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8th lutz

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Everything posted by 8th lutz

  1. I know when the 7800 was discontinued, there was arcade ports of Toki, Road Riot 4wd, and Steel Talons planned and there was no prototype found yet. There hasn't been a more advance prototype of Ramport or Pit Fighter found. The sadder part is Atari had a numbered part listing for 7800 games and a good amount of them weren't released or have a prototype copy found.. Arcade ports of Millipede, Jr. Pac-Man, Crystal Castles, Moon Patrol, Toki, Road Riot 4wd, and Steel Taloons was planned for the 7800, but there was no prototypes of those games yet going by Atari's Master List part on 7800 games. Computer ports of Thunderfox, California games, Defiektor, Eliminator, Prince, Star Breaker, Xenon, Capone, Nine lives, Bad Lands Pete, and Black Lamp were planned for the 7800, but there was no prototypes planned yet based on Atari's 7800 master part list. The 7800 also was supposed to have Atari Lynx ports of Chip's Challenge, Blue Lightning, and Gates Of Zendocon, but no prototypes were found either.
  2. That is the same game the Atari 7800 was supposed to get. Atari had Atari 7800 games on their master list that were rumor mill and some of them were released or rumored for the Atari st or Atari Xe games also. Airball is one of the games Atari had planned to be multi platform.
  3. I got a 32x as a Christmas gift in 1994 and I still have it. My take on the 32x is it has some good games, but at the same time some of the games came out later than they should. The system to me was more of a victim of a bad cooperate decision than the games themselves. The fact the 32x shouldn't have been released or worked on when the Saturn already was in development. I thought the 32x was one of the things that hurt the Saturn besides the early release date of the Saturn and Bernie Stolar.
  4. You are correct that Intellivision uses a early 16 bit cpu.
  5. Bentley Bear: Crystal Quest actually doesn't depend on the Atari 7800 Expansion Module outside of sound. Bentley Bear can't use the ram of the Atari 7800 Expansion Module matter of fact. While PacManPlus called it a xm game, Bentley Bear doesn't use all of the Atari 7800 Expansion Module features. That means from a graphical standpoint, Bentley Bear depends on the Atari 7800 without the expansion module with it being a bank switching game. Proof: http://www.atariage....50#entry2689442
  6. Atari 5200 is referred to 8 bit probably because of the computer line the Atari 5200 was based off on. Atari had a computer line that was labeled 8 bit computer line. While the Atari 5200 and Atari 7800 are 8 bit and use the 6502 processor, the Atari 7800 is the better system for graphics. The nature of the 7800's graphics actually is better than the 5200 because of the amount of sprites as an example. I actually didn't think Bentley Bear can pulled of on the Atari 5200 as well as the 7800 matter of fact because of how advance the 7800 is compared to the 5200. Bentley Bear: Crystal is an Atari 7800 game that shows what the 7800 can do from a graphical standpoint without the 7800 Expansion module. Here is a link to Bentley Bear's graphics: http://www.atariage....00#entry2685250
  7. It is a bad time to start collecting video games in general from my prospective and this a person who likes owning loose cartridges. The only exception to me is most older hand held systems like Game Boy as an example. It is a good thing that I am done with playstation one games. I am saying that because there aren't are really deals in the wild like there were back in the late 1980's or 1990's. There was even deals in the early 2000's, but those days are long gone. I got into the SNES in the late 1990's and I got a great deal on a loose copy of Earthbound at a local flee market. Some SNES games are never cheap even back in the 1990's, but it has gotten worse in time for prices.
  8. Hi, Desiv has answered most of you questions. You buy most of the homebrew games from Atari age store. There are game developers on the 7800 forum such as Grooveybee. They are willing to help a programmer if the person asks. People on the 7800 forums in general like to give feedback to games that being developed in terms of how they play.
  9. This sounds like how the Atari 2600 Knight rider thread got started. The only thing missing on this thread is hardwork and Team Savage.
  10. Yes, that rings a bell and I remembered the programmer posting here a couple times.
  11. True enough, but the people who did the 7800 of Karateka also did Hat Trick and Choplifter for the Atari 7800.
  12. I was only quoting you because of your claim of Apple got started before Atari only. Mitch questioned you with that also. It was nothing about when the VCS got started or the glory years of Apple. I can tell you that not all the years you mentioned were not glory years for Apple. Apple was declining for for years before Steve Jobs took over Apple again. Apple was declining in the late 1980's to the point Steve Jobs had to take over.
