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Goochman

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Posts posted by Goochman


  1.  

    According to this website the Atari Mega STE was released in 1991.

     

    "The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991."

     

    https://en.wikipedia.org/wiki/Atari_MEGA_STE

     

    Also this year I purchased a used ATARI 130XE computer and every duplicate exact same game title so far that I have compared, the ColecoVision/ADAM version is better quality. Now that completely changes when the release of the ATARI 520ST in mid 1985. The Dragon's Lair and some other games are so much better on the ATARI ST. Yes the ColecoVision/ADAM has some exclusive games that were never released for other systems. However with the 16 bit processor and graphics power of the ATARI ST a talented and skilled programmer could make all or most the ColecoVision/ADAM game titles on the Atari ST with better quality graphics and sound. I wonder how many ATARI ST games used native stereo sound.

     

    Mega ST 1987

    Mega STE 1991

    • Like 1

  2. Pete - not sure how far along you are with gameplay elements and such but a few thoughts:

     

    1. Looks good and play mechanics all seem in place

    2. It appears things run a bit slow though - the players movement around the ring and the animals ability to crunch the walls (in later levels)

    3. I dont quite understand the outside bonuses - you seem to be able to capture the animals outside no matter what vs dying

    4. Will you have the level climb stage as well like ZooKeeper?


  3. MegaPole Position w/ digitized sound would be wicked sick, and some updates for grphx would be over the top. I'd say there would be an interest indeed. While only so much can be done working with original code, you can wonder as to what a re write could accomplish... new tools and tricks

     

    Prepare to Qualify,

    _Commander Adama__

     

    If this was a thought then PP II should really be the target IMHO :)


  4. It's unfortunate you didn't get a chance to experience the next-gen wow moment at that time.

     

    Running Magic Carpet for the first time, I don't think there's been 5 other games in my life that delivered such wow factor and such amazing longlasting complex and brutally hard gameplay. Sir Molyneux at its best ;)

     

    Technically, you're right about the voxels, I just couldn't accept it for this game :)

     

     

    While it might not look like it, the first 30 levels are just a tutorial :lol:

    The real hell starts with Level 31, Idirya, the infamous Water level :)

     

    gamers today would sue the company for mental damages, if you released this game today :lolblue:

     

    Magic Carpet was so good when it was released that I had to finish it as a bucket list item. My 486-33 at the time and Trident VGA card couldnt keep up with the game. Turns out the game is somewhat locked in its max performance as I ran it under DOSBox on my current rig and the last level was like .01 frames per second even when I tried to speed it up.

     

    Speaking of the last level, I dont see how anyone finished that back on a 486. I think there were 6 dragons, swarms of bees and mana bubbles flying all over the place. I believe it took me over 2 or 3 hours to finally win the damn game.........but it was worth it :)

    • Like 1

  5. Here are my notes.

     

    Attached are 2 text files containing the original world maps and the 2 modified maps I did.

     

    I used Notepad++ and HxD to make the changes to the .atr file. If someone knows of an editor that can easily be modified to display certain patterns as different colors then it would be easier to make some cool complex maps.

     

    0790 00-0F - Player Name

    07A0 05 - STR

    07A0 06 -AGL

    07A0 07 - STA

    07A0 08 - CHR

    07A0 09 -WIS

    07A0 0A - INT

    07A0 0B/0C - Hit Points

    07A0 0D/0E - Food

    07B0 00/01 - Experience

    07B0 02/03 - Gold

    07B0 0B - Current Weapon

    07B0 0C - Current Armour

    07B0 0E - Torches

    07B0 0F - Keys

    07C0 00 - Tools?

