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8th lutz

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Everything posted by 8th lutz

  1. It is true and the website is not an Intellivision fan made website. The Intellivision Seob, and PsychoKittyNet talk talked or showed isn't the same Intellivision 3. The people in charge of the Intellivision.com website is actually a company owned by former Intellivision programmer Keith Robinson. Keith was one the early programmers for the Intellivision.
  2. Great game and it is a great version of one of my favorite Atari 2600 shooters of all time, Astroblast.
  3. Circus Charlie was never released in the United States for the Nes. It was only released in Japan for Famicom back in 1986. Circus Charlie wasn't released any game consoles of handhelds in North America before Konami Arcade Classics was released for the Playstation in 1999. The United States didn't get Mappy for the Nes. Mappy was only released in Japan for the Nes back in 1984. The United States only got the sequel of Mappy for the Nes. Japan and United States got Mappy-land for the Famicom/NES. Japan got it first in 1986. I own Mappy-land matter of fact and played Mappy on Namco Museum Vol. 2 for the Playstation. Mappy-land is a sequel to Mappy.
  4. 8th lutz

    Radar Lock

    Very good game, and under looked by my generation back in the late 1980's. It is similar to Afterburner and very fun. I got it around 2002 or 2003. My regret was not getting it back in the late 1980's through the early 1990's. My younger brother and played a lot of Atari 2600/Atari 7800 growing in that era and Radar Lock would been great addition. Back in that time period, my childhood friends played 2600 & 7800 games while they came over. I am sure Radar Lock would have been played a lot if I owned back than.
  5. My rarest non homebrew Atari game is a loose Q*bert's Qubes for Atari 2600.
  6. I bought the system in 2007 and I did over pay for it. I really enjoy the system and I have no regrets. A turbo tap is a must if you want to play a game with another person because system only had with one controller port instead of two. I have almost half the United States Tg-16 hu card game library. If you start out owning a tg-16 now days, online is the best way to get games for it like I did for the most part. Flea Markets in my area had Tg-16 games back in the 1990's, but those days are long gone. It is a great a great addition to the Sega Genesis and the Snes I own. Devil's Crush is a great pinball game. I recommend Aero Blasters, Air Zonk, Blazing Lasers, Bloody Wolf, Bomberman, Bomberman'93,Bonk's Adventure, Bonk's Revenge, Cadash, Devil's Crush, Dungeon Explorer, Final Twin Soldier,Galaga'90, Jackie Chan's Action Kung Fu, Legendary Axe, Neutopia, Ninja Spirit, Pac-land,Parasol Stars, Raiden, R-type, Side Arms, Soldier Blade, Splatterhouse, and Super Star Soldier. Dragon's Curse is a great game, but there isn't a big difference from the Sega Master version of the game outside of better sound and graphics. Dragon's Curse is known as Wonder Boy III: Dragon's Trap for the Sega Master System. I can't help in what imports to get since I don't have a converter. I also don't have any Tg-16 Turbo CD games since I don't a Turbo Duo, Turbo Cd attachment, or one of the Pc Engine Duo models.
  7. The difference between a turbo booster plus and a turbo buster is the fact turbo booster plus has back up memory for saving game files. The other difference is in cost. A regular Turbo booster doesn't have back up memory. Based on the 2004 DP guide I have, a Turbo Booster Plus goes for $30 at the time and a regular Turbo Booster in 2004 went for $25. I don't know the difference between the two in price for 2011, but I am sure there still would be a slight price difference. I am guessing the slight price difference is caused by the fact a Turbo booster plus is slightly more desirable due to it having back up memory.
  8. No one has done an actually game of something like Ninja Gaiden or Megaman, but there was a demo of a platforming game found on a thread. 7800 demo thread There was a bunch of demos from that thread including a platform game demo. None of the demos actually turned into released games by the author though.
  9. The XEGS was never a successor to the Atari 7800. Atari thought the XEGS would get a different market than the Atari 7800 would though. Atari did market the XEGS as a game system by a commercial that has the XEGS being compared to the Nes. That commercial also proved that Atari thought the XEGS was supposed to be the competitor to the 7800.
  10. I hope that email doesn't make Curt change his mind on doing future projects for this community. Curt had done a lot for this community for his projects and information on Atari.
  11. What made the 3rd party support even worse for the 7800 was Atari 2600 was getting 3rd party releases from 1987 to 1989 in North America besides Activision. Epyx published and developed California Games, Summer Games, and Winter Games for the 2600 in 1987. If Epyx didn't have to face a lawsuit against Data East, it would have been interesting in what other games Epyx would have published and developing for the Atari 2600. I am guessing Epyx might have done World Games, Impossible Mission and International Karate for the 2600. Atari published Impossible Mission, Summer Games, and Winter Games for the 7800 with Atari hiring contractors for those 3 games to be developed at the time. California Games was on its way being 4th Epyx game for the 7800 with a contractor developing the game for Atari. Epyx affected the Atari 7800 in terms of what games contractors were developing at the time as it proved. Absolute Entertainment released games for the 2600 besides the 7800. Title Match Pro Wrestling was released in 1987 for the 2600. Pete Rose Baseball, and Tomcat: The F-14 Fighter Simulator were released in 1988 for the 2600. Atari 7800 had to wait to get those three games released until 1989. Skate Boardin' was the only Absolute Entertainment games that the 2600 had and the 7800 didn't. Skate Boardin' was released in 1988. Absolute Entertainment released 5 games for the Atari 7800 without counting the Tomcat: The F-14 Fighter Simulator 2600 label. The only thing Absolute Entertainment had in its defense was the fact they released F-18 Hornet for the 7800 in 1988. Froggo didn't became a publisher for the 7800 right away either and published crappy 2600 games like Karate instead. It might have been a good thing that Froggo only released Tank Command and Water Ski for the 7800 as a result of their track record.
