new 2600 Donkey Kong already has kotaku giving the game coverage before its done, it means it already is starting to have same problem as Princess Rescue had that caused Nintendo to have Atariage not to sell Princess Rescue anymore. When a homebrew game gets coverage before it is completed, it is a bad thing if it is a port or a clone of a well known game because that means more media coverage will happen once the game is completed and sold. That means a game company will step in. Here is a link to the 2600 coverage of the new 2600 Donkey Kong: http://kotaku.com/after-30-years-donkey-kong-gets-a-proper-port-to-the-a-851576160
  7. I having been watching that auction from the beginning. That auction is going like I expected .
  8. The greed seems to on the bidders, but there is a question mark on the seller. The fact is a bidder with an ebay rating of 405 started bidding after it reached $20.00. The other bidders expect for one stopped bidding around $66.25 before another bidder came in and going a bidder war. The bidder with an ebay rating of 133 went at it with the person with 405 ebay rating. The bidding war apparently ended at this time with the item being $293.25. I do think think it is questionable if the seller is greedy. The seller has to know the game is a collector's item now thanks to Nintendo stopping of all cartridge sales. If there wasn't any greed by the seller, why was the auction for a week with it not being buy it now since the item in question actually is one of the most well known homebrew games of all time? Princess Rescue is one of the most well know homebrew games of all time and the selling expecting only $60.00 with it being a 7 day auction seems to be the seller is underestimating the potential of a bidder war considering how crazy bidders can get on ebay.
  9. From where I live, Genesis Games still can be found in the wild. Some of the Sega Genesis games I mention like Crusader of Centy are not. I got Crusader of Centy from a Funcoland Store in Mall of America in 1997 when I took a trip to Minnesota. Sports games for the Genesis are easy to find in the wild. Some of the common games are also. I can tell you that the Sega Saturn isn't cheap in terms of games. My younger brother got into the Saturn in 2000. Games were easier to find outside of the Internet at the time. Around 2001 to 2003, Saturn Games were starting to be hard to find used without going on the Internet. It started with Gamestop buying out Funcoland. Although I don't read Japanese, a good amount of great Saturn games were Japan only and were great games despite not being cheap. I own a SMS since 2000 and I can tell you that some SMS stuff you need the internet to buy them. A lot of the games in the SMS game Library were not released in North American, but in Europe and Brazil. A lot of the Brazil games for the SMS are not cheap. SMS games that were released in Europe are cheaper. I haven't seen a lot of SMS games in the wild for a very long time. I managed to get used games in used game stores for the SMS. The peak of seeing Sega Master System games were I live in Flea Markets was in the late 1980's and early 1990's.
  10. I can tell you that TG-16 stuff isn't the easiest to find in the wild. My regret isn't having the CD part of the system yet. The first Tg-16 games I bought were from the wild though in 2006 or 2007. While I have 49 Tg-16 games, over 60 percent of my collection is from the internet. The peak of finding TG-16 games in the wild was back when TG-16 could be bought brand new in stores in terms of a flea market standpoint despite the fact you could find more SNES, Genesis and NES games at a flea market at the time. Tg-16 games are getting more expensive than when I bought the system in 2006 or 2007. My advice of getting a TG-16 is don't go my route and get a Pc Engine Duo R. I am saying that because the TG-16 isn't region free and it doesn't come with the CD player for playing Turbo CD games although you can use the attachment that has reliability problems. Pc Engine Duo R is expensive as a system, but it is more reliable than the Turbo Duo. The Disc part of the Pc Engine Duo R is region free. While you need a mod on a Pc Engine Duo R to play American Tg-16 Hu Card games, The Japanese library of the TG-16 in Hu-cards is bigger than North America Hu-card game library is. I can tell you some of my favorite games From the North American game library of the TG-16 Hu-cards includes Aero Blasters, Air Zonk, Blazing Lasers, Bloody Wolf, Bomberman'93, Bonk's Revenge, Chew Man-Fu,Dead Moon, Devil's Crush,Galaga'90, Jackie Chan's Action Kung Fu, Legendary Axe, Ninja Spirit, Parasol Stars, and R-Type. I am fan of the systems I mentioned in terms of the TG-16, SNES, NES, SMS, 2600 and 7800. I own a lot of systems, but not every system. The Dreamcast and the Saturn were great systems in my view. Some of my favorite Stand-out titles for the Genesis are Shinobi III, Gunster Heroes, Alien Soldier, Ristar, Beyond Oasis, Crusader of Centy, M.U.S.H.A, Quackshot, Landstalker, X men 2: Clone Wars, Castlevania Bloodlines, Pulseman, Elemental Master, Mega Bomberman, Thunder Force III, Mutant League Football, and Wonder Boy in Monster World. I actually can list even more Genesis that stood out to me. Pulseman and Alien Soldier are games that I bought as Reproductions.