     

    Weapons Inv

    07D0 00 - Hands

    07D0 01 - Dagger

    07D0 02 - Mace

    07D0 03 - Axe

    07D0 04 - Bow

    07D0 05 - Sword

    07D0 06 - Great Sword

    07D0 07 - Light Sword

    07D0 08 - Phaser

    07D0 09 - Quick Sword

     

    Armour Inv

    07F0 00 - Skin

    07F0 01 - Cloth

    07F0 02 - Leather

    07F0 03 - Chain

    07F0 04 - Plate

    07F0 05 - Reflect

    07F0 06 - Power

     

    Inventory

    0830 00 - Ring

    0830 01 - Wands

    0830 02 - Staffs

    0830 03 - Boots

    0830 04 - Cloaks

    0830 05 - Helms

    0830 06 - Gems

    0830 07 - Ankhs

    0830 08 - Red Gems

    0830 09 - Skull Keys

    0830 0A - Green Gems

    0830 0B - Brass Buttons

    0830 0C - Blue Tassles

    0830 0D - Strange Coins

    0830 0E - Green Idols

    0830 0F - Try-Lithiums

     

    A - C1

    B - C2

    C - C3

    D - C4

    E - C5

    F - C6

    G - C7

    H - C8

    I - C9

    J - CA

    K - CB

    L - CC

    M - CD

    N - CE

    O - CF

    P - D0

    Q - D1

    R - D2

    S - D3

    T - D4

    U - D5

    V - D6

    W - D7

    X - D8

    Y - D9

    Z - DA

     

     

     

    00 - 03 - Water

    04 - 07 - Swamp

    08 - 0A - Grass

    0C - 0F - Forest

    10 - 13 - Mountain

    14 - 17 - Village

    18 - 1B - Towne

    1C - 1F - Tower

    20 - 23 - Castle

    24 - 27 - Cave Entrance

    28 - 2B - Sign

    2C - 2F - Orc

    30 - 33 - Sea Serpent

    34 - 37 - Daemon

    38 - 3B - Devil

    3C - 3F - Balron

    40 - 43 - Minax

    45 - 47 - Horse

    48 - 4B - Ship

    4C - 4F - Plane

    50 - 53 - Rocket

    54 - 57 - Armour

    58 - 5B - Weapon

    5C - 5F - Force Field

    60 - 63 - Guard

    64 - 67 - Jester

    68 - 6B - Merchant

    6C - 6F - Guard?

    70 - 73 - Brick Walkway

    74 - 77 - Black square

    78 - 7B - White wall square

    7C - 7F - Black square white outline

    80 - 83 - Letter A

    84 - 87 - Letter B

    88 - 8B - Letter C

    8C - 8F - Letter D

    90 - 93 - Letter E

    94 - 97 - Letter F

    98 - 9B - Letter G

    9C - 9F - Letter H

    A0 - Locked Door

    A1 - A3 - Letter I

    A4 - A7 - Letter J

    A8 - AB - Letter K

    AC - AF - Letter L

    B0 - B3 - Letter M

    B4 - B7 - Letter N

    B8 - BB - Letter O

    BC - BF - Letter P

    C0 - C3 - Moongate

    C4 - C7 - Letter R

    C8 - CB - Letter S

    CC - CF - Letter T

    D0 - D3 - Letter U

    D4 - D7 - Letter V

    D8 - DB - Letter W

    DC - DF - Letter X

    E0 - E3 - Letter Y

    E4 - E7 - Letter Z

    E8 - EB - Black Square brown side line

    EC - EF - Black Square blue side line

    F0 - F3 - Fighter

    F4 - F7 - Cleric

    F8 - FB - Wizard

    FC - FF - Thief

    Locations on ATR

    Present Time 1990 AD

    4A90 - 5A80

    Legend Time

    A810 - B800

    9,000,000,000 BC

    2A90 -3A80

    1423 BC

    3A90 - 4A80

    Future Time

    6A90 - 7A80

     

    Ult2NewMap.zip

    • Like 2

  6. After figuring out the maps in U3 I decided to look at U2. The more I found out the more it seems we got ripped with U3 ;) - U2 had alot more land mass vs 3 but I digress.

     

    U2 map editing provided some bonuses that U3 didnt - Villages, Towns and Castles could be placed anywhere in U2 - they are map based and not position based. A few of the other items are placeable as well.

     

    Anyhow - I threw together a modified Ultima 2 character disk with a few familiar maps - see if you can find them ;)

     

    The player is pretty stacked with everything so exploring is the name of the game.