  13. Not true. Apple was founded in 1976 and Atari was founded in 1972. Steve Jobs worked at Atari in 1975 also. You can say his stay at Atari helped Steve Jobs founding Apple based on what Steve Wozniak did with breakout with the pay Steve Jobs got from Atari besides the other things Jobs and Wozniak for starting Apple Inc.
  14. http://www.atariage....75#entry1897100 That post has demos of UFO!, Warbirds, and Gorf. Groveybee posted the CC2 bins for those also. Found: http://www.atariage.com/forums/topic/154871-a-mea-culpa-and-some-penance-to-7800-fans/#entry1897149
  15. While this topic is in the 2600 forum, the key is to spread the word to forums, sites and other means outside of Atariage.
  16. I read on a forum outside of Atariage that a member of Nintendo life claims that Namco Bandai is planning on buying Atari. My thoughts if happens is Namco would care about the product, but they would be carried away on the Museum Compilations they do based on the amount of Namco Museums that have released through the years starting with the Playstation. From a homebrew standpoint, I think they would be safe doing Atari Arcade games now without a chance of getting a letter if Namco does buy Atari. I said from homebrew standpoint because of Namco hasn't after the homebrew versions of Namco arcade games.
  17. The problem is how much money does Curt really have. I am saying that because he had to sell items for paying the bills for his heart operation. I would have love Curt to have the rights to though. I know Curt a few years ago was looking at creating a New Atari Compatible Console & Controllers after the 7800 Expansion Module was done. Getting the rights to the games actually would help for a project like that and also would allow homebrew authors to develop parts of the games Curt gets rights to.
  18. Too bad that I don't think any Atariage member has the money to buy the rights to some of the games. I am saying that because I think it would have be a great thing for this community to get the rights to games such as Battlezone, Millipede, Black Widow, Tempest, Gravitor, Liberator, Major Havoc, Crystal Castles, Adventure, Warlords, and Yar's Revenge from a homebrew standpoint. It would think it would have been cool if a member of this community gets the rights to one of the games I mentioned. The fact is I think homebrew programmers were discouraged from developing homebrew games that came from Atari. I am saying that because Kirsten Keller was busy sending letters. I remembered Adventure II being delayed because of Infrogrames aka Atari.
  19. The catch is the C64 was $595.00 when it was first released. That was great price for a computer, but not a game console. Playstation 3 was great example in the beginning of its lifetime that the price of the system affected its sales before they picked up at a cheaper price. The Colecovision also was only $200.00 at lunch also. The Atari 5200 originally was $270.00 dollars for a system that had only 16K of ram. I do recognize that the 5200 at launch had 4 controller ports and size of the system was a factor of being $270.00 besides the amount of ram built in. While the XEGS would of been in a 5200 Style case, it still would have even more expensive than the 5200 was. Cost of the 5200 at launch was one of the reasons why Colecovision sold more systems. That meant asking a game console with 64K of ram in 1982 would have been even more expensive than the 5200 was.
  20. It is an interest question. There would have to be one major change for the XEGS if it was the Atari 5200 in 1982. XEGS had 64kb of ram built in. That is way too much for a game console in 1982 because of price of ram. I believe there no computer in 1982 that had 64kb of ram also. If the XEGS had less ram built in since it would have been a 1982 games, it still would be an upgrade compare to the 5200. The attachable keyboard would have been good addition besides the fact it would have been able to play existing Atari 8 bit. The only question would be the controller. The XEGS controller was outdated when it came out based on the fact it was a one button controller, but at least the XEGS as the 5200 would have had a keyboard to make it up. Even 1982, the xEGS controller would have been outdated by being one button controller compare to the Intellivision and the Colecovision. The only question is if the price isn't out of wrack if the amount of the ram the XEGS had would be cut down to 16KB is how Atari would have handle the system. Atari was not exactly a good managed company in 1982 for terms of handling the 5200 launch and the 5200 in general. The 5200 had aging launch titles that already was released the 2600 years before the 5200 came out Space Invaders, and Super Breakout compare to what Colecovision had. Colecovision had younger arcade titles as launch titles such as Donkey Kong. The Atari 7800 even had an outdated title in 1984 being worked on in Asteroids. That meant Atari made bad choices of arcade game should have been ported to game consoles. Atari also didn't think of adding an Atari 2600 game module for the Atari 5200 before the Colecovision and the Intellivision II. The Atari 5200 also had the issue of original titles outside of sports games also. Atari also depended on arcade ports too much 5200 and not original games earlier in its life. The original games Atari released for the 5200 outside of Failsafe was ports games in early its life. Atari was working on non Arcade games later in its life, but when the gave were being programed was the issue. I honestly don't know the Atari XEGS would have fared better as the Atari 5200 based on the fact Atari handled the 5200 poorly based on launch titles and not have good blend on non arcade titles released also. That meant the Atari 7800 might have still been created to be released in 1984.
