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Everything posted by 8th lutz
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7.) Ys: The Ark of Napishtim (PSP)
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I actually owned a Atari 2600 Jr. before I got a 7800 for Christmas in 1989. The Atari 7800 for me offered me games like Food Fight, and BallBlazer as examples that the 2600 didn't have. I have three reasons for you getting a 7800 despite being a 2600 owner. The first reason is Atari 7800 has good games that Atari 2600 don't have such as Ballblazer. The 2nd reason is Atari 7800 is more capable of having arcade ports closer to the arcade than the 2600 is capable of. The 3rd reason is it is a great time being a 7800 owner due to what has happening for the system. The Atari 7800 right now is getting very good homebrew games and a upcoming expansion module.
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I know Infogrames/Atari goes, but I think Warner Bros might also have the rights. Inforgrames/Atari goes from the fact Tramiel still had the rights from Atari's arcade division for games that were released in arcades, but at the same Atari's arcade division still had the rights to those games also after Tramiel didn't buy the arcade division of Atari. I brought up Warner because Midway put Crystal Castles on Arcade complications in the past despite infogrames/Atari have the rights to the game since Midway had Atari's arcade division before they closed it. I know Warner Bros has the rights to most of Midway's assets. I just don't know for sure they have the rights to arcade games developed by Atari's arcade division before July 1984 anymore since Warner Bros didn't pick up all the assets of Midway.
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7.) Super Street Fighter IITurbo: Revival (Game Boy Advance) I beaten the game yesterday, but didn't had a chance to mention it since the forum was down.
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6.) Ys I & II Chronicles(Psp)
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Good sound shouldn't be a problem because the 7800 XM has Pokey and Ym2651 sound chips built. The 7800 XM is able to detect games if they use Pokey, or YM2151 sound.
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That happened to me with the Sega Saturn the Neo Geo Pocket Color. What happened with the Sega Saturn for me was a couple things. I actually played a Sega Saturn when it first came out in 1995 at a store after being interested in it after reading about it in 1994 before the Saturn was released in the states. I loved the system based on panzer Dragoon, but the cost of the system was a problem in 1995. The cost played a good factor considering the fact I was going to be a high school junior fall of 1995. The other reason I waited was I wanted to see what the other systems had to offer for games before I made up my mind. When I made up my mind, the Sega Saturn was losing game support by fall 1997. I ended up with a Playstation. I got a Saturn later on and it is an excellent game system. The game reviews appeared Neo Geo had good games. I didn't buy the system originally was the fact Neo Geo Pocket Color was not easy to get. I recalled not seeing it at Funcoland, Software inc. and another video games/computer store in my area. I later got it years later when I saw the system in one of those game packs that came with the system later on after SNK ended support in the states.
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5.) Tekken Advance (Game Boy Advance)
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4.) Shadowgate Classic - Gameboy Color
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1.) Castlevania Sympony of the night (Castlevania: The Dracula X Chronicles version) - PSP 2.) Ys: The Oath in Felghana - PSP 3.) Salamander 2 from Salamander Deluxe Pack - Sega Saturn
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What is the first RPG you beat? Ever?
8th lutz replied to cimerians's topic in Classic Console Discussion
If Adventure doesn't count, than Sword of Vermillion is the first RPG that I beaten. -
It could be caused by former members of DP or current members getting back at the DP site. I mentioned this because the last time I really spent time on DP in January, there appeared to be some problems behind the scene based on what I gathered on the forums before the topics on that issue got locked.
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The rom size of the NES Donkey Kong is 32k or less. It is caused by the fact Donkey Kong was released in Japan in 1983 for the Famicom (known as NES in United States and most other countries). Games Cartridges even in Japan in 1983 did not hit the 64k rom mark yet in 1983. What I know for sure with Donkey Kong Rom sizes outside of the NES is the 2600 version is 4k. It was released at a time a time that 8k rom cartridges wasn't common for the 2600.