    U2_5 Images Disk.zip

    • Like 7

  7. Not much of a mystery but something I found in dissecting Ultima 2 - there is a character tile that I dont believe is used except in the Museum. I believe this tile was used in U3 but not in U2.

     

    I highlighted in yellow the tile in question.

     

    U2 Museum.png

    • Like 1

  8. The first 3 tracks it doesnt look that bad for a game that came out when it did - he is pretty good at keeping the car under control. The Hot Wheels track exposes all the problems with the physics of this game. That should be the best track to play, but it isnt as you have to drive slower to keep from bouncing all over the place. Todd's world looks like a test area which was decided to not include as core due to no ability to control the car and see what the heck is going on.

     

    Fix the gravity aspects of CD and its not a bad game/idea.

    • Like 1

  9. One other thing I noticed is it appears the Ultima Program disks are different. Not sure if there was a bad crack or a change in the Scenario disk at some point, but if I use a different program disk with my characters the system crashes or has a problem when the whirlpool takes a ship down. Your mileage may vary but thats why I included the program disk in the attached zip


  10. Well Im prob the only one paying attention to this thread but figured Id bring it to a close.

     

    I figured out how to create a new map. Im pretty sure I can alter the towns and such, I just dont know where they start on the disk just yet.

     

    Ive attached a zip file which includes the U3 Program disk and an altered 'player' disk with a new map. There is a newly formed party so you can just Journey on in if you like. Its a new party so nothing advanced.

     

    If you want to play around with your own maps or modifications Ive attached a txt file I used to create the new map. I recommend Notepad++ to make changes.

     

    Once you have made your changes all you need to do is copy and "paste write" starting at D010 in HxD. Im using 16-ANSI-hex as my view parameters up top.

     

    Here is a list of the elements should you want to place them anywhere - each element is repeated 4 times. My best guess is to cover each land tile (grass, forest, dark forest and water)

     

    If you try the new map let me know what you think.

     

    00 - 03 - Water

    04 - 06 - Grass

    08 - 0A - Forest

    0C - 0F - Dark Forest

    10 - 13 - Mountain

    14 - 17 - Cave Entrance

    18 - 1B - Towne

    1C - 1F - Castle

    20 - 23 - Brick Walkway

    24 - 27 - Chests 24 - Chest on Brick, 25 - Chest on Grass, 26 Chest on Forest, 27 Chest on Dark Forest

    28 - 2B - Horses

    2C - 2F - Ships+++

    30 - 33 - Whirlpool

    34 - 37 - Sea Serpent

    38 - 3B - Man-O-War

    3C - 3F - Pirate Ships

    40 - 44 - Merchant

    45 - 48 - Jester

    49 - 4C - Guard

    4D - 50 - Lord British

    51 - 54 - Fighter

    55 - 58 - Cleric

    59 - 5C - Wizard

    5D - 60 - Thief

    61 - 64 - Orc

    65 - 68 - Skeleton

    69 - 6C - Titans

    6D - 60 - Daemons

    71 - 74 - Zorns

    75 - 78 - Dragons

    79 - 7B - Devil

    7C - 7F - Exodus

    80 - 83 - Force Field

    84 - 87 - Lava

    88 - 8B - Moongates

    8C - 8F - White Wall

    90 - 93 - Dark Black Wall

    94 - 97 - Black wall white outline

    98 - 9B - Letter A

    9C - 9F - Letter B

    A0 - A3 - Letter C

    A4 - A7 - Letter D

    A8 - AB - Letter E

    AC - AF - Letter F

    B0 - B3 - Letter G

    B4 - B7 - Letter H

    B8 - BB - Letter I

    BC - BF - Letter U

    C0 - C3 - Letter Y

    C4 - C7 - Letter L

    C8 - CB - Letter M

    CC - CF - Letter N

    D0 - D3 - Letter O

    D4 - D7 - Letter P

    D8 - DB - Letter W

    DC - DF - Letter R

    E0 - E3 - Letter S

    E4 - E7 - Letter T

    E8 - EB - Snake Rear

    EC - EF - Snake Head

    F0 - F3 - Blue Magic

    F4 - F7 - Red Magic

    F8 - FB - Shrine

    FC - FF - Ranger (Player)

     

    U3New.zip

    • Like 4

  11. Well I started to go through the game and figure out whats where - this is what I gathered so far using HxD and the player .ATR from Atarimania - your mileage may vary but for the most part its possible to change the world but it would take a much deeper analysis to move castles and towns around - the tiles are not unique so one could assume x/y coordinate determines which element you are on. Same for Moongates.