  21. I don't think it would have possible to push the crash a year if you look it from a video game industry standpoint. E.T. was going to be released in 1982 no matter what since that the year E.T was released in the theater. Atari was going to rush E.T because they wanted the game release when the movie was in the theater. The Pac-man issue could have been avoided by making the game 8k. That might have enough for Warner to keep Atari up to 1985. The thing is the Atari 5200 was going to be problem for Atari not matter what due to the sales of the system and how Atari mishandled the launch. Atari was going to mishandle the launch no matter what. The 5200 couldn't have been released later than 1982 anyway because the 2600 was aging. Coleco would have screwed up the colecovision anyway because Coleco wanted more ram for the system after they released it and also wanted bigger rom cartridge size. In 1983 or 1984 asking a game cartridges to be bigger than 32k was out of the question. Coleco would built an add-on anyway for the Colecovision. Mattel would have had problems anyway also by 1983. The problem with Mattel was they were promise hardware that didn't come out and were fined for it until it came out. The 3rd party problem that caused crash was going to happen when it did anyway because Activision won the lawsuit that Atari sued Activision. When Activision won the lawsuit Atari filed, it opened the games up for 3rd parties to develop games on the 2600. The 5200 didn't have a lockout chip prevent any 3rd party to develop games. 3rd Parties would have been going away anyway in 1984. That meant the 3rd party 2600 games wasn't going happen. The 2600 games developed and published by Atari would happened an the games wouldn't be in 2600 prototype form like Elevator Action though like said about if Atari did a better job with Pac-man.
  22. It has been in the Digitpress collector's guide. CBS was planning Madden for Atari 2600, Atari 5200, Atari 8 bit computer line, Intellivision, and Colecovision according to the DP Collector's guide.
  23. I can answer on Millipede and Crystal Castles While Millipede was on Atari's 7800 master part listing, there never a prototype found. A 7800 Crystal Castles box was found, but not the game. There had been rumors about a Track & field prototype years ago on Atariage, but it never happened. I can tell you that Rescue on Fractalus prototype was found, but it was only around 50 percent done. Moon Patrol and Stargate were never released for the 7800 and no prototype was found for either game. All that means is the only way to have a 7800 version of Millipede, Crystal Castles, Moon Patrol, Stargate and Track & field at this moment is by having a homebrew author develop them like Bob did Jr. Pac-man.
  24. Calm Down and be patient. I am saying this as a person who did programming in High School back when Bill Clinton was in his first term as President. If you never tried programming before like it seems, you have no idea how tough and time consuming it is. I am saying that because I did programing in 1994/1995 in a computer class in High School and I found it one of the toughest classes I ever took. Unlike gorfcadet, I found programming to much of a pain and decided not to do anymore programming since. You should never give hobbyists dead line a first place because he does have a job outside of the internet that doesn't involve programming. I seen hobbyists never finish game or a take a long time or finish a game because of stuff outside of the internet. The 2nd thing is the programmer never did a 7800 game priority to this one. That means the programer will need help and that means it will take a lot of time to finish. That also is where a person like Groveybee is willing to help comes in. The third thing is homebrew authors do not like that type of pressure that you mentioned by typing "Hurry up and finish the damned game". Statements like Hurry and finish the game actually is a way to turn people off from programming for the 7800 or not finish the game.
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