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Goochman

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Everything posted by Goochman

  1. So the 1040STF wouldnt work with this setup either then? What about a Mega 2ST? Med and High Rez?
  2. Space Harrier Time Pilot Bosconian Stunt Car Racer Dungeon Hunt Atari Blast Castle Crisis Beef Drop Venture
  3. TOS would be like Mac OS - an offshoot of Linux. It was pretty much headed that way before the fall.
  4. My current MAME cab I bought years ago came with a Hotrod SE setup. It has 2 8 way sticks, each with 6 buttons next to them. Inbetween the sticks is an arcade quality trackball which doubles as a mouse . There was enough room that I had a spinner attached in the upper RH corner. Forget about the spinner (user added) - the Hotrod layout I think is pretty good generically speaking. It fits in a normal arcade cabinet setup vs the X-Arcade stuff which is really wide. Having some way to easily switch 8 top 4 way on the sticks would be awesome. Im sure some kind of 'slider' could be added to gate the stick? Anyhow, just another suggestion.
  5. What does the rest of the peanut gallery here think of having a USB port available to connect an alternate controller? Not sure if thats feasible or not? One other item Bill is to have 'mappable buttons' - the Defender layout for 1up is terrible, but could actually almost be arcade authentic with all the buttons on the rampage cab - unfort whomever picked the layout butchered it. Allowing users to map buttons their way would be great.
  6. Im sure through this thread its been mentioned but for me the following is important: 1. Owner serviceable - You can glue/lock down anything Atgames puts inside the box - but make it so I can change or add things as necessary(dont hard wire the monitor to your box) 2. Doesnt need to be "arcade" quality cab - but it should be 50% of that strength and also be normal height. Doesnt need to be as wide or have the same depth - just tall enough for an adult to use. I didnt get a 1Up due to its small form factor 3. Reasonable price 4. Atleast 10 games, but if we go back to #1 I can change things 5. Make game settings configurable - 1Up messed up big time here as the trackball settings were terrible and could easily be fixed via config, but its not available so hacking the ball out is the only fix
  7. I suffered playing U5 and U6 on the ST. U5 had numerous lockup bugs, but I ultimately finished it. U6 I think had a bug that made it almost impossible to finish - I never did on the ST. At some point towards the end you need to either cast a spell or use a weapon to open the drawbrdige to the bad dudes castle - it wouldnt work for me................... Intersting info on the 8bit Ultima series. RG stated in some Genie chat that U5 would def be coming out for the 8bit series but alas you've filled in the last missing bit that the conversion guy left. Was that "Chuckles"? He seemed to be on a few of the 8bit conversions early on. I have to disagree on U2 on the ST - my god the UI was awful. You couldnt easily repeat commands which in some cases was necessary. U2 was my first Ultima and Ive beaten it on almost every platform except the ST - too painful to build up a character
  8. I setup A7800 just to try this out - brilliant in its current state. Just as hard as I remember at the arcade - I was able to clear 1 Maze, but boy the ghosts on Arcade are brutal! I can only wish someone would convert this to the 8bit series - great job so far Bob and Co.!
  9. Sony probably had them remove that in order to release the already finished Jag version after the PS release
  10. No controls and such is a no deal for me. I could figure out the monitor and PI, but Im no expert on the controller/buttons thing. $600 out the door for all pieces one would be my price point
  11. $1k is still a bit steep, but if the price dropped to around $600 could be a good buy. It has basically everything you need to start.
  12. Thats funny - I never realized that in all the hours Ive spent playing the game
  13. This was a port that was done right - I stumbled across Mr Do on MAME and when I played the 8bit version I couldnt believe how close to the arcade was - this simply wasnt done back when Mr Do came out. Interesting to see how you can make a great port even better.
  14. You could get a ZWave outlet and hub to control it. PLug the 5200 into the controlled outlet and use your phone to turn it on and off. If your spouse tries to play with your 5200 when you are not around you can turn it off form anywhere in the world!
  15. Much better - I can dig the enhancements
  16. Honestly you dont need a 5200 - Id argue that the only good reason is the play a slightly better version of Star Raiders - and I mean slight. All the 5200 games were converted to the 8bit with much better control IMHO. The 5200 trackball is sweet, but there is one for the 8bit as well. The 5200 is too big to really enjoy - Mine never sees the light of day and Im pretty sure the controllers dont work despite getting the flex circuits fixed a long time ago. Just my $0.02
  17. I loved the moon patrol and PP graphic hacks - not feeling this one just yet. The snake is the best change for me so far, but it looks like an angry pac man Keep up the good work!
  18. twist my arm - Ill sacrifice mine for $1000 if someone needs one for Xmas
  19. I always wanted Wizardy on the Atari 8bit back in the day and thought I was missing something. Once I got an Apple IIe and even emulation I realized that not much was lost. As someone else mentioned there is alot of note taking for this series which I dont have the time or patience for. I think the Ultima series hit the right notes for the general RPG public more than Wizardy (excluding Ultima 8 )
  20. He should open his auction page - on the "People who viewed this also viewed" section there is a boxed almost mint looking XEGS for $150
  21. Nice work - looks great! I like this release, back when it came out it was a good conversion. If the enhanced car graphics from Mr. Fish ever sees the light of day that would be incredible.
  22. Finally got my Jag out to test the new controllers with my original Pro. Very similar between the 2. Fire buttons seem identical to me. Shoulder buttons I like the click on the new one. The original Pro had a slight click, but the new one feels a bit more responsive. The grey keypad buttons are more spongy than the original. I didnt notice any real difference in using them, but the original are a bit more firm to the touch (though they are soft buttons). The D-pads were pretty similar. I like the new D-pad a bit better. Feels a bit more responsive - hard to put into words. Both my connectors worked fine first try - no bent pins. Great job!
  23. Damn - that looks great. I was happy with the original PP release on the 8bit, but if the above could've been done then what a pity it didnt look that good. Would love to see this running on the real thing to see how well it performs.
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