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Everything posted by Goochman
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Brand New Atari Jaguar Pro Controllers- For Sale!
Goochman replied to Starwander's topic in Atari Jaguar
Mine just arrived - I wont be able to test until after the Holiday but upon first inspection they feel nice. The shoulder buttons click is an improvement IMHO. D-Pad feels tighter and the keypad to me is more responsive. The fire buttons feel the same which is not a problem. Only 2 things could make these better - add a spinner and thumb stick Great job on these! -
My understanding is he signed over all rights to V61 so they could distribute the cart to the community. V61 owns the rights at this point and Fandal gets a small %% of the cart cost.
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I dont think Fandal has gotten even 20% back from what he spent to make this available to the community. Font change looks nice - I have a cart and cant dump it so unfort I cant take advantage.
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I think I got my Spectre 128 with Roms for $25. That was 6-7 years ago so maybe things have changed. It doesnt seem like these things have appreciated much.
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Problem with Magic Sac+ is that the original designer left(long story) and created the Spectre 128 which was 1000% better. The Spectre 128 doesnt go for much more than $20 that Ive seen.
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classic battle atari 8bit vs commodore 64
Goochman replied to phuzaxeman's topic in Atari 8-Bit Computers
Get off my lawn! -
I really wish I had time to play this - incredible game that I wish was ported back in the day
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Looks like Track and Field with a custom running controller.
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I bought one - Fandal did a great service to the Community (one of amongst many he has done)
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Theres an interesting thread in the 7800 section on Baby Pac Man here: http://atariage.com/forums/topic/278165-baby-pac-man/ Not sure if the old 8bit could do something similar? Would be a good edition to the catalog and not sure if the work on the 7800 could provide a good jump start to the 8bit. Just dreaming today.............
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You also notice the 8bit Spy Hunter has no enemies - I think that was a bad crack and not 100%
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Bob, no apology necessary. This is a hobby that should be fun - you've created alot of fun for alot of people on this forum. We all have bad days, weeks, months. You did the right thing by stepping back and working on yourself. The world wont end if Baby Pac Man on the 7800 never gets to completion so its all good. Make sure you take care of yourself first - thats the most important game to finish
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Cafeman has made a number of improvements to the XE version, so the 5200 one wont cut it
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Animal Keeper first look, final game version.
Goochman replied to peteym5's topic in Atari 8-Bit Computers
Bonus screen works - just one suggestion, the player really cant jump over the llama - maybe make all the bonus screen enemies monkeys (maybe the bad monkeys captured your girl ) - the jump over the llama just doesnt look good since its so big. -
Animal Keeper first look, final game version.
Goochman replied to peteym5's topic in Atari 8-Bit Computers
Pete - looking better. I noticed something in the video that I hope you can explain. around 2:15 the player is capturing animals still inside the bricks - they are clearly behind atleast 1 row of bricks but as the player moves around he is credited with points and the animal disappears. Is that normal behavior? -
Looks fantastic!
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Pete - Maybe you should have a difficulty option whereby the default would be Medium and the player would start on level 3 or 4 (ie, normal arcade speed). Novice would start at level 1 and Hard maybe level 10. It wouldnt be alot of fun having to go through the first 3 levels of slowness every game. Just my $0.02.
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Pete, A few comments from watching the video: 1. The animals def dont seem to be very aggressive in getting out of the pen. The first 3 levels they dont even get close to breaking out 2. The speed still seems too slow 3. When the animals are out of the pen, it appears all you need to do is jump on them to put them back. that really decreases the difficulty and fast paced nature of the game you are trying to replicate. 4. IN later levels there appear to be artifacts on the right hand side of the screen
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We're not that far apart - I got you by 3 months.
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Pete - Im pretty most would agree that this game needs something beyond the brick screen. You can easily design a bonus screen which is not the same but has the same effect. You are there to save your girl from the animals.
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Pete - is there only 1 screen as shown, or is there also a bonus screen?
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Pete - not sure how far along you are with gameplay elements and such but a few thoughts: 1. Looks good and play mechanics all seem in place 2. It appears things run a bit slow though - the players movement around the ring and the animals ability to crunch the walls (in later levels) 3. I dont quite understand the outside bonuses - you seem to be able to capture the animals outside no matter what vs dying 4. Will you have the level climb stage as well like ZooKeeper?
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If this was a thought then PP II should really be the target IMHO
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Interesting, I thought it was "not soon enough"? Thanks for the clarification.
