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Goochman

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Posts posted by Goochman


  1. 1 hour ago, CyranoJ said:

    This thread needed a CyberBump...

    image.thumb.png.2b3797418f975094a7fb939867805cfb.png

     

    He's a bit grumpy, though.

    My fav Demon :) - Were you able to add our buddy along with the Spider?  I know there was talk about limited space for assets so just curious if this gets released if people could build levels with both :)


  2. 11 hours ago, kublai said:

    Is there a combo button to soft reset the Jag from the Game Menu or from in game? If not is it possible to implement?

     

    I second this request if possible.  My ProController has a long cord so I can sit on my sofa and play - having to hit the power button all the time is a bit of a PIA.


  3. 5 hours ago, CyranoJ said:

    Well now... This just got simples ;)

    image.thumb.png.507764423531b04e56fe08d2bd8670fd.png

     

    To make a JWAD, save the LUMPS from the editor into a folder and type "makejwad mynewmap" to receive a packed JWAD (Using LZ77 at the moment) ... then copy that into the JWAD folder and magic happens.

     

    Padding is automatic to 4/6mb as required. A good weekends work! :)

    Holy moly that is awesome - nice work!  Will these tools be shared somewhere so us budding map designers can torture ourselves and other Jag fans :)

    • Like 2

  4. On 8/2/2019 at 10:34 AM, Cynicaster said:

    I've never tried this one personally, but I've heard good things about it:  https://groovygamegear.com/webstore/index.php?main_page=product_info&cPath=65&products_id=383&number_of_uploads=0

     

    It requires some kind of "access" to the underside of the panel to make the switch, but you're just rotating a lever rather than disassembling the stick and changing the actuator. 

     

    There is also the Ultimarc Mag-Stick Plus which enables you to switch back and forth simply by pulling up on the joystick handle and rotating it.  I haven't personally used this one, either.  The concept is great in theory but it's notable that I've read dozens of reviews on this stick over the years and most of them are lukewarm to unfavorable.  

     

     

    Cool idea but they dont seem to allow you to order the stick on that page?


  5. I hate to say this but since Saints SD cart will be mass produced (ie, not limited run) we should not hold back on projects that might benefit from more than 6MB.  I had 2 skunks and they were great but I would say most skunk owners will go for an SD card.

     

    Maybe to help clarify for myself and others what does the skunk do that the SD doesnt (this is not a knock on the skunk as I loved mine when I had it)


  6. I think the problem with MULE today is that it takes an hour to play through.  The computer AI in most cases isnt too hard to figure out.

     

    Back in the 80s I had no prob committing an hour trying to uncover the secrets of MULE, but I can see folks today just getting bored.  MULE was a ground breaking game like Seven Cities of Gold IMHO, however you wont find me trying to conquer Seven Cities.

     

    The Roklan games like Journey to the Planets are lost gems that also can take hours to figure out how to win.

    • Like 1

  7. It was pretty weak IMHO.  Nolan def painted himself out to be a visonary beyond what he really was.  His hindsight is def better than the reality of what happened.

     

    I also think they tried to cram too much stuff in.  The Baer stuff was prob new to most people but they harped on it too much.  The Sega/Nintendo stuff was really broad brush covered and then throwing in Sony and the Playstation.........They should've just covered the Atari rise and fall in full detail, it not like Nolan wouldnt have espoused more about how he saw all this coming :) 

     

    I think they missed a chance to really expose Kassar for the downfall of Atari.  They gave us a few nuggets but this shouldve had more depth.  It was great hearing from Manny giving Warners perspective.

     

    To sum up - watch if you have 2 hrs (1.5 skipping commercials) to see a broad brush on how Baer really started all this and how a few companies screwed up.

     

    Theres nothing in the show that would draw me to go rewatch portions - it was that thin IMHO.

    • Like 1

  8. No way the SIGIL levels would work on the Jaguar without editing them down to near unrecognizable shadows of the real thing. Jag Doom doesn't support monsters teleporting so that would kill a lot of the fun right off the bat. I've only played through the first 3 maps and the the number of sidedefs alone on map one is almost 4x (109590 :-o ) what can be loaded. :|

     

    Thats interesting - Jag Doom doesnt allow the monsters to utilize the teleporter spots? Been a long time since I played it but for some reason I thought there was a level or 2 where the monsters would pop in from a teleporter.....


  9. BTW, guys, to the people who missed it, I apologize. I don't have that many boards left, otherwise I'd make more. I think I have two left, and one of them is my 'tester' (with a socket in it to test EPROM burns).

     

    At least at this point I don't have to cannibalize cart shells any more.

     

    Just the fact you pulled this off is good enough Bob. No need to apologize, thanks again for bringing another Pac port to the 7800!

    • Like 8

  10. Couldnt finish GHG when I played it in the 80s but knew I needed to get into the ship. Never found an entrance but did find a loop hole. If you dropped the Holy Grenade in the ship room and left - the explosion would create openings in the water blocks. You could diagonally move through water blocks - after enough tries I was able to touch the gang plank or door on the ship to enter allowing me to finish the game.

     

    Good times :)

    • Like 1
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