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I already knew the NES and SMS didn't use Static ram. What I was trying to do was explain that cost of ram got cheap by comparing when the systems were released. I only mentioned the price of static ram concerning the Atari 7800 it self why there was only 4k of Static Ram for the 7800.
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I have to bring why the 7800 and NES does not have the ram of the SMS due to when the 7800 and NES were in development. The NES was released in Japan in 1983 and that means it was released 2 years earlier in Japan than the SMS. Atari 7800 was developed in 1983 was test marketed in 1984. Static Ram was not cheap when the 7800 was developed.
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The NES has Memory Management Chips inside NES Cartridges. Those chips are one of the major reasons why the NES had so many good games during its lifetime. This is no different than the the Atari 7800 was designed in mind for having extra ram and sound chips in game cartridges. A Majority of the NES Library uses in North America has a Memory Management Chip inside a NES Cartridge or has a chip built in a NES game cartridge. Wikipedia does not list all the games that uses a Memory Management Chips. There are six different types of Memory Management Chips that existed during the time of the NES. Each type of Memory Management Chip is more advance than the one prior. A good example of that is Legend of Zelda uses Memory Management Chip 1 and Castlevania III: Dracula's Curse uses Memory Management Chip 5.
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I am familiar with the Lynx and the Tg-16 since I own both. The Lynx would have been a great game console in 1987, but there is a big problem. One of the reasons the Lynx took so long to get on the market was the fact Epyx created it before Atari under Tramiel was approached to release the system. That meant if the Lynx was a game console, it would have been released in 1988 or 1989 and leave the Atari 5200 in a terrible spot because the 5200 technology was outdated by the time NES and the SMS were on the market like the Groovybee. The other thing to look at is the Atari 5200 can not bankswitch over 32k to my knowledge and that would be a big problem in 1987 and 1988 besides being very outdated from a graphical standpoint and what games it can do. The only other way outside of the 7800 for 1987 is to use Atari ST technology for making it into a game console. The Atari St wouldn't be much of a problem as a game console to what was available in 1987 since the Sega Genesis was released in 1988 in Japan as the Megadrive. The Atari 7800 itself actually is able to handle the SMS and Nes longer from a technology side in graphics and what type of games it can do than the Atari 5200 can. Prototypes of Plutos and Sirius show the Atari 7800 is able do scrolling shooter like Life Force and Gradius without problems from a scrolling standpoint and from a Graphical standpoint as an example. The Atari 5200 isn't capable of doing thing like Life Force, 1942, 1943 well unlike the 7800 from a graphical and scrolling standpoint. The only problem was sound. There is a youtube video that actually shows Plutos in action and another youtube video of Sirius in action. The problems with 7800 back in the day for types of games and the quality of some some of the games it had was caused by a three things without mentioning the sound sound chip Atari 7800 had. The first thing is Atari 7800 early games were supported to released in 1984 and Atari under Tramiel took too long to start developing games that actually show what the 7800 is capable such as Midnight Mutants. This was not Tramiel's fault considering what Atari was going through at the time. The 2nd problem was the quality of some of the programmers developing games for it including Ibid inc. as an example. Ibid Inc. has a pretty bad reputation as a 7800 development team and resulted in some poor ports or games or games that sucked to begin with such as Hat Trick. The development team that did Double Dragon also was on the lazy side by some of the stuff they did. The third problem with the type of games and amount of games the 7800 had was the fact Atari under Tramiel was forced to keep the 2600 as long as it did like I mentioned on another post. It actually hurt the 7800 for multiple reasons including the fact Atari 2600 and Atari 7800 had games that were on both systems including later games like Ikari Warriors. This can't be blame on Atari because 2600 helped Tramiel keep Atari as long as his family did. Without the 2600 after the crash, Atari wouldn't have been in the console business as long. In an ideal situation as an example, Ikari Warriors should been for the lynx as a handheld game and the 7800 as a game console game. What also would have happened an ideal situation for the 7800 with the 2600 is Atari 7800 would have gotten more games from 3rd party publishers the Atari 2600 had after the crash since most of those developers did games for the 7800 and the 2600. This is only guess and is something I rather not guess what would have been.
