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Goochman

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Posts posted by Goochman


  1. All the Ultimas came with a 'Player Master' disk in order to maintain ones 'character' disk. Ultima I was on 1 disk I blieve though (program disk and side 2 was the player master). You had to have your own disk to play since you needed to create a character on it :).

     

    Ultima I was 'ok', but II, II and IV were awesome. If starting from scratch Ultima IV could take 2 weeks to finish where I could finish II and III in pretty much a day now :)

     

    If you never experienced and Ultima game and want to check it out Ultima II is fairly rich in story and not too difficult to get started. III and IV introduced multiplayer parties which makes management of the game a bit more difficult (IV has 8!)

     

    If you have any questions let me know.


  2. Questions about BIWN:

     

    1. I have an original Battlesphere cart :P - Is this all I need for 'by pass play'?

     

    2. Is it updated in any way or just a release of how far the original developers got in the game

     

    3. If its an uncompleted release does it play through or just a few scenes or what???


  3. I was never great at CC when I was younger but a few years back when I picked it up to play I got 999,999 on my third game - go figure!

     

    I thought Laser Blast was the only game I could accomplish that one!


  4. Not to mention stuff on the 8bits as well - Rescue on Fractulus prob fits in here as well - you could shoot at stuff :)

     

    Way Out as previously mentioned, Ultima II even had a 3d maze portion to it - though no shooting ;)

     

    Could you even get into games like Battlezone?


  5. Someone just gave me an Apple IIe :)

     

    LR started on the Apple - I think the bricks should be blue - Maybe with the XE line the artifacting colors shifted again? I thought the XL and XE had the same artifcating colors which are different than the 400/800 since the video was shifted an 1.2 pixel or so (so I was told :) )


  6. I believe there is something with the GI CPU that makes it difficult to make 'action' type games on the Inty - The VBI capability in the 2600 allows for much more flexibility in terms of game design and speed vs the Inty.

     

    The Inty runs things alot slower and its not due to graphics design per se but hardware limitations. From a 'picture' persepctive the Inty can and does look better.

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