  11. I first got the Atari 7800 in 1989. What made the 7800 fun was the arcade ports and the ability of playing 2600 games on another system back when I first got it. Food Fight is one of my favorites from the original game library. The homebrew games also makes the 7800 fun. Ballblazer was also one of my favorite games in my youth for the Atari 7800. The Atari 7800 needed a better sound chip in terms of making the system better and that happening thanks to the Atari 7800 Expansion Module. There is a good amount stuff that could have made the 7800 better. The fact is the Atari 7800 was supposed to be released in 1984 nationally instead of 1986 affected the game library of the 7800. The fact is the Warner Bros. sold the game console and Computer departments of Atari Inc. to Jack Tramiel in 1984. The catch is Atari Inc. didn't have the rights to the 7800 in 1984 when Jack bought the game console and Computer divisions of Atari Inc and Jack needed to negotiate with GCC to get the rights of the Atari 7800. That delayed when the system was released along with Jack needing a person in charge of the video game department of Atari Corp. after they got the rights of the 7800. Having the 7800 released Nationally in 1984 would have made the 7800 better based on the fact there would have been more advanced games on the system sooner. What would have made the 7800 better also is if Atari Inc's Arcade department was part of the Atari Inc. sale to Jack Tramiel. What happened was 2 different Atari companies emerged in July of 1984 as a result of Warner's actions. The Arcade division of Atari because Atari Games Inc. that also later published and developed games for the NES besides doing arcade titles. The computer and game console departments of Atari became Atari Corp. Atari Corp not having the Arcade Division hurt the 7800 a bit at a time Atari Games Inc. released games like Marble Madness, Paperboy, Gauntlet, Gauntlet 2, Super Sprint, 720 degrees, and Toobin' in the arcades. The 3rd thing what would have made the 7800 better is getting better non arcade games. The fact is Atari 7800 had a bad port of Karateka. Atari had bad simulators for games a long with with a bad sports line up. The 4th thing that would have made the 7800 better is less 2600 games being developed back in 1986 to 1990. The fact is the Atari 2600 in that era had games that were on the 7800 or should have been on the 7800. Also there was more 3rd party games on the 2600 in the 1986 to 1990 era than the Atari 7800. The 5th thing that would have made the 7800 better was more 3rd party publishers. Nintendo had a monopoly on third parties based on the nature of agreements they had and it hurt Atari 7800 and the Sega Master System. Games like Bubble Bobble would have been great on the 7800 and that is where the exclusive 3rd party agreements hurt the Atari 7800.
  12. I'll address the NES and the Sega Genesis on this post, not the Atari 7800. To me the NES and the Genesis wasn't rushed. The Genesis was needed in 1988 because of how bad the SMS was doing in Japan and North America. The NES for sure is getting more expensive from a collecting standpoint compare to 10 to 15 years or even 5 years ago. The NES to me is a great system with a lot of great games. Too bad I didn't get the NES sooner than 1991. I don't think in hardware specs the NES is better than the SMS outside of sound, the system has a lot of great games in its library. I thought the NES showed all its potential thanks to all the different types Management Memory controller chips the NES used during its lifetime. Sega Genesis is a great system to me and has a very good game library that includes the Phantasy Star series, Shining Force series, and Shinobi series . Sega Genesis outside outside speed of processor to me was a weaker than the SNES due to the age difference of the 2 system. Sega Genesis was a great fit for my teenage self in December of 1992 based on my Atari 2600 and Atari 7800 background when I got the Sega Genesis. I only had the NES for one year before I got the Sega Genesis and I wasn't familiar with all the game genre's because of my Atari background with me being accustomed to Arcade style games and fast paced games. I thought RPG's were lame in 1992 because of how tedious Dragon Warrior appeared at my parent's friends house. Sega Genesis has one of the best game libraries in space shooters. 2d Shooters always been one my favorite genres dating back to my Atari 2600 days. Sega Genesis also had great games that weren't that well known either. As an Adult, I think people from the 16 bit era need the Genesis, SNES, and the Tg-16 to get the whole 16 bit era experience.