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While you don't like the 2600, People from 1982 to 1984 felt about the Atari 2600 much different than you do. One of the reasons the Colecovision was successful was the fact it had a module to play Atari 2600 games. Having a great launch game lineup did help, but the ability to play 2600 games was one of the big selling point for the Colecovision. The Intellivision II even had a module to play Atari 2600 games. Atari was forced to realized the Atari 5200 needed a module and decided to release it as a result. I disagree with your comment about Atari 2600 games suck. The Atari 2600 had good and bad games like all systems do. The Atari 2600 actually did not what types of games it was capable of it in the beginning due to lack of rom at the time and programmers not knowing how advance a 2600 game can go and be a good game. Atari 2600 had some advance games later on and they were good games such as Road Runner, Sprintmaster, and Solaris As examples. The 1986 to 1990 time period that I didn't mention Time period also brought good games like Jr. Pac-Man, Midnight Magic, Super Football, and California Games based on what I have in my Atari 2600 game collection from that time period that I actually played besides Road Runner, Sprintmaster, and Solaris. Atari in 1986 had no choice but to release the Atari 2600 Jr because Atari had an inventory of 2600 games. Atari also released 2600 games that were developed in 1984, but weren't released at the time either besides developing other 2600 games. In 1984 Atari changed hands by Jack Tramiel and his family being the new owners of Atari from a computer and game console stand point. Jack wanted to make money on a company that was losing a lot of money. What Jack did with the Atari 2600 actually helped Atari out from a financial standpoint for a time. Backward compatibility is only something people care about before they own the new system. Believe me, once people started playing games made for ColecoVision, they no longer wanted to play Atari 2600 games. Instead of an adaptor, they should have just released the 2600 Jr. earlier, but all advertising and promotion should have focused exclusively on the new system and new games. Atari chose short term profits over long-term gain. It was a bad call. It was not a bad call by what Jack Tramiel era did with the 2600 when he bought the console and home computer divisions of Atari in late June or early July of 1984 from Warner based the documents Curt Vendel has unless you never wanted the Atari Lynx to be released. I am saying that because Tramiel did not have a lot of options when he bought the game console and computer divisions of Atari and Continuing the Atari 5200 was not an option because of Warner. Curt Vendel actually has a lot of documents on Atari sales figures. memos and other paper work concerning Atari. Those documents actually made Jack Tramiel not as bad as he was portrayed. It portrayed the management Warner had at Atari pretty bad. When Jack bought those two divisions of Atari from Warner, Atari 2600 was forced to be used for keeping the early days of Tramiel era Atari afloat along with the Atari 8 bit computer line because Atari would have fold otherwise. In 1985, Atari 2600 made Atari Money. Atari under Tramiel Ownership also sold remaining inventory of the 5200. I said this because the fact is Tramiel did not the have rights to the Atari 7800 when he bought the Atari console and computer division of Atari besides the fact Atari ST was not ready before 1985. Your problem with the 2600 being continued so long is something that should have been blamed on Warner era Atari because Tramiel era Atari was not under any position to discontinue it when it got the game console and computer divisions of Atari. The only argument you have is when Tramiel era Atari should have discontinue it in 1989 or 1988. Atari was not any shape to get a ride of the 2600 before then under Tramiel. Tramiel era Atari had nothing to do with Atari 5200 being discontinued because Warner era Atari already did that to the 5200 instead of the 2600. All could be done with the 5200 under Tramiel's ownership of Atari was sell the Atari 5200 inventory that Atari had under Warner. It all boils down to Warner era Atari didn't handle the Atari 2600 correctly after the 5200 was released. There was no instructions or any examples to handle very successful game console while releasing a newer game console. The truth is all companies that released in 1982 would do the same thing as Atari did with the 2600. If the knowledge of fully supporting an older game console was hurting the sales of the newer game console were known was known now at the time, Atari 5200 would have more games released since Atari would have been cutting back on the games released on the 2600. That is a hindsight thing though, but there is a question how much it would have helped. I brought that up because the 8 bit computer line Atari had at the time of the 5200 was released. When the Atari 5200 was released, it used the same technology as the 8 bit computer line and had the same games including having that were already released on the Atari 400/Atari 800 computer lines. That meant Atari 5200 did not have the games to give the system its own identity based on what was released for games. The only way to fix that Atari 8 bit computer issue was make the 5200 compatible to use Atari 400 game cartridges since both use the same technology. The thing is that is more hindsight what Atari should done with the 5200 because what is known now wasn't known when the Atari 5200 was released in 1982.