  12. Activision released 5 games for the Atari 2600 from 1987 to 1989. The games were Kung Fu Master, Commando, River Raid 2, Double Dragon, and Rampage. It is one out of 4 things for Activision waiting till 1989 for publishing games for the 7800 at least. 1.) Atari was pursing 3rd parties for the 2600, not the 7800 in the Early going. 2) Activisiont interested in publishing 7800 games 3.)Atari had a lockout chip for the 7800, not the 2600. 4.)Atari's dedication to the Atari 7800 was questionable in 1987 & 1988 despite their strong sales in North America. That had to be a concern for 3rd parties. Atari had ads for the Atari XEGS that had it compare it to the Nes in 1987, or 1988. That ad is found on youtube matter of fact. Atari marketed the Atari XEGS as a game console despite being a computer as that ad showed. Atari thought the XEGS was going to be the threat to the Nes, not the 7800 as that ad showed. The whole deal with the XEGS was a move that Jack Tramiel did despite Katz not wanting the XEGS to be released a first place.
  13. Nintendo was where the money was for publishers. It goes even a little bit deeper than that despite being one of the reasons. Big Name Japanese third parties were signing with Nintendo back around 1984 or early 1985. The Atari 7800 or the Sms was not one the market yet. The big name companies I am referring to was Capcom,Enix,Hudson, Irem, Konami, Namco, Sunsoft, and Taito.
  14. Would that someone be another 7800 forum regular who also already has about 7-8 other as yet unfinished projects sitting on deck? No and the person Laird is referring to is another 7800 homebrew game programmer that at least had 7 7800 homebrew games found in Atariage store before it went offline. I remembered Gorf mentioning that programmer for doing some of his homebrew 7800 games for him.
  15. This top 100 list came out for September 1996 issue and GoldenEye was released in August 1997 for the N64.
  16. I remembered getting this issue before Super Mario 64 was released in North America. Super Mario 64 was only release in Japan at time I got the issue through the mail. My younger brother and I thought Next Generation jumped the gun at the time for calling Super Mario 64 the greatest game ever. Here is a list of games that I didn't heard of before list came out or after Trinity Hard Hat Mac Knight Lore Falcon Gold Balance of Power AH64-D Longbow F/A-18 Hornet 2.0 A Mind Forever Voyaging Spaceward Ho! The Sentinel EF2000 "Snake Game" Rescue Raiders Lurking Horror
  17. SMB 3 didn't use the MMC 5 chip. SMB 3 used the MMC 3 chip. I got that info from http://www.gamefaqs.com/nes/916386-nes/faqs/2946 and http://en.wikipedia.org/wiki/Memory_Management_Controller .
  18. No. There never was a proto of Jr. Pac. The proto was an early Fool's Day prank. The proto of Jr. Pac was an early version of Bob's Jr. Pac. FrauBlucha was a joke account for Bob. It was used for setting up up the April Fool Day prank. Albert was on the prank and allowed Bob to have a 2nd account as a result. At the time, most Atariage members had no clue that Bob was developing Jr. Pac. The small of Atariage members that knew about the development of Jr. Pac, wanted Bob to use the early version as a "Prototype" for an April's Day prank.
  19. Strip Poker Bobble bath babes 2 Strip Fighter Custer's Viagra
  20. I forgot about this one: http://www.youtube.com/watch?v=JFrlH-ekkJA&feature=related
  21. Arcade Ports: Crazy Climber Ports of the following Tg-16 games: Sequels to Atari 2600, Atari 5200 or 7800 games: Adventure 3 River Raid 3 Rador Lock 2 Solaris 2
  22. You forgot about Ramport. It could have been one of the 5 games. Besides a prototype of it was found, there was an internal document on the game in May 1993. Atari got away with paying $50,000 out of $60,000 for the game.
  23. Failsafe Review It was given a C+, but he said Failsafe was well programmed.
  24. The NES had 2k of RAM and it got Paperboy courtesy of Atari Games/Tengen. Granted, it wasn't that good, but I digress. SMB was an arcade port. Am I the only person that actually played it in the arcade? Atari Games had the rights to Namco's RBI Baseball, both in the arcades and on consoles via Tengen. Atari Games/Tengen had Cyberball which was huge in the arcades and did well on the other consoles. I am ware of the Nes Spec of Ram, but the Nes had MMC chips. MMC chip features included expanded memory and that meant Paperboy was using more memory than the Nes Spec say.I really don't know for sure what version of MMC chip was used for Paperboy considering it could have been MMC1 or MMC3. My younger brother and I played Super Mario Bros. at Pizza hut back in the late 198o's while we waited for our pizza. I can't recall if was Player's choice or the Vs Version of Super Mario Bros. I figure Super Mario Bros was released on the Nes first. I wasn't referring Football in terms of Atari Games not helping in and matter of fact The two Cyberball games are on my excel spreadsheet for Atari Games that were released from 1984 to 1990. I entered that data on Feb. 10th before making a couple changes on Feb. 11th in terms dates on when the games were released. My concerns were in terms of hockey, Soccer, and boxing even if Jack bought the arcade division. I actually knew that Atari Games released RBI Baseball and other Namco games, but there was a question mark if Jack kept the arcade division. I don't know if Namco would continue to have arcade games release in North America under the Atari banner under Jack.
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