     

    Havent figured out where inventory is stored or other game elements, but I can pretty much alter the land to my hearts desire ;)

     

    Hopefully this helps anyone looking to poke around the game.

     

    Letters/#s:

    A - C1

    B - C2

    C - C3

    D - C4

    E - C5

    F - C6

    G - C7

    H - C8

    I - C9

    J - CA

    K - CB

    L - CC

    M - CD

    N - CE

    O - CF

    P - D0

    Q - D1

    R - D2

    S - D3

    T - D4

    U - D5

    V - D6

    W - D7

    X - D8

    Y - D9

    Z - DA

    > - BE

     

    0 - B0

    1 - B1

    2 - B2

    9 - B9

     

    Character Entries - Templates

    Entry #1 MER

    Name - Offset 00011010 starting at 00

    Sex - 00011020 08 - C6 Female, CD Male

    Race - 00011020 00 Ranger?

    Type - 00011020 01 - C7 Elf

    STR - 00011020 02

    DEX - 00011020 03

    INT - 00011020 04

    WIS - 00011020 05

    Food - 00011530 00/01 - Combined total food

     

    Entry #2

    Name - Offset 00011050 starting at 00 FHP

    Sex - 00011060 08 - C6 Female, CD Male

    Race - 00011060 00 Ranger?

    Type - 00011060 01 - C7 Elf

    STR - 00011060 02

    DEX - 00011060 03

    INT - 00011060 04

    WIS - 00011060 05

     

    Entry #3

    Name - Offset 00011090 starting at 00 MBC

    Sex - 000110A0 08 - C6 Female, CD Male

    Race - 000110A0 00 Ranger?

    Type - 000110A0 01 - C7 Elf

    STR - 000110A0 02

    DEX - 000110A0 03

    INT - 000110A0 04

    WIS - 000110A0 05

     

    Entry #4

    Name - Offset 000110D0 starting at 00 FFI

    Sex - 000110E0 08 - C6 Female, CD Male

    Race - 000110E0 00 Ranger?

    Type - 000110E0 01 - C7 Elf

    STR - 000110E0 02

    DEX - 000110E0 03

    INT - 000110E0 04

    WIS - 000110E0 05

     

     

    Formed Party

    Character Entries

    Entry #1 MER

    Name - Offset 00011510 starting at 00

    Torches - 00011510 0F

    STR - 00011520 02

    DEX - 00011520 03

    INT - 00011520 04

    WIS - 00011520 05

    Type - 00011520 06 - C5 Elf

    Race - 00011520 07

    Sex - 00011520 08 - C6 Female, CD Male

    00011520 09 ?? -

    Hit Points - 00011520 0A/0B

    Max Hit Points - 00011520 0C/0D

    Experience - 00011520 0E/0F

    Food - 00011530 00/01 - Combined total food

    00011530 02 - ?

    Gold - 00011530 03/04 - Combined total gold

    Gems - 00011530 05

    Keys - 00011530 06

    Powder - 00011530 07

    Armour - 00011530 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic

    Weapon - 00011540 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow

     

     

     

    Entry #2 FHP

    Name - Offset 00011550 starting at 00

    Torches - 00011550 0F

    STR - 00011560 02

    DEX - 00011560 03

    INT - 00011560 04

    WIS - 00011560 05

    Type - 00011560 06 - C5 Elf

    Race - 00011560 07

    Sex - 00011560 08 - C6 Female, CD Male

    00011560 09 ?? -

    Hit Points - 00011560 0A/0B

    Max Hit Points - 00011560 0C/0D

    Experience - 00011560 0E/0F

    Food - 00011570 00/01 - Combined total food

    00011570 02 - ?