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While you don't like the 2600, People from 1982 to 1984 felt about the Atari 2600 much different than you do. One of the reasons the Colecovision was successful was the fact it had a module to play Atari 2600 games. Having a great launch game lineup did help, but the ability to play 2600 games was one of the big selling point for the Colecovision. The Intellivision II even had a module to play Atari 2600 games. Atari was forced to realized the Atari 5200 needed a module and decided to release it as a result. I disagree with your comment about Atari 2600 games suck. The Atari 2600 had good and bad games like all systems do. The Atari 2600 actually did not what types of games it was capable of it in the beginning due to lack of rom at the time and programmers not knowing how advance a 2600 game can go and be a good game. Atari 2600 had some advance games later on and they were good games such as Road Runner, Sprintmaster, and Solaris As examples. The 1986 to 1990 time period that I didn't mention Time period also brought good games like Jr. Pac-Man, Midnight Magic, Super Football, and California Games based on what I have in my Atari 2600 game collection from that time period that I actually played besides Road Runner, Sprintmaster, and Solaris. Atari in 1986 had no choice but to release the Atari 2600 Jr because Atari had an inventory of 2600 games. Atari also released 2600 games that were developed in 1984, but weren't released at the time either besides developing other 2600 games. In 1984 Atari changed hands by Jack Tramiel and his family being the new owners of Atari from a computer and game console stand point. Jack wanted to make money on a company that was losing a lot of money. What Jack did with the Atari 2600 actually helped Atari out from a financial standpoint for a time.
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The Atari 5200 was being replaced for the fact it did not meet the sales Atari expected out of the 5200 for a number of reasons. The Atari 5200 was more expensive than the colecovision. The Atari 5200 also had complains about its controllers besides not able to play games from its 8 bit computer line. Atari 5200 also not backwards compatible with the 2600 and had a weak launch title lineup. The Atari 7800 was supposed to answer the problems the 5200 had. Atari 7800's sound was inferior to the Atari 5200 because Atari wanted the price of the 7800 to be as cheap as possible. The plan with the Atari 7800 sound was adding sound chips to Atari 7800 game Cartridges including the sound chip the Atari 5200 has. I can not really answer about the XEGS from a graphical standpoint. What I know is the XEGS has better sound chip and more ram than the Atari 7800. I can't talk about graphics of it since I never owned one despite seeing it in stores back in the late 1980's as a kid. It was expansive in 1988. What I gather about the XEGS was Atari was trying to improve the sales of the Atari 8 bit computer line.
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Rampage is a good 7800 game. It is at its best when two people play it. It was one of the first Atari 7800 games I ever got in 1989. I felt it was better than the Nes version. When my friends came over back, this was a favorite to play on the 7800 back in the early 1990's. We had a kick out of our city being in the game and was a fun two play game.
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I beaten it in 1992 or 1993. Ninja Gaiden 3 is brutal compare to Ninja Gaiden 1 in difficulty.
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1.) Castlevania Sympony of the night (Castlevania: The Dracula X Chronicles version) -PSP
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Other Classic Gaming Sites and Forums?
8th lutz replied to BillyHW's topic in Classic Console Discussion
I go to sega8bit.com, Sega-16, and The Pc-Engine Software Bible once in a while. I don't do other site classic gaming forums as outside of Atariage though.