  13. My younger brother and I bought a good amount of Nes Hacks/Reproductions from a seller at our state fair last year. The seller has a used game store. The store got the hacks and reproductions from collector that sold his or her game game collection. It sounded like that some the Hacks/Reproductions were already sold before my younger brother and I had a chance to buy them. The Nes games my younger brother and I bought from that seller from a booth at the State Fair last year was the following: Adventure Island 4 (reproduction) Castlevania: Chorus of Mysteries ( hack) Mega Man Exile (hack) Megaman: The Revenge of the eight robot masters (hack) Rockman 2: Deus Ex Machina (Hack) Sonic the Hedgehog (pirate/Reproduction) Super Contra 7 (pirate/reproduction) Super Luco Spoof! : Mario’s Insane quest (hack) Super Mario Bros.: Super Loco Spoof! 2 (Hack) Super Mario Bros. 3.5 (Hack) Super Wario bros 3 - (Hack) The Adventures of Bass II (Hack)
  14. I don't think any homebrew author wants to take a chance of getting sued doing a video game on a comic license without permission like Disney having rights to some of the marvel characters.
  15. The reason Coleovision didn't have a game based on a super hero was due to timing in some instances. The fact is a video game crash happened. I don't think there was an issue with Spiderman for why there wasn't a Spiderman for the Colecovision. I am saying that since Parker Bros. published games for multiple consoles including Colecovision. Spiderman for the 2600 came out in 1983 and I don't think Parker Brothers had a chance to officially release game console versions of Spiderman outside of the 2600. I am bringing that up because Parker Bros. did the 2600 version of the game and there is a prototype version of spiderman for the Odyssey 2. There even is a rumor mill version of Spiderman for the Intellivision by Parker Bros. I also know that based on the Digital press Collector's guide that Parker Bros. had plans of having an Incredible Hulk game for the 2600 that never was found as a prototype. I think there was issues with Superman. I am mentioning this because there is a Superman game for the Atari 2600 by Atari and There also is a prototype version of Superman III for Atari's 8 bit computer line with Atari being the publisher. Atari was working on Superman III in 1983 for the Atari 8 bit computer line. I really can't give answer with Batman back in Colecovision's lifetime since I don't think no video game system had a Batman game before the late 1980's.
  16. Kung fu Master Ikari Warriors Rampage Xenophobe Double Dragon Klax
  17. I think at the time Groovybee might have put on the side due to the 7800 XM that he was working with Curt on. All I know for sure is he left the 7800 scene earlier this year including no longer being involved with the 7800 XM hardware, but he's still on the Atariage message boards, just not the 7800. I know that he has been been involved with the Intellivision scene since 2010. He has projects for multiple systems and is hard to say when he will get back to the controller interface project for the 7800 as a result.
  18. http://videogamecrit...=18520#Scramble I only posted to inform that the Videogame critic has reviewed a homebrew 7800 game.
  19. The future of the Colecovision from a homebrew standpoint is a question mark. I am saying that because Opcode is planning on a new system called Colecovision 2. Proof of Opcode planning on Colecovision 2 based on specs: http://atariage.com/...50#entry2747623 Here is even more proof of Colecovision 2 being planned: http://atariage.com/...00#entry2723426 While the Colecovision 2 according Opcode will be playing 99 percent of all Colecovision games and SGM Games, creating a new homebrew system has the potential of creating a problem. The potential problem is what Colecovision system or add-on would would get a small amount homebrew games in the future once the Colecovision 2 is released. Right now there are homebrew games planned for Colecovision and SGM. The fact is Colecovision without the SGM is weaker than the Super Game Module and the upcoming Colecovision 2 game console.
  20. Yes it is. It is was one of many 2600 game reproduction cartridges from Jerry that My younger brother placed a bid for back in May at a cheap price. My younger brother knew it was a reproduction and likes to collect reproductions of video games matter of fact depending on the price. My younger brother tried to get the cartridge in May, but lost a person that later resold it June. He thought the reseller paid too much for it.
  21. Yes, I think it is just an issue relate to the actual copy of the game.
  22. I don't have a copy of Plutos, but I do have some homebrew 7800 games such as Pac-Man Collection. All my Atari 7800 homebrew games in my collection does work. I think your problem isn't homebrew game related as a result.
  23. Plutos isn't a homebrew game. The Plutos cartridge you got actually is a reproduction of a prototype. Plutos was being developed for the Atari 7800 in 1990 by Tynesoft. The game was supposed to be released in 1990 or 1991 matter of fact. The game itself was known to crash was it was discovered and that problem was fixed in 2008. I can tell you the game itself was patched in order to make the game work on regular Atari 7800 systems because the game was only able to run on a 7800 developers kit only. The only thing homebrew authors did with Plutos was do a patch for the game, so it could would a regular Atari 7800 system. The Patch on Plutos was done by 1 or 2 homebrew authors and another person in terms making a patch for the game to work
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