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Everything posted by Goochman
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For the payout chart maybe have a key that allows the user to switch between the stats and payout. Sometimes I won when I didnt understand what I actually 'hit' and sometimes I didnt win when I thought I should
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Nice, like the colors. 2 suggestions: 1. Any possible way to have the payout chart show up on both side of the slot screen? 2. Some music for a win
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Just for you Mclaneinc Ring in the New Year! 2017NewYear.atr
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I played through all 3 Zorks a year or so ago with the help of a walkthrough. I dont believe 1 person finished Zork III without the hint guide. Some much of that game made no sense that even guessing wouldnt have helped IMHO. Zork I was puzzling but possible to finish with enough trial and error. My neighbors finished that one. I think they gave up on Zork II.
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There were some issues with SD card formatting with the Atari flashback portable. In the thread most folks are using a custom formatting program to resolve their issues since it appears Win10 doesnt handle formatting exactly the same as in the past.
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Using Altirra has anyone else run into a problem moving between inventory? Im using the keyboard "," and "." and unless I hold these keys down I dont get much movement. Also - how do I buy a parachute? I put the dot under a bag of gold, sit on the parachute and pressed the space bar. The gold disappeared but I didnt get a parachute in my inventory.
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I had some grand plans for this level but ran into the 42 trigger limit. I didnt want to throw away the time I put into designing this level so I put together something you could finish - though its a bit tricky navigating the maze with 4 'ghosts' chasing you Pacman.atr
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Apollo "68080" new 68K Core running on Atari STf
Goochman replied to Xebec's topic in Atari ST/TT/Falcon Computers
2.2 was the last version I got. Wasnt sure if it was updated after that. Pagestream was awesome back in the day. As powerful as Calamus and most anything on the Mac for alot less. I produced some cool stuff in College that Id like to see again -
Microsoft BASIC for 6502 Original Source Code [1978]
Goochman replied to TXG/MNX's topic in Atari 8-Bit Computers
No Atari? REALIO=4 ;5=STM ;4=APPLE. ;3=COMMODORE. ;2=OSI ;1=MOS TECH,KIM ;0=PDP-10 SIMULATING 6502 -
Very cool - I will have to try this after XMas break. 1NG - not sure if you saw the levels I created. I wouldve created more but never saw any feedback so I thought you abandoned the project. Glad to see it finished!
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Well I hit it - I had a pretty cool idea to pretty much wipe a map.....maybe I can still do it with fewer triggers
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Question on the designer. Im working on a level which has alot of girder erasing. After a certain point I am getting an error trying to create more triggers for erasing - or actual building for that matter. Is there a limit?
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Apollo "68080" new 68K Core running on Atari STf
Goochman replied to Xebec's topic in Atari ST/TT/Falcon Computers
Anyone know where I can get the latest version of Pagestream that works on the MEga2 ST? I purchased Pagestream back in the 80/90s and at one point used one of those hard drive compressor programs to save space. Pagestream stopped working after compression and I can find my original disks. Id like to get it working to retrieve some of my old work. -
Play it a few times and you'll find the pattern to success. I really liked this game but cant play it anymore after I mastered it.
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Bump
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I bought one of these also and have to say the developer of the Behr-Bonz is a great guy. My Vic 20 doesnt work (found out after getting the cart) - he offered a few tips to resolve and when that didnt work offered to fix my Vic-20 for the cost of parts and shipping! Hopefully Ill get some Vic-20 love early in the new year but just wanted to give some additional feedback on this offering.
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Had another idea - hope you enjoy LeapofFaith.atr
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OT: A Merry Xmas and Happy Holidays to All..
Goochman replied to Mclaneinc's topic in Atari 8-Bit Computers
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Thanks for playing and the feedback. As for the down vine challenge it was a tricky area to setup - since the tree is angled I couldnt let you drop down on it, otherwise it would be an instant kill. I let the vine take you into the tree so you need to be quick to scamper. Think trying to climb a real Xmas tree, not real sturdy branches to hold you - need to keep moving As for the bullets, I normaly like to have 2 or 3 to increase the challenge - I found 1 is just right for this level since you need a little time to decide what to do. I found even with 1 bullet it made things dicey in a few areas! There def is some polish I could apply to all the levels Ive done, but dont have alot of time to work on them. Im more than happy to provide whatever assets are needed for others to modify if the .atr is not enough.
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You just got chosen to play Santa, but first you must prove to the Elves you can handle any emergency that comes your way - Are you Santa enough to complete the "Santa Trainer"! I dont know how to do custom code so this is just alot of tricks baked into 1 level. Its pretty tough initially but def finishable without dying. Enjoy and Merry Christmas! SantaTrainer2016.atr
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Ive had this for sale for awhile with no bites: http://atariage.com/forums/blog/374/entry-10316-cyberpunk-stella-gets-a-new-brain-v1/
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16 MB Multi cart: Is a 16 MB game possible?
Goochman replied to WAVE 1 GAMES's topic in Atari Jaguar
I think the final outcome of your question can be summed up as this: 1. A 16MB cart rom does not exist and the Jag cant reference 16MB of ROM space directly 2. 6MB of ROM Space is the maximum cart size the Jag can reference directly, however no games have been produced with this cart size 3. It is technically possible to utilize a cart larger than 6Mb, however bankswitching would be required and no one has designed a cart or software to do this. Atari never planned a specification around having bankswitched carts So if you want to go big on a cart you'll have to design/build something on your own which would prob make things cost prohibitive. Just my $0.02 -
Can you send me the developers email - Denial didnt send me the confirmation email either
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Does this only run on PAL? Im trying it on NTSC in Altirra 2.8 and the screen starts to jump.