    Gold - 00011570 03/04 - Combined total gold

    Gems - 00011570 05

    Keys - 00011570 06

    Powder - 00011570 07

    Armour - 00011570 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic

    Weapon - 00011570 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow

     

    Entry #3 MBC

    Name - Offset 00011590 starting at 00

    Torches - 00011590 0F

    STR - 000115A0 02

    DEX - 000115A0 03

    INT - 000115A0 04

    WIS - 000115A0 05

    Type - 000115A0 06 - C5 Elf

    Race - 000115A0 07

    Sex - 000115A0 08 - C6 Female, CD Male

    000115A0 09 ?? -

    Hit Points - 000115A0 0A/0B

    Max Hit Points - 000115A0 0C/0D

    Experience - 000115A0 0E/0F

    Food - 000115B0 00/01 - Combined total food

    000115B0 02 - ?

    Gold - 000115B0 03/04 - Combined total gold

    Gems - 000115B0 05

    Keys - 000115B0 06

    Powder - 000115B0 07

    Armour - 000115B0 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic

    Weapon - 000115B0 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow

     

    Entry #4 FFI

    Name - Offset 000115D0 starting at 00

    Torches - 000115D0 0F

    STR - 000115E0 02

    DEX - 000115E0 03

    INT - 000115E0 04

    WIS - 000115E0 05

    Type - 000115E0 06 - C5 Elf

    Race - 000115E0 07

    Sex - 000115E0 08 - C6 Female, CD Male

    000115E0 09 ?? -

    Hit Points - 000115E0 0A/0B

    Max Hit Points - 000115E0 0C/0D

    Experience - 000115E0 0E/0F

    Food - 000115F0 00/01 - Combined total food

    000115F0 02 - ?

    Gold - 000115F0 03/04 - Combined total gold

    Gems - 000115F0 05

    Keys - 000115F0 06

    Powder - 000115F0 07

    Armour - 000115F0 08 - 00 Skin, 01 Cloth, 02 Leather, 07 Exotic

    Weapon - 000115F0 00 - 00 Hands, 01 Dagger,02 Mace, 05 Bow

     

     

    Tile Definitions

    00 - Water

    04 - Grass

    08 - Forest

    0C - Dark Forest

    10 - Mountain

    2C - Ship

    25 - Chest on Grass

    26 - Chest on Forest

    28 - Horse on grass

    30 - Whirlpool

    38 - Man-o-War

    5C - Thieves

    60 - Orc

    64 - Skeleton

    68 - Titans

    88 - MoonGate

     

    Start of land mass on disk

     

    0000D010 00 - This is upper LH corner of map in Peer view

    0000D040 0F - End of first line of tiles on map

    0000D050 00 - Start of second line of tiles on map

    0000E000 0F - Last element for Sosaria bottom RH tile

     

     

    0000D4B0 0D - 1C - LB Castle

    0000DD50 0A - 1C - Exodus Castle

    0000D4F0 0E - 18 - Britain

    0000DEB0 0F - 18 - Montor West

    0000DEC0 01 - 18 - Montor East

    0000D7E0 02 - 18 Devil Guard

    0000DED0 - Snake location around here

     

     

     

     

    • Like 2

  12. I dont think the chests thing works on the Atari version - it literally needs to write hex 25/26 throughout all the 04 sectors!

     

    Now that I have a basic understanding, Im wondering what else I could possibly do with the disk.............maybe create a new land mass perhaps? :)

    • Like 1

  13. Thanks to HxD I was able to fix my problem. The file compare was invaluable in debugging what went where. 04 is grass, 2C is a ship, 08 is a forest tile, 25 chest, 26 chest on forest, 00 water

     

    I still have an issue with the game which Im not sure how to fix. When the whirlpool captures one of my ships when Im not occupying it, it performs the "come back from whirlpool" process and puts me in a ship just below Britian on the land mass. I think thats how my water problem started. Anyhow, the game logic has gone haywire somewhere and that I cant debug :(

     

     

    Fixed landmass!

     

    U3OutdoorLBCastle.png

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